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Use pragma pack in sw/src/network.h instead of the locally defined
PACKED macro. This is more consistent with the current Duke3D codebase, and further fixes build with older versions of MinGW GCC, in which attribute packed is broken without specifying -mno-ms-bitfields.
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1 changed files with 8 additions and 26 deletions
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@ -52,27 +52,16 @@ BEGIN_SW_NS
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#define SYNC_TEST TRUE
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#define MAXSYNCBYTES 16
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#ifdef __GNUC__
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# define PACKED __attribute__ ((packed))
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#else
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# define PACKED
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# ifdef _MSC_VER
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# pragma pack(1)
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# endif
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# ifdef __WATCOMC__
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# pragma pack(push,1);
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# endif
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#endif
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#pragma pack(push,1)
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// Slave->Master: PlayerIndex = who to send the packet to (-1 = all)
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// Master->Slave: PlayerIndex = who sent the packet originally
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typedef struct PACKED
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typedef struct
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{
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uint8_t PacketType; // first byte is always packet type
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uint8_t PlayerIndex;
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} PACKET_PROXY,*PACKET_PROXYp;
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typedef struct PACKED
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typedef struct
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{
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uint8_t PacketType; // first byte is always packet type
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uint8_t FirstPlayerIndex;
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@ -89,7 +78,7 @@ typedef struct PACKED
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SWBOOL Nuke;
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} PACKET_NEW_GAME,*PACKET_NEW_GAMEp;
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typedef struct PACKED
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typedef struct
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{
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uint8_t PacketType; // first byte is always packet type
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SWBOOL AutoRun;
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@ -97,31 +86,24 @@ typedef struct PACKED
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char PlayerName[32];
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} PACKET_OPTIONS,*PACKET_OPTIONSp;
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typedef struct PACKED
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typedef struct
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{
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uint8_t PacketType; // first byte is always packet type
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char PlayerName[32];
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} PACKET_NAME_CHANGE,*PACKET_NAME_CHANGEp;
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typedef struct PACKED
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typedef struct
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{
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uint8_t PacketType; // first byte is always packet type
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uint8_t RTSnum;
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} PACKET_RTS,*PACKET_RTSp;
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typedef struct PACKED
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typedef struct
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{
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uint8_t PacketType; // first byte is always packet type
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int Version;
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} PACKET_VERSION,*PACKET_VERSIONp;
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#undef PACKED
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#ifdef _MSC_VER
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# pragma pack()
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#endif
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#ifdef __WATCOMC__
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# pragma pack(pop);
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#endif
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#pragma pack(pop)
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extern uint8_t syncstat[MAXSYNCBYTES];
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extern SWBOOL PredictionOn;
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