raze-gles/source/common
Christoph Oelckers dbd3e1de44 - Screen Job refactoring WIP.
Framework to let them handle proper input events.
Not used yet.
2021-04-16 17:24:58 +02:00
..
2d - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
audio - added CHANF_FORCE flag for forcing non-looped sounds to start, even when sound is paused. 2021-04-11 21:14:09 +02:00
console - Blood: disable look left and look right in the classic key configuration. 2021-04-06 12:06:03 +02:00
engine - Screen Job refactoring WIP. 2021-04-16 17:24:58 +02:00
filesystem - added a filter to the directory loader to remove EDuke32's texture cache files. 2021-04-14 22:12:15 +02:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
platform - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
rendering - fixed: Vulkan did not define NPOT_EMULATION for its fragment shader. 2021-04-08 09:29:08 +02:00
scripting - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
statusbar - fixed some swapped parameters in status bar code. 2021-04-05 19:07:59 +02:00
textures - fixed invalidation of programmatic textures. 2021-04-05 19:18:57 +02:00
thirdparty - updated the earcut.hpp triangulator. 2021-03-21 17:18:15 +01:00
utility - backend update from GZDoom. 2021-03-07 13:21:15 +01:00