.. |
a-c.cpp
|
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
|
2019-09-20 14:36:17 +02:00 |
animvpx.cpp
|
- reworked global palette state for robustness.
|
2020-01-26 10:58:00 +01:00 |
clip.cpp
|
Prevent OOB issues in old pushmove
|
2020-01-26 18:17:25 +01:00 |
colmatch.cpp
|
Replace color matching up to index 239 with the engine's fullbright mask
|
2019-12-23 11:37:00 +01:00 |
common.cpp
|
- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
|
2020-01-25 10:56:30 +01:00 |
compat.cpp
|
- cleanup and removal of unused code.
|
2019-12-29 16:35:51 +01:00 |
defs.cpp
|
- all source compile now on macOS
|
2020-01-08 01:00:57 +01:00 |
engine.cpp
|
- fixed movie palette in Blood.
|
2020-01-26 12:10:23 +01:00 |
engine_oldmap.h
|
The great repository rearrangement of 2017.
|
2017-02-01 10:01:11 +00:00 |
engine_priv.h
|
- cleaned out a tiny bit of the garbage that has accumulated in compat.h.
|
2020-01-25 10:56:30 +01:00 |
glsurface.cpp
|
- collect all 3D geometry in a list so that it can be rendered later.
|
2020-01-18 22:41:08 +01:00 |
hash.cpp
|
- fix merge errors.
|
2019-12-08 08:51:54 +01:00 |
hightile.cpp
|
- hooked up the high color texture colorization code.
|
2020-01-11 22:18:06 +01:00 |
mdsprite.cpp
|
- completely separated view and model matrix.
|
2020-01-19 16:07:09 +01:00 |
mhk.cpp
|
Blood: prefix the new maphack tokens with md
|
2020-01-11 22:24:13 +01:00 |
palette.cpp
|
- reworked global palette state for robustness.
|
2020-01-26 10:58:00 +01:00 |
polymost.cpp
|
- partial fix for the broken sky in E3M2 of Blood.
|
2020-01-26 13:45:33 +01:00 |
pragmas.cpp
|
- copybyte is not the same as memcpy.
|
2019-12-15 21:06:41 +01:00 |
scriptfile.cpp
|
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
|
2019-12-07 10:49:23 +01:00 |
sdlayer.cpp
|
- moved bits of my own code to properly copyrighted files.
|
2020-01-12 14:54:43 +01:00 |
tiles.cpp
|
- SW sound WIP
|
2019-12-17 23:25:07 +01:00 |
timer.cpp
|
- fixed savegame validation and recursive ticker calls.
|
2019-11-30 23:33:04 +01:00 |
voxmodel.cpp
|
- fixed: the current shade was applied twice for voxels - once as a shade and once as a light level.
|
2020-01-22 21:34:18 +01:00 |