..
misc
Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made.
2012-11-06 07:49:44 +00:00
tmp
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
util
kextract: Propagate the GRP file's modification time to all extracted files.
2012-12-14 23:10:10 +00:00
a-c.c
Split r3159..r3161, part 6: code conditional on __cplusplus.
2012-11-15 14:28:11 +00:00
a.masm
Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this.
2012-09-30 14:40:42 +00:00
a.nasm
Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies.
2012-12-23 13:59:52 +00:00
a.wasm
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
baselayer.c
Factor "pipe standard outputs to files" code into baselayer.c.
2013-01-06 18:56:29 +00:00
build.c
Wii: Fix Mapster32. It runs now.
2013-03-21 09:49:12 +00:00
cache1d.c
Fix build without Ken's ZIP library (WITHKPLIB not #define'd in compat.h).
2013-02-14 16:02:16 +00:00
compat.c
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
config.c
Mapster32: add cvar/mapster32.cfg option "keeptexturestretch".
2013-01-16 20:38:56 +00:00
crc32.c
Rather trivial changes in engine.c and crc32.c.
2012-03-22 22:48:06 +00:00
defs.c
Fix POLYMER=0 build, cleaning up #include discipline on the way.
2013-02-07 21:01:24 +00:00
dynamicgtk.c
Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect.
2010-07-02 01:26:56 +00:00
engine.c
engine: return early with 0 from cansee() if either sector is >= MAXSECTORS.
2013-03-24 18:55:18 +00:00
engine_oldmap.h
Rip out v5/v6 map definitions and routines into src/engine_oldmap.h.
2012-10-01 17:52:34 +00:00
engine_priv.h
engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang().
2013-02-10 16:24:11 +00:00
glbuild.c
Cleanup of console/on-screen-display (OSD) functionality.
2012-12-25 16:13:50 +00:00
gtkbits.c
git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0
2009-01-10 07:38:50 +00:00
hightile.c
Fix warnings that appear if big-endian || USE_OPENGL=0.
2013-01-08 06:17:10 +00:00
kplib.c
Split r3159..r3161, part 12: Add explicit casts, non-pointer types.
2012-11-15 14:28:41 +00:00
lunatic.c
Lunatic: compile defs.ilua as bytecode and load it from the executable.
2013-02-24 16:05:31 +00:00
lzwnew.c
Patch adding Wii support by tueidj, part 10: sound and endianness changes
2012-05-01 12:40:53 +00:00
md4.c
Fix JonoF's email address.
2012-03-12 04:47:04 +00:00
mdsprite.c
Clean up mdsprite.c:voxdraw() a little.
2013-03-21 10:20:14 +00:00
mutex.c
Patch adding Wii support by tueidj, part 6: mutexes
2012-05-01 12:39:20 +00:00
osd.c
Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert!
2012-12-31 01:51:03 +00:00
osxbits.m
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
polymer.c
engine: give sprite cstat 1024 a marco name, CSTAT_SPRITE_MDHACK.
2013-03-21 10:19:32 +00:00
polymost.c
Process ART animations on tspr->picnum early in all three renderers.
2013-03-19 06:23:38 +00:00
pragmas.c
Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c.
2013-02-18 08:50:08 +00:00
quicklz.c
Update QuickLZ to 1.5.1 beta 7
2012-05-17 21:36:50 +00:00
rawinput.c
Make 5th mouse button functional in Windows.
2012-02-13 21:38:16 +00:00
scriptfile.c
a couple more trivial tweaks
2012-01-10 23:45:34 +00:00
sdlayer.c
sdlayer.c: fix incompatible-pointer-type warning.
2013-03-21 10:19:25 +00:00
smalltextfont.c
Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake
2008-10-20 03:09:19 +00:00
startgtk.editor.c
Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows.
2012-11-15 14:27:57 +00:00
startosx.editor.m
Clean up some file and directory structure.
2012-12-29 10:54:35 +00:00
startwin.editor.c
Win64 support! (Meaning it works, not that we recommend it for everyday use.)
2012-12-13 02:37:20 +00:00
textfont.c
Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL
2011-01-16 02:50:27 +00:00
winbits.c
Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path.
2013-03-21 09:48:21 +00:00
winlayer.c
Fix Lunatic build on Windows.
2013-03-18 22:05:21 +00:00