raze-gles/polymer/eduke32/build/src
helixhorned 7faffdc674 engine: return early with 0 from cansee() if either sector is >= MAXSECTORS.
Previously, only the <0 condition was checked. However, the passed sectnums
could be >= MAXSECTORS (at least in C-CON), for example when issuing 'canseespr'
on a sprite not in the game world.

git-svn-id: https://svn.eduke32.com/eduke32@3603 1a8010ca-5511-0410-912e-c29ae57300e0
2013-03-24 18:55:18 +00:00
..
misc Fix linking with CLANG=1 by separating $(INVOCATION) into $(COMPILER) and $(LINKER) and removing "-x" from clang as a linker in Makefile.common. Additionally, the Build tools are now affected by CPLUSPLUS=1, for which small corrections have been made. 2012-11-06 07:49:44 +00:00
tmp Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
util kextract: Propagate the GRP file's modification time to all extracted files. 2012-12-14 23:10:10 +00:00
a-c.c Split r3159..r3161, part 6: code conditional on __cplusplus. 2012-11-15 14:28:11 +00:00
a.masm Fix a.masm changes so MSVC builds work again. The relevant functionality seems to work (non-power of 2 textures drawn without error), even with CLASSIC_NONPOW2_YSIZE_WALLS defined in engine.c, but I'm not familiar with any corner or edge cases that need to be watched out for with this. 2012-09-30 14:40:42 +00:00
a.nasm Classic: fix drawing tilesizy=512 walls, use non-pow2 routines with pskies. 2012-12-23 13:59:52 +00:00
a.wasm Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
baselayer.c Factor "pipe standard outputs to files" code into baselayer.c. 2013-01-06 18:56:29 +00:00
build.c Wii: Fix Mapster32. It runs now. 2013-03-21 09:49:12 +00:00
cache1d.c Fix build without Ken's ZIP library (WITHKPLIB not #define'd in compat.h). 2013-02-14 16:02:16 +00:00
compat.c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
config.c Mapster32: add cvar/mapster32.cfg option "keeptexturestretch". 2013-01-16 20:38:56 +00:00
crc32.c Rather trivial changes in engine.c and crc32.c. 2012-03-22 22:48:06 +00:00
defs.c Fix POLYMER=0 build, cleaning up #include discipline on the way. 2013-02-07 21:01:24 +00:00
dynamicgtk.c Make the "Start" button of the GTK start-up window the default button of the window, which means pressing Enter now works at you'd expect. 2010-07-02 01:26:56 +00:00
engine.c engine: return early with 0 from cansee() if either sector is >= MAXSECTORS. 2013-03-24 18:55:18 +00:00
engine_oldmap.h Rip out v5/v6 map definitions and routines into src/engine_oldmap.h. 2012-10-01 17:52:34 +00:00
engine_priv.h engine/Polymer: factor out setting {cos,sin}*globalang into set_globalang(). 2013-02-10 16:24:11 +00:00
glbuild.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
gtkbits.c git-svn-id: https://svn.eduke32.com/eduke32@1206 1a8010ca-5511-0410-912e-c29ae57300e0 2009-01-10 07:38:50 +00:00
hightile.c Fix warnings that appear if big-endian || USE_OPENGL=0. 2013-01-08 06:17:10 +00:00
kplib.c Split r3159..r3161, part 12: Add explicit casts, non-pointer types. 2012-11-15 14:28:41 +00:00
lunatic.c Lunatic: compile defs.ilua as bytecode and load it from the executable. 2013-02-24 16:05:31 +00:00
lzwnew.c Patch adding Wii support by tueidj, part 10: sound and endianness changes 2012-05-01 12:40:53 +00:00
md4.c Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mdsprite.c Clean up mdsprite.c:voxdraw() a little. 2013-03-21 10:20:14 +00:00
mutex.c Patch adding Wii support by tueidj, part 6: mutexes 2012-05-01 12:39:20 +00:00
osd.c Replace the osdcvar_t members that needed to be kept in sync with cvar_t with an actual cvar_t. If this is questionable for any reason I'm forgetting, feel free to revert! 2012-12-31 01:51:03 +00:00
osxbits.m Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
polymer.c engine: give sprite cstat 1024 a marco name, CSTAT_SPRITE_MDHACK. 2013-03-21 10:19:32 +00:00
polymost.c Process ART animations on tspr->picnum early in all three renderers. 2013-03-19 06:23:38 +00:00
pragmas.c Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
quicklz.c Update QuickLZ to 1.5.1 beta 7 2012-05-17 21:36:50 +00:00
rawinput.c Make 5th mouse button functional in Windows. 2012-02-13 21:38:16 +00:00
scriptfile.c a couple more trivial tweaks 2012-01-10 23:45:34 +00:00
sdlayer.c sdlayer.c: fix incompatible-pointer-type warning. 2013-03-21 10:19:25 +00:00
smalltextfont.c Moved build to a subdir underneath the eduke32 dir to avoid people trying to compile from the build src dir by mistake 2008-10-20 03:09:19 +00:00
startgtk.editor.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.editor.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.editor.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
textfont.c Run engine source through new version of astyle, add printf() call to OSD_Printf() to facilitate console access through stdin/stdout for dedicated server mode, minor changes to sdlayer to allow operating without actually initializing SDL 2011-01-16 02:50:27 +00:00
winbits.c Windows: Add the default installation paths for the GOG.com release of Duke Nukem 3D: Atomic Edition and the Steam release of Duke Nukem 3D: Megaton Edition (if they exist) to EDuke32's search path. 2013-03-21 09:48:21 +00:00
winlayer.c Fix Lunatic build on Windows. 2013-03-18 22:05:21 +00:00