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2d.cpp
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- Exhumed: Optimized the flow in the laptop cutscene.
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2020-09-11 00:10:55 +02:00 |
aistuff.h
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- Exhumed: Don't waste health powerup if fully healed.
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2020-09-05 12:29:09 +02:00 |
anims.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
anubis.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
bubbles.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
bullet.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
cd.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
cheats.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
d_menu.cpp
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- added shareware checks to the "start game" menus.
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2020-09-25 19:36:50 +02:00 |
engine.h
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- consolidated the map name display on startup
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2020-09-08 18:28:41 +02:00 |
enginesubs.cpp
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- transitioned Exhumed to the new main loop.
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2020-09-02 22:55:57 +02:00 |
exhumed.cpp
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- Exhumed: Clean out some old bools regarding old panning code.
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2020-09-21 20:44:02 +10:00 |
exhumed.h
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- added shareware checks to the "start game" menus.
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2020-09-25 19:36:50 +02:00 |
fish.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
gameloop.cpp
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Merge branch 'back_to_basics2' into Blood_InputReworking
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2020-09-22 07:34:39 +10:00 |
grenade.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
gun.cpp
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- fix a few places where Q16.16 values were downscaled, only to be scaled back up again.
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2020-09-22 15:51:48 +10:00 |
init.cpp
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Merge remote-tracking branch 'remotes/Github_private/Blood_InputReworking'
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2020-09-22 23:32:28 +02:00 |
input.cpp
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- processMovement() : Re-arrange parameter variables somewhat so game-specific parameters are at the end and to allow some common defaults so they don't need specifying.
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2020-09-25 22:26:50 +10:00 |
items.cpp
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- Exhumed: Don't waste health powerup if fully healed.
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2020-09-05 12:29:09 +02:00 |
lavadude.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
light.cpp
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- reworked the main loop.
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2020-08-23 12:26:52 +02:00 |
lighting.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
lion.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
map.cpp
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- draw a player sprite on Exhumed's automap.
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2020-09-08 21:41:02 +02:00 |
menu.cpp
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- removed the old start-of-level-only savegame code.
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2020-08-23 16:30:20 +02:00 |
move.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
movie.cpp
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- cleaned out the remaining parts of baselayer.h
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2020-08-28 09:06:49 +02:00 |
mummy.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
names.h
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- fixed key alignment on Exhumed's status bar.
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2020-09-07 22:19:37 +02:00 |
object.cpp
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- Exhumed: added a white flash and fixed the accompanying sound when exiting a level.
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2020-09-11 20:56:46 +02:00 |
osdcmds.cpp
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- got rid of common.h
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2020-09-08 18:39:47 +02:00 |
player.cpp
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- Exhumed: Fixed issues with call to playerProcessHelpers() not occurring after dying.
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2020-09-25 00:04:19 +10:00 |
player.h
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- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
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2020-09-21 20:37:09 +10:00 |
ps_input.h
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- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
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2020-09-21 20:37:09 +10:00 |
queen.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
ra.cpp
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- Exhumed: Mark unused function arguments in standard C++ fashion.
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2020-08-30 20:24:36 +02:00 |
ramses.cpp
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- fixed transition to the next level from Ramses cutscenes.
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2020-09-24 20:14:25 +02:00 |
random.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
rat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
rex.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
roach.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
runlist.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
save.cpp
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- fixed alignment of Exhumed's menu captions.
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2020-09-04 23:31:41 +02:00 |
scorp.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
sequence.cpp
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- Exhumed: Restore synchronised input, hook up rest of backend input functions and get rid of nPlayerDAng .
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2020-09-21 20:37:09 +10:00 |
sequence.h
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- these 2 variables no longer exist.
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2020-08-30 21:20:05 +02:00 |
set.cpp
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- Major cleanup of Q16.16 utilisation within games and engine.
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2020-09-01 23:00:47 +10:00 |
snake.cpp
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- more compat.h cleanup
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2020-09-08 18:48:18 +02:00 |
sound.cpp
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- fixed timer screwups in Exhumed.
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2020-09-05 22:41:02 +02:00 |
sound.h
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- continued work on main loop - added a few new entry points to the game interface.
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2020-08-30 00:55:49 +02:00 |
spider.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |
status.cpp
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- Exhumed: A few more positioning tweaks for the classic full and split HUDs.
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2020-09-25 11:02:06 +10:00 |
status.h
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- consolidation of invprev, invnext and invuse.
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2020-08-27 22:19:24 +02:00 |
switch.cpp
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Exhumed code cleanup
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2020-08-18 18:56:39 +02:00 |
trigdat.cpp
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- more header consolidation and cleanup.
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2020-08-18 18:56:56 +02:00 |
view.cpp
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- fixed transition to the next level from Ramses cutscenes.
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2020-09-24 20:14:25 +02:00 |
view.h
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- Exhumed: Hooked up tic-rate input helpers. Also removed nDestVertPan[] .
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2020-09-21 19:29:16 +10:00 |
wasp.cpp
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- implemented a proper kill counter.
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2020-08-23 14:39:14 +02:00 |