raze-gles/source/build/include
Christoph Oelckers 7ea053bd90 - reconnected the HUD model drawer.
This will have to be done differently later when the postprocessor is fully working, but for now it's sufficient to just render the model right away.
2019-12-30 20:16:51 +01:00
..
a.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h Merge branch 'master' into powerslave 2019-12-26 00:21:04 +01:00
build.h Make the Polymode cstat bits Duke-only by translating them to tspr->clipdist 2019-12-29 22:23:18 +01:00
buildtypes.h Make the Polymode cstat bits Duke-only by translating them to tspr->clipdist 2019-12-29 22:23:18 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - manual merge of all NBlood changes that couldn't get cherry picked. 2019-09-21 13:02:17 +02:00
colmatch.h Replace color matching up to index 239 with the engine's fullbright mask 2019-12-23 11:37:00 +01:00
common.h - removed a few unused bits of code. 2019-12-19 20:04:17 +01:00
compat.h - cleanup and removal of unused code. 2019-12-29 16:35:51 +01:00
glsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - hictinting cleanup. 2019-10-17 20:29:58 +02:00
mdsprite.h Equivalent to jfbuild commit b6a666745cea21c6f8193b046bcdd0636fb7c166 2019-10-20 08:17:35 +02:00
mmulti.h - removed some unused files. 2019-09-25 23:00:10 +02:00
osd.h - header cleanup 2019-12-23 21:19:42 +01:00
palette.h - refactored rotatesprite to really use the 2D drawer. 2019-12-30 19:37:23 +01:00
polymost.h - reconnected the HUD model drawer. 2019-12-30 20:16:51 +01:00
pragmas.h - copybyte is not the same as memcpy. 2019-12-15 21:06:41 +01:00
print.h Convert loops using unsigned integers as iterators to use regular signed ints instead 2019-09-20 10:04:24 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scancodes.h - fixed the compile errors and consolidated the key binding CCMDs. 2019-10-28 06:47:49 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
softsurface.h Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling). 2018-07-14 21:36:44 +00:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00
windows_inc.h - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00