.. |
2d_d.cpp
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- moved shadeToLight out of build.h.
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2021-03-25 09:13:59 +01:00 |
2d_r.cpp
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- moved shadeToLight out of build.h.
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2021-03-25 09:13:59 +01:00 |
_polymost.cpp
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- give each DrawInfo its own list of tsprites.
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2021-04-02 10:28:40 +02:00 |
actors.cpp
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- RRRA: Sector effector type 156 is not supposed to scroll the floor texture.
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2021-04-07 18:12:25 +02:00 |
actors_d.cpp
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- RRRA: Sector effector type 156 is not supposed to scroll the floor texture.
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2021-04-07 18:12:25 +02:00 |
actors_lava.cpp
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- player.i, part 1
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2020-11-04 20:39:42 +01:00 |
actors_r.cpp
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- RRRA: Sector effector type 156 is not supposed to scroll the floor texture.
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2021-04-07 18:12:25 +02:00 |
animatesprites_d.cpp
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- give each DrawInfo its own list of tsprites.
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2021-04-02 10:28:40 +02:00 |
animatesprites_r.cpp
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- give each DrawInfo its own list of tsprites.
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2021-04-02 10:28:40 +02:00 |
bowling.cpp
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- route the shared control CCMDs through the game interface instead of registering local variants for each game.
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2020-11-29 13:35:09 +01:00 |
ccmds.cpp
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
cheats.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
concmd.h
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- tabification of new sources and replacement of the CON instruction symbols.
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2020-06-21 22:55:09 +02:00 |
condef.h
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- added the remaining CON features from EDuke 2.x
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2020-09-17 23:06:54 +02:00 |
conlabel.h
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- Duke: added missing include guard to conlabel.h.
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2020-10-11 14:30:42 +02:00 |
conlabeldef.h
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- Blood/Duke/RR/SW: Unify the player's horizon function.
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2020-09-20 20:01:36 +10:00 |
constants.h
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- Duke/RR: Don't delete master switch sprites.
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2021-04-04 13:01:32 +02:00 |
d_menu.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
dispatch.cpp
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- give each DrawInfo its own list of tsprites.
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2021-04-02 10:28:40 +02:00 |
duke3d.h
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- implemented RR's geometry effect.
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2021-04-02 22:52:46 +02:00 |
dukeactor.h
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- almost the last owners
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2020-11-04 20:40:08 +01:00 |
flags_d.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
flags_r.cpp
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- grouped all of Duke's constant per-session state in a single struct.
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2020-11-29 13:54:58 +01:00 |
funct.h
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- RRRA: Sector effector type 156 is not supposed to scroll the floor texture.
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2021-04-07 18:12:25 +02:00 |
game.cpp
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Merge branch 'master' into newrenderer2
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2021-04-11 14:38:56 +02:00 |
game_misc.cpp
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Merge branch 'master' into newrenderer2
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2021-04-11 14:38:56 +02:00 |
gamedef.cpp
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- do not statically initialize DukeGameInfo.
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2020-11-29 22:31:02 +01:00 |
gameexec.cpp
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Merge branch 'master' into newrenderer2
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2021-04-01 16:49:07 +11:00 |
gameloop.cpp
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
gamevar.cpp
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
gamevar.h
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- use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups.
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2020-11-03 19:21:43 +01:00 |
global.cpp
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
global.h
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
hudweapon_d.cpp
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- Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h.
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2021-01-05 07:31:37 +11:00 |
hudweapon_r.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
inlines.h
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- moved backend independent HUD code out of glbackend.cpp.
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2021-04-11 08:40:18 +02:00 |
input.cpp
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- gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker.
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2021-04-02 22:47:19 +11:00 |
namelist_d.h
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- ImageScroller WIP commit.
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2020-10-08 22:20:41 +02:00 |
namelist_r.h
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- moveexplosions.
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2020-11-01 17:07:45 +01:00 |
names.h
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- Most of Duke's menus work again.
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2020-10-07 20:32:43 +02:00 |
names_d.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
names_r.h
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- added texture aliases so that tiles can given real names in the texture manager.
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2020-10-06 19:26:22 +02:00 |
noise.cpp
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- movefta and ifhitsectors.
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2020-11-01 11:58:41 +01:00 |
player.cpp
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- Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it.
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2021-02-18 21:47:37 +11:00 |
player_d.cpp
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- gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker.
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2021-04-02 22:47:19 +11:00 |
player_r.cpp
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- gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker.
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2021-04-02 22:47:19 +11:00 |
player_w.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
prediction.cpp
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- Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h.
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2021-01-05 07:31:37 +11:00 |
prediction.h
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- gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke.
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2020-10-07 23:13:29 +11:00 |
premap.cpp
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- sector portals in RRRA are working.
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2021-03-24 23:55:10 +01:00 |
premap_d.cpp
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- fixed texture precaching.
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2021-04-11 09:59:55 +02:00 |
premap_r.cpp
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- fixed texture precaching.
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2021-04-11 09:59:55 +02:00 |
render.cpp
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Merge branch 'master' into newrenderer2
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2021-04-11 14:38:56 +02:00 |
savegame.cpp
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |
sbar.cpp
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- fix inventory selector positioning in WW2GI.
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2021-01-30 23:51:50 +01:00 |
sbar.h
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- Duke: use original colors for inventory status display.
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2020-11-11 11:49:05 +01:00 |
sbar_d.cpp
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- use real fog, even in palette emulation mode.
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2021-02-27 13:30:52 +01:00 |
sbar_r.cpp
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- Make 360. / 2048. a constant expression and replace all uses throughout code.
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2021-04-01 10:42:22 +11:00 |
sectors.cpp
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Merge branch 'master' into newrenderer2
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2021-04-05 10:34:34 +02:00 |
sectors_d.cpp
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- did some cleanup on Duke's render code to prepare for the new way of handling portals.
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2021-03-21 10:58:11 +01:00 |
sectors_r.cpp
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- did some cleanup on Duke's render code to prepare for the new way of handling portals.
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2021-03-21 10:58:11 +01:00 |
soundefs.h
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- constant cleanup.
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2020-07-06 13:26:26 +02:00 |
sounds.cpp
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- fixed .def 'music' parsing.
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2021-04-08 16:35:26 +02:00 |
sounds.h
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- fixed .def 'music' parsing.
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2021-04-08 16:35:26 +02:00 |
spawn.cpp
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- RRRA: Sector effector type 156 is not supposed to scroll the floor texture.
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2021-04-07 18:12:25 +02:00 |
spawn_d.cpp
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- Duke: documented global variables for eventual scriptification.
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2020-11-29 15:09:23 +01:00 |
spawn_r.cpp
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- Replace mulscale##() calls with MulScale() from common.
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2021-01-05 07:31:15 +11:00 |
types.h
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- All Games: Migrate each game's clock counter to backend solution.
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2021-02-18 21:47:33 +11:00 |