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2d.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
a-c.cpp
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One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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2019-09-20 14:36:17 +02:00 |
animvpx.cpp
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- SW sound WIP
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2019-12-17 23:25:07 +01:00 |
baselayer.cpp
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- fixed all undefined symbols except OpenGLFrameBuffer.
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2019-12-23 10:53:58 +01:00 |
clip.cpp
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I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes
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2019-10-21 19:37:14 +02:00 |
colmatch.cpp
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Replace color matching up to index 239 with the engine's fullbright mask
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2019-12-23 11:37:00 +01:00 |
common.cpp
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- removed a few unused bits of code.
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2019-12-19 20:04:17 +01:00 |
compat.cpp
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- code cleanup
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2019-12-09 01:39:40 +01:00 |
defs.cpp
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Generate editorcolors[] from vgapal16[] at a better point in the startup process
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2019-12-23 11:36:24 +01:00 |
engine.cpp
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- refactored the coordinate printout to a stat and removed printext256 and the associated font.
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2019-12-23 20:55:12 +01:00 |
engine_oldmap.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
engine_priv.h
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- removed all legacy fog code.
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2019-10-19 15:52:46 +02:00 |
glsurface.cpp
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- added a few more texture formats to FHardwareTexture.
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2019-10-19 23:14:36 +02:00 |
hash.cpp
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- fix merge errors.
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2019-12-08 08:51:54 +01:00 |
hightile.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
mdsprite.cpp
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- SW sound WIP
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2019-12-17 23:25:07 +01:00 |
mhk.cpp
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Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
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2018-05-23 05:43:35 +00:00 |
palette.cpp
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
polymost.cpp
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- refactored the coordinate printout to a stat and removed printext256 and the associated font.
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2019-12-23 20:55:12 +01:00 |
pragmas.cpp
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- copybyte is not the same as memcpy.
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2019-12-15 21:06:41 +01:00 |
scriptfile.cpp
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
sdlayer.cpp
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- removed all remaining references to SDL. The Windows version is now fully native.
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2019-12-23 20:03:03 +01:00 |
softsurface.cpp
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softsurface: Perform a "divisor known at compile time" optimization
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2018-07-23 02:55:46 +00:00 |
tiles.cpp
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- SW sound WIP
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2019-12-17 23:25:07 +01:00 |
timer.cpp
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- fixed savegame validation and recursive ticker calls.
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2019-11-30 23:33:04 +01:00 |
voxmodel.cpp
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- fixed voxel lighting.
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2019-12-19 17:51:33 +01:00 |