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8e9130c31a
is non-null seems to resolve the newly introduced interpolation issue for looking up/down while controlling a sector object. We can also remove the PF_DEAD test, since game.cpp:getinput should lock any kind of aiming. src/src/game.cpp:getinput: We now, however, need to further lock turning here while controlling a sector object. |
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src | ||
CMakeLists.txt |