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62 lines
1.6 KiB
C++
62 lines
1.6 KiB
C++
//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#include "ns.h" // Must come before everything else!
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#include "build.h"
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#include "compat.h"
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#include "common_game.h"
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#include "blood.h"
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#include "config.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "inifile.h"
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#include "levels.h"
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#include "gamemenu.h"
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#include "qav.h"
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#include "demo.h"
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#include "resource.h"
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#include "view.h"
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#include "c_bind.h"
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#include "gstrings.h"
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BEGIN_BLD_NS
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void drawLoadingScreen(void)
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{
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char buffer[80];
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if (gGameOptions.nGameType == 0)
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{
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if (gDemo.at1)
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strcpy(buffer, GStrings("TXTB_LDEMO"));
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else
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strcpy(buffer, GStrings("TXTB_LLEVEL"));
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}
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else
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strcpy(buffer, GStrings(FStringf("TXTB_NETGT%d", gGameOptions.nGameType)));
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viewLoadingScreen(2049, buffer, levelGetTitle(), NULL);
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}
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END_BLD_NS
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