.. |
actor.cpp
|
- Removed event.causedBy for demo playback compatibility
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2020-01-13 17:58:27 +01:00 |
actor.h
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Blood: Constify some {u,t,}spritetype templates
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2020-01-03 08:07:27 +01:00 |
ai.cpp
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- It's possible now to change posture settings for each player
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2020-01-02 19:20:11 +01:00 |
ai.h
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- Custom Dude updates and refactor
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2019-11-24 22:38:21 +01:00 |
aibat.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aibat.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aibeast.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aibeast.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiboneel.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aiboneel.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiburn.cpp
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- Custom Dude updates and refactor
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2019-11-24 22:38:21 +01:00 |
aiburn.h
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- Custom Dude updates and refactor
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2019-11-24 22:38:21 +01:00 |
aicaleb.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aicaleb.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicerber.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aicerber.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aicult.cpp
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- Removed event.causedBy for demo playback compatibility
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2020-01-13 17:58:27 +01:00 |
aicult.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aigarg.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aigarg.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aighost.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aighost.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aigilbst.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aigilbst.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aihand.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aihand.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aihound.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aihound.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiinnoc.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiinnoc.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aipod.cpp
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- Added event initiator for sectors and walls
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2019-11-11 22:59:05 +01:00 |
aipod.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
airat.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
airat.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aispid.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aispid.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aitchern.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aitchern.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aiunicult.cpp
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- Removed event.causedBy for demo playback compatibility
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2020-01-13 17:58:27 +01:00 |
aiunicult.h
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- Rewrite true random once again
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2020-01-02 19:20:11 +01:00 |
aizomba.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
aizomba.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
aizombf.cpp
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- Refactor: added names for powerups and updated some old.
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2019-10-20 12:30:16 +02:00 |
aizombf.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
asound.cpp
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- Rewrite true random, so it should work just fine now
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2020-01-02 19:20:10 +01:00 |
asound.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
barf.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
barf.h
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RFS parser wip
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2019-09-23 01:30:05 +02:00 |
blood.cpp
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- more macOS compilation fixes
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2020-01-07 01:11:19 +01:00 |
blood.h
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- added savepic generation for Blood.
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2020-01-14 21:20:46 +01:00 |
callback.cpp
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- Removed event.causedBy for demo playback compatibility
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2020-01-13 17:58:27 +01:00 |
callback.h
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- Custom Dude updates and refactor
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2019-11-24 22:38:21 +01:00 |
choke.cpp
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Refactor:
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2019-10-22 17:49:59 +02:00 |
choke.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
common.cpp
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- gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places.
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2019-11-01 22:17:15 +01:00 |
common_game.h
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Blood: Explosion polymer light
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2020-01-02 20:21:19 +01:00 |
config.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
config.h
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
controls.cpp
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- mouse input works again after cleaning out the remaining cruft of the old input code.
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2019-12-24 13:54:50 +01:00 |
controls.h
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
credits.cpp
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- fixed sound in Blood cutscenes.
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2020-01-04 00:07:20 +01:00 |
credits.h
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- fixed compilation.
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2019-10-21 19:36:54 +02:00 |
d_menu.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
db.cpp
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Calculate map MD4 used for maphacks
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2020-01-11 14:58:12 +01:00 |
db.h
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Blood: Constify some {u,t,}spritetype templates
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2020-01-03 08:07:27 +01:00 |
demo.cpp
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- removed leftpver music calls as well.
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2019-12-18 22:32:09 +01:00 |
demo.h
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- refactored most of the remaining calls to kopen4load
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2019-10-21 17:16:08 +02:00 |
dude.cpp
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- Player Control type fixes
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2020-01-02 19:20:11 +01:00 |
dude.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
endgame.cpp
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- removed all leftover dependencies on the old sound backend.
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2019-12-18 22:24:50 +01:00 |
endgame.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
eventq.cpp
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Fix errors in PR
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2020-01-13 18:00:25 +01:00 |
eventq.h
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- Removed event.causedBy for demo playback compatibility
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2020-01-13 17:58:27 +01:00 |
fire.cpp
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- first batch of adjustments to the new tile management.
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2019-10-15 00:54:14 +02:00 |
fire.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
fx.cpp
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Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |
fx.h
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Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |
gamemenu.cpp
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- hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library.
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2019-12-14 20:15:15 +01:00 |
gamemenu.h
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- fixed stuff and cleaned out most of the old menu code.
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2019-12-05 19:00:40 +01:00 |
gameutil.cpp
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- Rewrite true random once again
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2020-01-02 19:20:11 +01:00 |
gameutil.h
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- Rewrite true random once again
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2020-01-02 19:20:11 +01:00 |
getopt.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
getopt.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
gib.cpp
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- merge fixes.
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2020-01-02 19:20:11 +01:00 |
gib.h
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- merge fixes.
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2020-01-02 19:20:11 +01:00 |
globals.cpp
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- fixed out of bounds memory access.
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2019-12-06 23:20:18 +01:00 |
globals.h
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
inifile.cpp
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- moved kopenfilereader into the FileSystem class.
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2019-12-07 10:14:51 +01:00 |
inifile.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
iob.cpp
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
iob.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
levels.cpp
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- fixed Blood music and movie playback.
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2019-12-25 01:10:13 +01:00 |
levels.h
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
loadsave.cpp
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- infrastructure for savegame pics.
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2020-01-12 23:16:21 +01:00 |
loadsave.h
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- first attempt to compile on a Mac
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2020-01-06 02:41:47 +01:00 |
macros.h
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- hooked up the input system and did a major cleanup.
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2019-12-24 12:59:26 +01:00 |
map2d.cpp
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- fixed screen clearing for the automap.
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2019-12-31 19:50:27 +01:00 |
map2d.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
menu.cpp
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- added refactored sound code to RR frontend.
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2019-12-16 16:18:47 +01:00 |
messages.cpp
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- cleanup and removal of unused code.
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2019-12-29 16:35:51 +01:00 |
messages.h
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- Added names for statnums
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2019-10-08 22:27:45 +02:00 |
mirrors.cpp
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tspritetype cleanup
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2020-01-03 08:07:10 +01:00 |
mirrors.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
misc.cpp
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- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
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2019-11-13 18:34:05 +01:00 |
misc.h
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- removed the unused File* functions which were the last remaining places to use stdio FILE for reading.
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2019-11-13 18:34:05 +01:00 |
network.cpp
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- cleaned up the input code a bit.
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2020-01-01 11:35:47 +01:00 |
network.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
osdcmd.cpp
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- got it to the point where it can render to the GL surface from the native backend.
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2019-12-23 19:37:40 +01:00 |
osdcmds.h
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- some reshuffling on OSD code.
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2019-11-02 14:25:35 +01:00 |
player.cpp
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- Removed event.causedBy for demo playback compatibility
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2020-01-13 17:58:27 +01:00 |
player.h
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- Removed event.causedBy for demo playback compatibility
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2020-01-13 17:58:27 +01:00 |
pqueue.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
qav.cpp
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- merge fixes.
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2020-01-02 19:20:11 +01:00 |
qav.h
|
Precache more tiles on level start
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2020-01-02 19:20:11 +01:00 |
qheap.cpp
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- include namespace file in all sources as the very first include.
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2019-09-21 20:59:54 +02:00 |
qheap.h
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Use C++ heap for resource manager
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2019-09-21 11:41:25 +02:00 |
replace.cpp
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- got rid of some editor-only code and the entire buildvfs header
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2019-11-08 02:02:54 +01:00 |
replace.h
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- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
resource.cpp
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- SW sound WIP
|
2019-12-17 23:25:07 +01:00 |
resource.h
|
- hooked up the file system with Blood's resource access.
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2019-10-31 20:17:49 +01:00 |
screen.cpp
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- merge fixes.
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2020-01-02 19:20:11 +01:00 |
screen.h
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- Config work almost done.
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2019-10-27 13:40:24 +01:00 |
screentext.cpp
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- completion of controls menu
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2019-12-03 00:57:03 +01:00 |
screentext.h
|
- disconnected Blood's menu.
|
2019-12-01 10:18:38 +01:00 |
sectorfx.cpp
|
Refactor: xsector, xwall and xsprite structs
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2019-10-26 10:35:13 +02:00 |
sectorfx.h
|
- put all Blood game code into a namespace.
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2019-09-22 08:39:22 +02:00 |
seq.cpp
|
- Rewrite true random, so it should work just fine now
|
2020-01-02 19:20:10 +01:00 |
seq.h
|
- Custom Dude updates and refactor
|
2019-11-24 22:38:21 +01:00 |
sfx.cpp
|
- first attempt to compile on a Mac
|
2020-01-06 02:41:47 +01:00 |
sfx.h
|
- converted Blood's sound system to the OpenAL sound engine.
|
2019-12-17 19:37:05 +01:00 |
sound.cpp
|
- fixed sound in Blood cutscenes.
|
2020-01-04 00:07:20 +01:00 |
sound.h
|
- removed a few unused bits of code.
|
2019-12-19 20:04:17 +01:00 |
tile.cpp
|
Precache more tiles on level start
|
2020-01-02 19:20:11 +01:00 |
tile.h
|
- first batch of adjustments to the new tile management.
|
2019-10-15 00:54:14 +02:00 |
trig.cpp
|
- added access wrappers to the two fields of DICTNODE that are accessed from the outside.
|
2019-10-31 00:50:45 +01:00 |
trig.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
triggers.cpp
|
- Removed event.causedBy for demo playback compatibility
|
2020-01-13 17:58:27 +01:00 |
triggers.h
|
- Removed event.causedBy for demo playback compatibility
|
2020-01-13 17:58:27 +01:00 |
view.cpp
|
- added savepic generation for Blood.
|
2020-01-14 21:20:46 +01:00 |
view.h
|
- added savepic generation for Blood.
|
2020-01-14 21:20:46 +01:00 |
warp.cpp
|
- Added event initiator for sectors and walls
|
2019-11-11 22:59:05 +01:00 |
warp.h
|
- put all Blood game code into a namespace.
|
2019-09-22 08:39:22 +02:00 |
weapon.cpp
|
- Removed event.causedBy for demo playback compatibility
|
2020-01-13 17:58:27 +01:00 |
weapon.h
|
Precache more tiles on level start
|
2020-01-02 19:20:11 +01:00 |