..
enet
Split r3159..r3161, part 7: code touching networking.
2012-11-15 14:28:14 +00:00
jaudiolib
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
jmact
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
lunatic
Lunatic translator: pack all translation units into one big blob.
2012-12-28 17:18:06 +00:00
misc
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
util
Tools updates:
2012-11-15 06:42:37 +00:00
_functio.h
Lunatic translator: update default defines.
2012-11-25 13:18:41 +00:00
_midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
_rts.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
actors.c
Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
2012-12-28 17:18:16 +00:00
actors.h
Fix rotation-fixed useractors (those having usertype bit 4 set).
2012-12-23 19:24:21 +00:00
actors_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
actors_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
anim.c
Move G_HandleAsync() into game.h as 'static inline' and use everywhere else.
2012-09-05 17:25:34 +00:00
anim.h
Possibility of specifying sounds for a VPX anim-replacement via DEF.
2012-01-10 23:43:54 +00:00
animvpx.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
animvpx.h
Make ivfrate build standalone, Makefile tweaks.
2012-11-08 21:54:17 +00:00
astub.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
common.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
common_game.h
Factor G_MultiPskyInit into common.c.
2012-11-25 04:25:31 +00:00
config.c
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
config.h
Fix warning from r3128
2012-11-08 22:09:00 +00:00
demo.c
demo.c: time G_DoMoveThings() using a double instead of an int32_t.
2012-11-15 14:28:53 +00:00
demo.h
In -d command line arg, allow specifying demo number in addition to file name.
2012-10-01 17:52:40 +00:00
duke3d.h
Fix rotation-fixed useractors (those having usertype bit 4 set).
2012-12-23 19:24:21 +00:00
function.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game.c
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
game.h
RENDERTYPE=SDL on Windows, part 2.
2012-11-25 04:26:37 +00:00
game_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
game_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gamedef.c
Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
2012-12-28 17:18:16 +00:00
gamedef.h
Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
2012-12-28 17:18:16 +00:00
gamedefs.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
gameexec.c
Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
2012-12-23 14:00:08 +00:00
gameexec.h
Make EventNames[] an array of (const char *) instead of const tokenlist.
2012-12-09 13:24:36 +00:00
GameListSource.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GameListSource.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
gamestructures.c
Pack actor_t's bposx/bposy/bposz members into a vec3_t named "bpos".
2012-12-23 14:00:08 +00:00
gamevars.c
Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
2012-12-28 17:18:16 +00:00
gamevars.h
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
2012-12-13 02:33:53 +00:00
global.c
Tweak r3116.
2012-11-05 03:48:03 +00:00
global.h
Fix demo playback with diff application enabled.
2012-11-11 17:57:06 +00:00
GNU.TXT
Importing source for great justice
2006-04-13 20:47:06 +00:00
GrpFile.game.h
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
GrpFile.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
grpscan.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
grpscan.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
input.c
Further minor MACT cleanups
2012-11-17 16:48:11 +00:00
input.h
Massive menu input control revamp/cleanup/factor. (added: input.[ch])
2012-06-03 16:11:22 +00:00
keys.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
m32def.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
m32def.h
New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
2012-04-05 19:49:12 +00:00
m32exec.c
Factor dist() and ldist() into common.c.
2012-11-29 12:49:38 +00:00
m32structures.c
Addresses posts #180 and #181 of the TROR thread. Specifically,
2011-07-04 21:20:59 +00:00
m32vars.c
Port system gamearray access from M32Script to CON. Expose tilesizx and tilesizy.
2012-12-13 02:33:53 +00:00
macros.h
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
mapster32.h
Split r3159..r3161, part 14: The rest.
2012-11-15 14:28:47 +00:00
mdump.cpp
Superficial text changes:
2012-03-26 05:05:57 +00:00
mdump.h
1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
2008-07-12 14:09:52 +00:00
menus.c
Replace the scrolling contributor credits with a static programmatic three-column layout.
2012-12-14 23:11:26 +00:00
menus.h
Minor menu cleanups, only half-finished (if that).
2012-10-14 22:16:07 +00:00
midi.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
midi.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mpu401.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
mpu401.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
music.c
This should fix the "assignment discards 'const' qualifier" warning in music.c.
2012-07-09 19:00:23 +00:00
names.h
add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
2011-08-20 23:27:46 +00:00
namesdyn.c
Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
2012-07-01 22:11:33 +00:00
namesdyn.h
Patch adding Wii support by tueidj, part 11: miscellaneous changes
2012-05-01 12:41:13 +00:00
net.c
Fix building as C instead of C++
2012-12-12 02:53:15 +00:00
net.h
Fix building as C instead of C++
2012-12-12 02:53:15 +00:00
old.diff
Tweakery in various places.
2011-03-17 23:37:38 +00:00
osdcmds.c
Experimental NETCODE Makefile variable, enabled by default.
2012-12-09 13:24:44 +00:00
osdcmds.h
Fix bound keys' commands being truncated in settings.cfg, control* cleanup.
2012-11-18 15:44:18 +00:00
osdfuncs.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
osdfuncs.h
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
player.c
Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
2012-12-28 17:18:16 +00:00
player.h
Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
2012-12-28 17:18:16 +00:00
premap.c
Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
2012-12-28 17:18:16 +00:00
premap.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
quotes.h
Addition of 3 events:
2012-05-14 18:12:27 +00:00
rev.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
rts.c
Split r3159..r3161, part 10: add explicit casts to *alloc return values.
2012-11-15 14:28:29 +00:00
rts.h
Possibly fix another weird crash
2010-08-07 23:14:23 +00:00
savegame.c
Initialize BADGUY sprite flags for hardcoded enemies.
2012-12-09 13:24:32 +00:00
savegame.h
Rewrite old-version-savegame signaling in a cleaner fashion.
2012-11-13 10:50:06 +00:00
sdlmusic.c
For novelty, add support for RENDERTYPE=SDL under Windows.
2012-11-24 09:13:29 +00:00
sector.c
Encapsulate aplWeapon* array accesses in a PWEAPON(Player, Weapon, Wmember) macro.
2012-12-28 17:18:16 +00:00
sector.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.c
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
sector_inline.h
Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup.
2012-11-05 02:49:08 +00:00
soundefs.h
update soundefs.h to match the final v1.5 DEFS.CON
2011-08-20 23:27:58 +00:00
sounds.c
Replace outer apScriptGameEvent[...] checks with G_HaveEvent().
2012-12-10 18:17:57 +00:00
sounds.h
The other half of the previous commit.
2012-10-08 07:07:59 +00:00
sounds_mapster32.c
Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions.
2012-11-25 13:18:36 +00:00
sounds_mapster32.h
Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
2012-03-10 21:22:44 +00:00
standard.h
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
startgtk.game.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startosx.game.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.game.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
startwin.game.h
Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
2010-05-25 10:56:00 +00:00
winbits.c
Windows: Fix potential crash in version checker.
2012-11-29 12:49:41 +00:00