raze-gles/source/common/rendering/hwrenderer
Christoph Oelckers 9e81fa89a8 - fixed some of the issues with palette emulation
* the palette shader was not bound.
* the palette textures were not bound.
* palette mode still used regular lighting on top of the palette emulation

This works a lot better than before but is still not complete.
2020-09-12 21:23:14 +02:00
..
data - fixed some of the issues with palette emulation 2020-09-12 21:23:14 +02:00
postprocessing - backend update from GZDoom 2020-06-07 15:02:54 +02:00
hw_draw2d.cpp - added level summary screens and made the fade for the screens an engine feature. 2020-07-01 12:55:32 +02:00