raze-gles/source/games/duke/src
Christoph Oelckers 42d02834b1 Merge branch 'master' into newrenderer2
# Conflicts:
#	source/build/include/build.h
#	source/build/src/polymost.cpp
#	source/build/src/voxmodel.cpp
#	source/core/gamecontrol.cpp
#	source/core/gamestruct.h
#	source/games/blood/src/animatesprite.cpp
#	source/games/blood/src/misc.h
#	source/games/blood/src/view.cpp
#	source/games/duke/src/render.cpp
#	source/games/sw/src/draw.cpp
#	source/games/sw/src/game.h
#	source/games/sw/src/jsector.cpp
#	source/glbackend/glbackend.cpp
2021-04-11 14:38:56 +02:00
..
2d_d.cpp - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
2d_r.cpp - moved shadeToLight out of build.h. 2021-03-25 09:13:59 +01:00
_polymost.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
actors.cpp - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
actors_d.cpp - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
actors_lava.cpp - player.i, part 1 2020-11-04 20:39:42 +01:00
actors_r.cpp - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
animatesprites_d.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
animatesprites_r.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
bowling.cpp - route the shared control CCMDs through the game interface instead of registering local variants for each game. 2020-11-29 13:35:09 +01:00
ccmds.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
cheats.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
concmd.h - tabification of new sources and replacement of the CON instruction symbols. 2020-06-21 22:55:09 +02:00
condef.h - added the remaining CON features from EDuke 2.x 2020-09-17 23:06:54 +02:00
conlabel.h - Duke: added missing include guard to conlabel.h. 2020-10-11 14:30:42 +02:00
conlabeldef.h - Blood/Duke/RR/SW: Unify the player's horizon function. 2020-09-20 20:01:36 +10:00
constants.h - Duke/RR: Don't delete master switch sprites. 2021-04-04 13:01:32 +02:00
d_menu.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
dispatch.cpp - give each DrawInfo its own list of tsprites. 2021-04-02 10:28:40 +02:00
duke3d.h - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
dukeactor.h - almost the last owners 2020-11-04 20:40:08 +01:00
flags_d.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
flags_r.cpp - grouped all of Duke's constant per-session state in a single struct. 2020-11-29 13:54:58 +01:00
funct.h - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
game.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
game_misc.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
gamedef.cpp - do not statically initialize DukeGameInfo. 2020-11-29 22:31:02 +01:00
gameexec.cpp Merge branch 'master' into newrenderer2 2021-04-01 16:49:07 +11:00
gameloop.cpp - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
gamevar.cpp - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
gamevar.h - use an actor pointer in Get/SetGameVarID's parameters to weed out the ordering screwups. 2020-11-03 19:21:43 +01:00
global.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
global.h - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
hudweapon_d.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
hudweapon_r.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
inlines.h - moved backend independent HUD code out of glbackend.cpp. 2021-04-11 08:40:18 +02:00
input.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
namelist_d.h - ImageScroller WIP commit. 2020-10-08 22:20:41 +02:00
namelist_r.h - moveexplosions. 2020-11-01 17:07:45 +01:00
names.h - Most of Duke's menus work again. 2020-10-07 20:32:43 +02:00
names_d.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
names_r.h - added texture aliases so that tiles can given real names in the texture manager. 2020-10-06 19:26:22 +02:00
noise.cpp - movefta and ifhitsectors. 2020-11-01 11:58:41 +01:00
player.cpp - Blood, Duke & SW: Create new backend chasecam function and replace game-specific versions with it. 2021-02-18 21:47:37 +11:00
player_d.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
player_r.cpp - gameinput.cpp: Block player input within sethorizon() and applylook() if target for each has been set by the ticker. 2021-04-02 22:47:19 +11:00
player_w.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
prediction.cpp - Amalgamate ksgn and sgn into Sgn in cmdlib.h, and remove pragmas.h. 2021-01-05 07:31:37 +11:00
prediction.h - gamecontrol: Initial setup of PlayerAngle struct and deployment within Duke. 2020-10-07 23:13:29 +11:00
premap.cpp - sector portals in RRRA are working. 2021-03-24 23:55:10 +01:00
premap_d.cpp - fixed texture precaching. 2021-04-11 09:59:55 +02:00
premap_r.cpp - fixed texture precaching. 2021-04-11 09:59:55 +02:00
render.cpp Merge branch 'master' into newrenderer2 2021-04-11 14:38:56 +02:00
savegame.cpp - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00
sbar.cpp - fix inventory selector positioning in WW2GI. 2021-01-30 23:51:50 +01:00
sbar.h - Duke: use original colors for inventory status display. 2020-11-11 11:49:05 +01:00
sbar_d.cpp - use real fog, even in palette emulation mode. 2021-02-27 13:30:52 +01:00
sbar_r.cpp - Make 360. / 2048. a constant expression and replace all uses throughout code. 2021-04-01 10:42:22 +11:00
sectors.cpp Merge branch 'master' into newrenderer2 2021-04-05 10:34:34 +02:00
sectors_d.cpp - did some cleanup on Duke's render code to prepare for the new way of handling portals. 2021-03-21 10:58:11 +01:00
sectors_r.cpp - did some cleanup on Duke's render code to prepare for the new way of handling portals. 2021-03-21 10:58:11 +01:00
soundefs.h - constant cleanup. 2020-07-06 13:26:26 +02:00
sounds.cpp - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
sounds.h - fixed .def 'music' parsing. 2021-04-08 16:35:26 +02:00
spawn.cpp - RRRA: Sector effector type 156 is not supposed to scroll the floor texture. 2021-04-07 18:12:25 +02:00
spawn_d.cpp - Duke: documented global variables for eventual scriptification. 2020-11-29 15:09:23 +01:00
spawn_r.cpp - Replace mulscale##() calls with MulScale() from common. 2021-01-05 07:31:15 +11:00
types.h - All Games: Migrate each game's clock counter to backend solution. 2021-02-18 21:47:33 +11:00