raze-gles/source/blood/src
Christoph Oelckers d8dfe752b5 - fixed handling of music in Redneck Rampage and Shadow Warrior.
After merging the CD enabling CVAR they had the same default (off) as Blood which is wrong.
This also addresses other music related issues, like not properly cycling through the RR music.
2019-12-26 13:04:29 +01:00
..
actor.cpp - made THINGINFO const. 2019-12-07 00:07:02 +01:00
actor.h - made THINGINFO const. 2019-12-07 00:07:02 +01:00
ai.cpp Revert tiny Caleb flameguy fix (#254) 2019-12-21 10:43:11 +01:00
ai.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aibat.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aibeast.cpp Refactor: 2019-10-22 17:49:59 +02:00
aibeast.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiboneel.cpp Refactor: 2019-10-22 17:49:59 +02:00
aiboneel.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiburn.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aiburn.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aicaleb.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aicaleb.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicerber.cpp Refactor: 2019-10-22 17:49:59 +02:00
aicerber.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicult.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
aicult.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigarg.cpp Refactor: 2019-10-22 17:49:59 +02:00
aigarg.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aighost.cpp Refactor: 2019-10-22 17:49:59 +02:00
aighost.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aigilbst.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.cpp Refactor: 2019-10-22 17:49:59 +02:00
aihand.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihound.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aihound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aipod.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
aipod.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
airat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aispid.cpp Refactor: 2019-10-22 17:49:59 +02:00
aispid.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aitchern.cpp Refactor: 2019-10-22 17:49:59 +02:00
aitchern.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiunicult.cpp - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
aiunicult.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aizomba.cpp Refactor: 2019-10-22 17:49:59 +02:00
aizomba.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizombf.cpp - Refactor: added names for powerups and updated some old. 2019-10-20 12:30:16 +02:00
aizombf.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
asound.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
asound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
barf.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
barf.h RFS parser wip 2019-09-23 01:30:05 +02:00
blood.cpp - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
blood.h - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
callback.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
callback.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
choke.cpp Refactor: 2019-10-22 17:49:59 +02:00
choke.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
common.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
common_game.h - SW sound WIP 2019-12-17 23:25:07 +01:00
config.cpp - removed all remaining references to SDL. The Windows version is now fully native. 2019-12-23 20:03:03 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
controls.cpp - mouse input works again after cleaning out the remaining cruft of the old input code. 2019-12-24 13:54:50 +01:00
controls.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
credits.cpp - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
credits.h - fixed compilation. 2019-10-21 19:36:54 +02:00
d_menu.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
db.cpp - exported most of Blood's text to the string table 2019-12-09 02:01:30 +01:00
db.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
demo.cpp - removed leftpver music calls as well. 2019-12-18 22:32:09 +01:00
demo.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
dude.cpp - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
dude.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
endgame.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
eventq.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
fire.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
fire.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
fx.cpp randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
fx.h randomize ejecting brass and shell angle on the ground (#230) 2019-10-26 10:35:15 +02:00
gamemenu.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
gamemenu.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
gameutil.cpp feature: show player names (#234) 2019-10-27 22:24:30 +01:00
gameutil.h - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
getopt.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gib.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
gib.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
globals.cpp - fixed out of bounds memory access. 2019-12-06 23:20:18 +01:00
globals.h - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
inifile.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - fixed Blood music and movie playback. 2019-12-25 01:10:13 +01:00
levels.h - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
loadsave.cpp - fixed handling of music in Redneck Rampage and Shadow Warrior. 2019-12-26 13:04:29 +01:00
loadsave.h - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
map2d.cpp - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
map2d.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
menu.cpp - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
messages.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
messages.h - Added names for statnums 2019-10-08 22:27:45 +02:00
mirrors.cpp - Added names for callbacks 2019-10-14 22:42:42 +02:00
mirrors.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
misc.cpp - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
misc.h - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
network.cpp - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
network.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
osdcmd.cpp - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
osdcmds.h - some reshuffling on OSD code. 2019-11-02 14:25:35 +01:00
player.cpp - exported most of Blood's text to the string table 2019-12-09 02:01:30 +01:00
player.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qheap.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
qheap.h Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
replace.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
replace.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
resource.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
resource.h - hooked up the file system with Blood's resource access. 2019-10-31 20:17:49 +01:00
screen.cpp - plugged all memory leaks that were reported with Shadow Warrior when starting the first level. 2019-12-25 11:26:19 +01:00
screen.h - Config work almost done. 2019-10-27 13:40:24 +01:00
screentext.cpp - completion of controls menu 2019-12-03 00:57:03 +01:00
screentext.h - disconnected Blood's menu. 2019-12-01 10:18:38 +01:00
sectorfx.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
seq.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
sfx.cpp - removed all leftover dependencies on the old sound backend. 2019-12-18 22:24:50 +01:00
sfx.h - converted Blood's sound system to the OpenAL sound engine. 2019-12-17 19:37:05 +01:00
sound.cpp - removed a few unused bits of code. 2019-12-19 20:04:17 +01:00
sound.h - removed a few unused bits of code. 2019-12-19 20:04:17 +01:00
tile.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
tile.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
trig.cpp - added access wrappers to the two fields of DICTNODE that are accessed from the outside. 2019-10-31 00:50:45 +01:00
trig.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
triggers.cpp - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
triggers.h - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
view.cpp - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
view.h - reworked the FPS display to use ZDoom's fstat class to get rid of the microscopic font it used. 2019-11-10 11:42:25 +01:00
warp.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
warp.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
weapon.cpp - Added event initiator for sectors and walls 2019-11-11 22:59:05 +01:00
weapon.h Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00