..
actor.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
actor.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ai.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
ai.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
ambient.h
- SW compiles.
2019-10-09 19:58:09 +02:00
anim.cpp
- draw the movie franes outside of the tile system to reduce the palette maintenance.
2020-04-13 23:58:45 +02:00
anim.h
- renamed the remaining file system access wrappers in cache1d.h
2019-12-07 10:31:27 +01:00
border.cpp
- cleaned out most of the software renderer's static global variables.
2020-03-29 16:59:49 +02:00
bots.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
break.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
break.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
bunny.cpp
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
2020-05-20 14:43:03 +02:00
cache.cpp
- changed SW's PlaySound interface to take pointers to objects instead of pointers to coordinates.
2019-12-18 11:09:01 +01:00
cache.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
cheats.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
cheats.h
- complete the "give" commands for Shadow Warrior
2020-01-23 12:56:19 -05:00
colormap.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
colormap.h
- palette code cleanup
2020-04-13 23:58:44 +02:00
common.cpp
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
common_game.h
- revert all consolidation efforts between Duke and RR frontends.
2020-03-18 08:24:31 +01:00
config.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
config.h
Merge commit '40a533402e443a0de1673543642c892ab9c731fd' into powerslave
2019-12-25 19:24:55 +01:00
conpic.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
console.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
coolg.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
coolie.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
copysect.cpp
SW: Sanitize all uses of wall.nextwall to prevent OOBs
2019-11-27 18:04:01 +01:00
d_menu.cpp
- changed some menu related names to match GZDoom.
2020-04-12 08:30:40 +02:00
damage.h
- weapon and ammo names are now also localizable.
2019-12-09 19:49:36 +01:00
demo.cpp
SW: Fix compilation after backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
demo.h
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
digi.h
- SW compiles.
2019-10-09 19:58:09 +02:00
draw.cpp
sw/src/draw.cpp:drawscreen: Removing the check that pp->sop_control
2020-05-21 18:47:37 +02:00
eel.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
game.cpp
sw/src/draw.cpp:drawscreen: Removing the check that pp->sop_control
2020-05-21 18:47:37 +02:00
game.h
SW: Interpolate sector objects in non-demo, single player games.
2020-05-20 14:43:03 +02:00
gamedefs.h
- consolidated the 4 sets of mouse and joystick configuration variables.
2019-10-26 21:50:49 +02:00
girlninj.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
goro.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
hornet.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
interp.cpp
SW: Fix compilation after backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
interp.h
SW: Fix compilation after backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
interpsh.cpp
SW: Fix compilation after backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
inv.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
inv.h
- removed unused code. (MDA screen hack - huh???)
2019-11-19 20:43:11 +01:00
jnames.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jplayer.cpp
SW: Rename q16avel -> q16angvel and q16horz -> q16aimvel.
2020-05-20 14:43:03 +02:00
jsector.cpp
SW: Fixes and cleanups following backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
jsector.h
SW: Fixes and cleanups following backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
jtags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
jweapon.cpp
SW: Revert commented out horiz->q16horiz renames in DSPRINTF strings
2020-05-20 14:43:03 +02:00
keys.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
lava.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
light.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
light.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
lists.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
mclip.cpp
SW: Use Q16.16 for angle.
2020-05-20 14:43:03 +02:00
mclip.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
menus.cpp
- palette code cleanup
2020-04-13 23:58:44 +02:00
menus.h
- fixed keybinding and mouse cursor display.
2019-12-05 21:39:02 +01:00
mfile.h
- fixed a few issues and added some savegame debug code for Shadow Warrior.
2020-01-05 18:49:19 +01:00
miscactr.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
morph.cpp
SW: Comment out unused vars, which would become
2020-03-07 19:30:17 +01:00
mytypes.h
- cleaned out some remains of the non-indexed render path.
2019-10-10 19:40:33 +02:00
names.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
names2.h
SW: Clamp tsprz of blood pool floor decals
2020-02-02 20:50:39 +01:00
network.cpp
SW: Fix compilation after backporting upstream's input changes.
2020-05-20 14:43:03 +02:00
network.h
Use pragma pack in sw/src/network.h instead of the locally defined
2020-05-20 14:43:03 +02:00
ninja.cpp
SW: Refinements for Q16.16 implementation.
2020-05-20 14:43:03 +02:00
ninja.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
osdcmds.cpp
- backend code matching with GZDoom
2020-04-12 08:30:40 +02:00
osdcmds.h
- oops, missing files
2020-01-23 07:13:20 -05:00
pal.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
panel.cpp
SW: Mark function parameters as unused in cases we can't easily change
2020-03-07 19:48:14 +01:00
panel.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
parent.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
parse.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
player.cpp
SW: Ensure the player's rendering angle is in sync with a rotating
2020-05-21 18:47:37 +02:00
player.h
Revert "SW: Improve main game loop."
2020-05-20 14:43:03 +02:00
predict.cpp
SW: Use Q16.16 for angle.
2020-05-20 14:43:03 +02:00
quake.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
quake.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
reserve.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
ripper.cpp
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
2020-05-20 14:43:03 +02:00
ripper2.cpp
SW: Revert the changes from JFSW commit 7d0deafe81b0ffa30d77cfe242e454f8b4487a1f
2020-05-20 14:43:03 +02:00
rooms.cpp
SW: Use Q16.16 for angle.
2020-05-20 14:43:03 +02:00
rotator.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
save.cpp
SW change breaking compatibility with existing saved games:
2020-05-20 14:43:03 +02:00
saveable.cpp
- Shadow Warrior fixes
2020-01-22 22:49:51 +01:00
saveable.h
SW: Fix saves
2019-11-29 00:48:16 +01:00
savedef.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
scrip2.cpp
- file system update and adjustment.
2020-04-12 08:30:40 +02:00
sector.cpp
SW: Use Q16.16 for angle.
2020-05-20 14:43:03 +02:00
sector.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
serp.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
settings.h
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
skel.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
skull.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
slidor.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
slidor.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
sounds.cpp
SW: Refinements for Q16.16 implementation.
2020-05-20 14:43:03 +02:00
sounds.h
- SW sound refactoring complete, not tested yet.
2019-12-18 22:13:19 +01:00
spike.cpp
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
sprite.cpp
- use Printf as the only command to print to the console.
2020-04-12 08:30:38 +02:00
sprite.h
- same for inventory pickup messages.
2019-12-09 19:00:30 +01:00
stag.h
- SW compiles.
2019-10-09 19:58:09 +02:00
sumo.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
sw_strs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
swcvar.cpp
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
swcvar.h
- more Shadow Warrior cleanup.
2019-12-07 20:48:16 +01:00
sync.cpp
SW: Use Q16.16 for angle.
2020-05-20 14:43:03 +02:00
tags.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
text.cpp
SW: Mark function parameters as unused in cases we can't easily change
2020-03-07 19:48:14 +01:00
text.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
track.cpp
sw/src/track.cpp:MovePlayer: We also need to update pp->camq16ang here.
2020-05-21 18:47:37 +02:00
track.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
trigger.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
vator.cpp
SW: Remove a ton of unused vars
2020-03-07 19:30:17 +01:00
vis.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
vis.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
wallmove.cpp
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
warp.cpp
SW: Fix assertions and OOB so that the player can noclip OOB
2019-12-03 17:32:48 +01:00
warp.h
- added Shadow Warrior files to CMake project - not compiled yet.
2019-10-09 18:09:05 +02:00
weapon.cpp
SW: Interpolate sector objects in non-demo, single player games.
2020-05-20 14:43:03 +02:00
weapon.h
SW: Remove a bunch of unused function parameters
2020-03-07 19:45:38 +01:00
zilla.cpp
- removed all leftover dependencies on the old sound backend.
2019-12-18 22:24:50 +01:00
zombie.cpp
SW: Use Q16.16 for angle.
2020-05-20 14:43:03 +02:00