raze-gles/polymer/eduke32/source/lunatic
terminx ba54de3ab3 Further cleanup of A_InsertSprite().
git-svn-id: https://svn.eduke32.com/eduke32@5567 1a8010ca-5511-0410-912e-c29ae57300e0
2016-01-15 07:58:52 +00:00
..
doc CON: check EVENT_ENTERLEVEL for nonzero RETURN, run w/ other players then. 2015-05-25 12:57:50 +00:00
m32 Rename the external 'gethitickms()' to 'gethiticks()'. 2013-07-07 20:59:05 +00:00
test Add test cases for previous commit: transhacktest.map and .m32 2015-12-04 11:53:02 +00:00
util lunatic/util/build.lua: in readdefs(), add option of requesting picnum->name mapping. 2014-06-01 20:50:14 +00:00
bcarray.lua Lunatic: remap16 method for engine.shadetab, 2nd attempt at recreating orig. one. 2014-01-05 14:06:14 +00:00
bcheck.lua LunaCON: implement 'clearmapstate', fix 'resetplayerflags' parsing. 2015-05-25 12:57:44 +00:00
bitar.lua Lunatic: prototypical gamevar serialization, currently very CON-centric. 2013-05-20 19:31:42 +00:00
con_lang.lua CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting. 2015-09-24 06:31:44 +00:00
control.lua CON: allow viewtype -8 for 'action', meaning to x-flip the shown sprite. 2015-08-29 10:21:52 +00:00
defs.ilua Restructure the basepaltable subsystem to support up to 256 palettes and use dynamic allocation like palookup and blendtable. 2015-09-23 17:55:02 +00:00
defs_common.lua LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
defs_m32.ilua Lunatic: add 'engine' module, currently allowing to create custom shade tables. 2013-12-31 11:52:00 +00:00
dis_x64.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dis_x86.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dump.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
dynsymlist LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
dynsymlist_m32 LunaCON: expose g_tile[] members of 'tiledata'. 2015-05-25 12:57:47 +00:00
engine.lua Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
engine_maptext.lua Lunatic: fix a couple of typo-like issues found by listglobals.sh. DONT_BUILD. 2015-02-22 19:31:11 +00:00
fs.lua Lunatic: in fs.listpath() use FIND_NOCURDIR. Also document that function. 2013-12-01 18:28:02 +00:00
listglobals.sh Lunatic: gv.getangle() vs. analogous Lua function test, add some anchors to doc. 2013-09-05 17:37:36 +00:00
lunacon.lua CON: Add "defstate" token which functions identically as in M32script: synonymous with CON's "state" only at top-level (when defining a state). Useful for syntax highlighting. 2015-09-24 06:31:44 +00:00
lunatic_game.c Further cleanup of A_InsertSprite(). 2016-01-15 07:58:52 +00:00
lunatic_game.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
lunatic_m32.c Lunatic: make it possible to build with LuaJIT 2.1, add -Lopts=profile there. 2013-10-16 19:43:06 +00:00
lunatic_m32.h Make a bunch of things extern "C". This should fix C++ builds on OS X and with Lunatic. DONT_BUILD. 2014-11-26 04:39:23 +00:00
profdemo.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
randgen.lua Lunatic: fix building and startup up to tilesizx[] failure. DONT_BUILD. 2014-10-30 21:44:22 +00:00
savegame.lua LunaCON: implement NORESET flag for gamevars. 2013-11-08 18:08:37 +00:00
stat.lua Lunatic: a couple of small changes. 2013-01-06 18:56:45 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.lua Lunatic: account for the projectile changes in r5080. BUILD_LUNATIC. 2015-05-14 12:18:47 +00:00
v.lua Lunatic: update files from LuaJIT. DONT_BUILD. 2015-02-22 19:31:14 +00:00
xmath.lua Lunatic: make hitscan accept ray as vector, add xmath.kangvec. 2013-09-13 20:23:54 +00:00