.. |
2d
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
console
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
filesystem
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- converted Blood's sound system to the OpenAL sound engine.
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2019-12-17 19:37:05 +01:00 |
fonts
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
input
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
menu
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
music
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- added GZDoom's sound engine.
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2019-12-12 19:21:36 +01:00 |
rendering
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
sound
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- set up some basic reverb.
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2019-12-22 17:43:39 +01:00 |
textures
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- SW sound WIP
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2019-12-17 23:25:07 +01:00 |
utility
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
animlib.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
animlib.h
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
compositesaveame.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
compositesavegame.cpp
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
gameconfigfile.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
gameconfigfile.h
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- startup cleanup.
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2019-11-01 00:32:56 +01:00 |
gamecontrol.cpp
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- refactored the coordinate printout to a stat and removed printext256 and the associated font.
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2019-12-23 20:55:12 +01:00 |
gamecontrol.h
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
gamecvars.cpp
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- refactored the coordinate printout to a stat and removed printext256 and the associated font.
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2019-12-23 20:55:12 +01:00 |
gamecvars.h
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- refactored the coordinate printout to a stat and removed printext256 and the associated font.
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2019-12-23 20:55:12 +01:00 |
gamemain.cpp
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- added GZDoom's resource management classes.
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2019-10-28 23:46:15 +01:00 |
i_specialpaths.h
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- various fixes and improvements related to file location management:
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2019-11-02 00:38:30 +01:00 |
initfs.cpp
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- fixed undefined behavior with iterating over null unique_ptrs.
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2019-12-17 20:08:59 +01:00 |
inputstate.cpp
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- input code cleanup and addition of ZDoom's joystick code, which is not fully connected yet.
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2019-12-14 17:15:17 +01:00 |
inputstate.h
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- removed all remaining references to SDL. The Windows version is now fully native.
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2019-12-23 20:03:03 +01:00 |
keyboard.h
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- moved all keyboard related code into the InputState class, so that looking for this stuff is easier.
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2019-11-04 00:53:55 +01:00 |
mapinfo.h
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- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
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2019-12-11 23:41:05 +01:00 |
ns.h
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- sky clamping may only be done in Blood for now.
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2019-10-19 20:25:58 +02:00 |
openaudio.cpp
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- SW sound WIP
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2019-12-17 23:25:07 +01:00 |
openaudio.h
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
quotemgr.h
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- refactor of the quote storage.
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2019-12-04 00:28:28 +01:00 |
quotes.cpp
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- started transitioning to a global mapinfo list.
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2019-12-10 00:01:45 +01:00 |
rts.cpp
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
rts.h
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- removed the old sound system header from Duke and RR frontends and fixed every report this produced:
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2019-12-16 19:18:03 +01:00 |
savegamehelp.cpp
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- removed unused compression records from savegame header
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2019-12-11 01:10:59 +01:00 |
savegamehelp.h
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- savegame and mapinfo cleanup in DN3D and RR frontends.
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2019-12-10 22:22:59 +01:00 |
screenshot.cpp
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- replaced the semi-broken screenshot name generator.
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2019-12-19 19:47:51 +01:00 |
searchpaths.cpp
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- added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage.
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2019-12-11 23:41:05 +01:00 |
secrets.cpp
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
secrets.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
st_start.h
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
statistics.cpp
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- transitioned Blood to the common mapinfo system.
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2019-12-11 00:57:53 +01:00 |
statistics.h
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- fixed savegame issues.
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2019-11-14 21:07:43 +01:00 |
version.h
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- added GZDoom's Windows backend code.
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2019-12-22 20:55:47 +01:00 |