mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
- refactored rotatesprite to really use the 2D drawer.
Mostly working, except clipping and weapon sprites.
This commit is contained in:
parent
b34f3637ab
commit
6459f4e532
9 changed files with 261 additions and 175 deletions
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@ -11,6 +11,7 @@
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#ifndef palette_h_
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#define palette_h_
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#include "renderstyle.h"
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#include "filesystem/filesystem.h"
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#define MAXBASEPALS 256
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@ -128,7 +129,10 @@ typedef struct glblend_
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extern glblend_t const nullglblend, defaultglblend;
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extern glblend_t glblend[MAXBLENDTABS];
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FRenderStyle GetBlend(int blend, int def);
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extern void handle_blend(uint8_t enable, uint8_t blend, uint8_t def);
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float float_trans(uint32_t maskprops, uint8_t blend);
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#endif
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#endif
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@ -6700,109 +6700,6 @@ static int32_t clippoly4(int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
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}
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// INTERNAL helper function for classic/polymost dorotatesprite
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// sxptr, sxptr, z: in/out
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// ret_yxaspect, ret_xyaspect: out
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void dorotspr_handle_bit2(int32_t *sxptr, int32_t *syptr, int32_t *z, int32_t dastat,
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int32_t cx1_plus_cx2, int32_t cy1_plus_cy2,
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int32_t *ret_yxaspect, int32_t *ret_xyaspect)
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{
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if ((dastat & RS_AUTO) == 0)
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{
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if (!(dastat & RS_STRETCH) && 4*ydim <= 3*xdim)
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{
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*ret_yxaspect = (12<<16)/10;
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*ret_xyaspect = (10<<16)/12;
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}
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else
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{
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*ret_yxaspect = yxaspect;
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*ret_xyaspect = xyaspect;
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}
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// *sxptr and *syptr and *z are left unchanged
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return;
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}
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else
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{
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// dastat&2: Auto window size scaling
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const int32_t oxdim = xdim;
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const int32_t oydim = ydim;
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int32_t xdim = oxdim; // SHADOWS global
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int32_t ydim = oydim;
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int32_t zoomsc, sx=*sxptr, sy=*syptr;
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int32_t ouryxaspect = yxaspect, ourxyaspect = xyaspect;
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sy += rotatesprite_y_offset;
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if (!(dastat & RS_STRETCH) && 4*ydim <= 3*xdim)
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{
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if ((dastat & RS_ALIGN_MASK) && (dastat & RS_ALIGN_MASK) != RS_ALIGN_MASK)
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sx += NEGATE_ON_CONDITION(scale(120<<16,xdim,ydim) - (160<<16), !(dastat & RS_ALIGN_R));
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if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
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ydim = scale(xdim, 3, 4);
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else
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xdim = scale(ydim, 4, 3);
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ouryxaspect = (12<<16)/10;
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ourxyaspect = (10<<16)/12;
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}
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ouryxaspect = mulscale16(ouryxaspect, rotatesprite_yxaspect);
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ourxyaspect = divscale16(ourxyaspect, rotatesprite_yxaspect);
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// screen center to s[xy], 320<<16 coords.
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const int32_t normxofs = sx-(320<<15), normyofs = sy-(200<<15);
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// nasty hacks go here
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if (!(dastat & RS_NOCLIP))
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{
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const int32_t twice_midcx = cx1_plus_cx2+2;
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// screen x center to sx1, scaled to viewport
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const int32_t scaledxofs = scale(normxofs, scale(xdimen, xdim, oxdim), 320);
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sx = ((twice_midcx)<<15) + scaledxofs;
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zoomsc = xdimenscale; //= scale(xdimen,yxaspect,320);
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zoomsc = mulscale16(zoomsc, rotatesprite_yxaspect);
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if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
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zoomsc = scale(zoomsc, ydim, oydim);
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sy = ((cy1_plus_cy2+2)<<15) + mulscale16(normyofs, zoomsc);
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}
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else
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{
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//If not clipping to startmosts, & auto-scaling on, as a
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//hard-coded bonus, scale to full screen instead
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sx = (xdim<<15)+32768 + scale(normxofs,xdim,320);
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zoomsc = scale(xdim, ouryxaspect, 320);
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sy = (ydim<<15)+32768 + mulscale16(normyofs, zoomsc);
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if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
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sy += (oydim-ydim)<<15;
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else
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sx += (oxdim-xdim)<<15;
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if (dastat & RS_CENTERORIGIN)
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sx += oxdim<<15;
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}
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*sxptr = sx;
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*syptr = sy;
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*z = mulscale16(*z, zoomsc);
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*ret_yxaspect = ouryxaspect;
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*ret_xyaspect = ourxyaspect;
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}
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}
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static uint32_t msqrtasm(uint32_t c)
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{
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uint32_t a = 0x40000000l, b = 0x20000000l;
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@ -159,10 +159,6 @@ static FORCE_INLINE int32_t getpalookup(int32_t davis, int32_t dashade)
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static FORCE_INLINE int32_t getpalookupsh(int32_t davis) { return getpalookup(davis, globalshade) << 8; }
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void dorotspr_handle_bit2(int32_t *sx, int32_t *sy, int32_t *z, int32_t dastat,
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int32_t cx1_plus_cx2, int32_t cy1_plus_cy2,
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int32_t *ret_yxaspect, int32_t *ret_xyaspect);
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////// yax'y stuff //////
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#ifdef USE_OPENGL
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extern void polymost_scansector(int32_t sectnum);
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@ -575,7 +575,7 @@ void setBlendFactor(int index, int alpha)
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}
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}
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void handle_blend(uint8_t enable, uint8_t blend, uint8_t def)
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FRenderStyle GetBlend(int blend, int def)
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{
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static uint8_t const blendFuncTokens[NUMBLENDFACTORS] =
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{
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@ -586,20 +586,42 @@ void handle_blend(uint8_t enable, uint8_t blend, uint8_t def)
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STYLEALPHA_Src,
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STYLEALPHA_InvSrc,
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STYLEALPHA_Dst,
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STYLEALPHA_InvDst,
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STYLEALPHA_DstCol,
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STYLEALPHA_InvDstCol,
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};
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STYLEALPHA_InvDst,
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STYLEALPHA_DstCol,
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STYLEALPHA_InvDstCol,
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};
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FRenderStyle rs;
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rs.BlendOp = STYLEOP_Add;
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glblenddef_t const* const glbdef = glblend[blend].def + def;
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rs.SrcAlpha = blendFuncTokens[glbdef->src];
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rs.SrcAlpha = blendFuncTokens[glbdef->dst];
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rs.Flags = 0;
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return rs;
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}
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void handle_blend(uint8_t enable, uint8_t blend, uint8_t def)
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{
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if (!enable)
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{
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GLInterface.SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
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return;
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}
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glblenddef_t const * const glbdef = glblend[blend].def + def;
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GLInterface.SetBlendFunc(blendFuncTokens[glbdef->src], blendFuncTokens[glbdef->dst]);
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auto rs = GetBlend(blend, def);
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GLInterface.SetBlendFunc(rs.SrcAlpha, rs.DestAlpha);
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}
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float float_trans(uint32_t maskprops, uint8_t blend)
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{
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switch (maskprops)
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{
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case DAMETH_TRANS1:
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case DAMETH_TRANS2:
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return glblend[blend].def[maskprops - 2].alpha;
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default:
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return 1.0f;
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}
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}
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#endif
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int32_t paletteSetLookupTable(int32_t palnum, const uint8_t *shtab)
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@ -133,18 +133,6 @@ int32_t r_yshearing = 0;
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// used for fogcalc
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static float fogresult, fogresult2;
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static inline float float_trans(uint32_t maskprops, uint8_t blend)
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{
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switch (maskprops)
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{
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case DAMETH_TRANS1:
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case DAMETH_TRANS2:
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return glblend[blend].def[maskprops-2].alpha;
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default:
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return 1.0f;
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}
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}
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char ptempbuf[MAXWALLSB<<1];
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// polymost ART sky control
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@ -624,9 +612,10 @@ static void polymost_drawpoly(vec2f_t const * const dpxy, int32_t const n, int32
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float pc[4];
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polytint_t const& tint = hictinting[globalpal];
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pc[0] = (1.f - (tint.sr * (1.f / 255.f))) + (tint.sr * (1.f / 255.f));
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pc[1] = (1.f - (tint.sg * (1.f / 255.f))) + (tint.sg * (1.f / 255.f));
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pc[2] = (1.f - (tint.sb * (1.f / 255.f))) + (tint.sb * (1.f / 255.f));
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// This makes no sense.
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pc[0] = 1.f;// (1.f - (tint.sr * (1.f / 255.f))) + (tint.sr * (1.f / 255.f));
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pc[1] = 1.f;// (1.f - (tint.sg * (1.f / 255.f))) + (tint.sg * (1.f / 255.f));
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pc[2] = 1.f;// (1.f - (tint.sb * (1.f / 255.f))) + (tint.sb * (1.f / 255.f));
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// spriteext full alpha control
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pc[3] = float_trans(method & DAMETH_MASKPROPS, drawpoly_blend) * (1.f - drawpoly_alpha);
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@ -4739,6 +4728,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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polymost_dorotatespritemodel(sx, sy, z, a, picnum, dashade, dapalnum, dastat, daalpha, dablend, uniqid);
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return;
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}
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#if 0
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polymost_outputGLDebugMessage(3, "polymost_dorotatesprite(sx:%d, sy:%d, z:%d, a:%hd, picnum:%hd, dashade:%hhd, dapalnum:%hhu, dastat:%d, daalpha:%hhu, dablend:%hhu, cx1:%d, cy1:%d, cx2:%d, cy2:%d, uniqid:%d)",
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sx, sy, z, a, picnum, dashade, dapalnum, dastat, daalpha, dablend, cx1, cy1, cx2, cy2, uniqid);
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@ -4976,6 +4966,7 @@ void polymost_dorotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16
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gvrcorrection = ogvrcorrection;
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polymost_identityrotmat();
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#endif
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}
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static float trapextx[2];
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@ -579,32 +579,204 @@ void F2DDrawer::Clear()
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//dastat&128 1:draw all pages (permanent - no longer used)
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//cx1,... clip window (actual screen coords)
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//==========================================================================
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//
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// INTERNAL helper function for classic/polymost dorotatesprite
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// sxptr, sxptr, z: in/out
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// ret_yxaspect, ret_xyaspect: out
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//
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//==========================================================================
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static void dorotspr_handle_bit2(int32_t* sxptr, int32_t* syptr, int32_t* z, int32_t dastat,
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int32_t cx1_plus_cx2, int32_t cy1_plus_cy2,
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int32_t* ret_yxaspect, int32_t* ret_xyaspect)
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{
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if ((dastat & RS_AUTO) == 0)
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{
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if (!(dastat & RS_STRETCH) && 4 * ydim <= 3 * xdim)
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{
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*ret_yxaspect = (12 << 16) / 10;
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*ret_xyaspect = (10 << 16) / 12;
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}
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else
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{
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*ret_yxaspect = yxaspect;
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*ret_xyaspect = xyaspect;
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}
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// *sxptr and *syptr and *z are left unchanged
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return;
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}
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else
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{
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// dastat&2: Auto window size scaling
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const int32_t oxdim = xdim;
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const int32_t oydim = ydim;
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int32_t xdim = oxdim; // SHADOWS global
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int32_t ydim = oydim;
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int32_t zoomsc, sx = *sxptr, sy = *syptr;
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int32_t ouryxaspect = yxaspect, ourxyaspect = xyaspect;
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sy += rotatesprite_y_offset;
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if (!(dastat & RS_STRETCH) && 4 * ydim <= 3 * xdim)
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{
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if ((dastat & RS_ALIGN_MASK) && (dastat & RS_ALIGN_MASK) != RS_ALIGN_MASK)
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sx += NEGATE_ON_CONDITION(scale(120 << 16, xdim, ydim) - (160 << 16), !(dastat & RS_ALIGN_R));
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if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
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ydim = scale(xdim, 3, 4);
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else
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xdim = scale(ydim, 4, 3);
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ouryxaspect = (12 << 16) / 10;
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ourxyaspect = (10 << 16) / 12;
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}
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ouryxaspect = mulscale16(ouryxaspect, rotatesprite_yxaspect);
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ourxyaspect = divscale16(ourxyaspect, rotatesprite_yxaspect);
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// screen center to s[xy], 320<<16 coords.
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const int32_t normxofs = sx - (320 << 15), normyofs = sy - (200 << 15);
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// nasty hacks go here
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if (!(dastat & RS_NOCLIP))
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{
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const int32_t twice_midcx = cx1_plus_cx2 + 2;
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// screen x center to sx1, scaled to viewport
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const int32_t scaledxofs = scale(normxofs, scale(xdimen, xdim, oxdim), 320);
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sx = ((twice_midcx) << 15) + scaledxofs;
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zoomsc = xdimenscale; //= scale(xdimen,yxaspect,320);
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zoomsc = mulscale16(zoomsc, rotatesprite_yxaspect);
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if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
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zoomsc = scale(zoomsc, ydim, oydim);
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sy = ((cy1_plus_cy2 + 2) << 15) + mulscale16(normyofs, zoomsc);
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}
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else
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{
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//If not clipping to startmosts, & auto-scaling on, as a
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//hard-coded bonus, scale to full screen instead
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sx = (xdim << 15) + 32768 + scale(normxofs, xdim, 320);
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zoomsc = scale(xdim, ouryxaspect, 320);
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sy = (ydim << 15) + 32768 + mulscale16(normyofs, zoomsc);
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if ((dastat & RS_ALIGN_MASK) == RS_ALIGN_MASK)
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sy += (oydim - ydim) << 15;
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else
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sx += (oxdim - xdim) << 15;
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if (dastat & RS_CENTERORIGIN)
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sx += oxdim << 15;
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}
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*sxptr = sx;
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*syptr = sy;
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*z = mulscale16(*z, zoomsc);
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*ret_yxaspect = ouryxaspect;
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*ret_xyaspect = ourxyaspect;
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}
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}
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//==========================================================================
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//
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//
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//
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//==========================================================================
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void F2DDrawer::rotatesprite(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
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int8_t dashade, uint8_t dapalnum, int32_t dastat, uint8_t daalpha, uint8_t dablend,
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int32_t cx1, int32_t cy1, int32_t cx2, int32_t cy2)
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{
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// This is mainly a hack because the rotatesprite code is far too messed up to integrate into the 2D drawer.
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// This merely stores the parameters and later just calls polymost_rotatesprite do do the work.
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// Cleanup can be done once everything is working.
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RenderCommand dg;
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RenderCommand dg = {};
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int method = 0;
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dg.mType = DrawTypeRotateSprite;
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// Just store the values in the otherwise useless fields of the draw command instead of allocating separate memory.
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dg.mVertIndex = sx;
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dg.mVertCount = sy;
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dg.mIndexIndex = z;
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dg.mIndexCount = a;
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dg.mSpecialColormap[0].d = picnum;
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dg.mRemapIndex = dashade;
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dg.mFlags = dapalnum;
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dg.mSpecialColormap[1].d = dastat;
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dg.mDesaturate = daalpha;
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dg.mColor1.d = dablend;
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dg.mScissor[0] = cx1;
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dg.mScissor[1] = cy1;
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dg.mScissor[2] = cx2;
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dg.mScissor[3] = cy2;
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mData.Push(dg); // don't even try to merge.
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}
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if (!(dastat & RS_NOMASK))
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{
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if (dastat & RS_TRANS1)
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method |= (dastat & RS_TRANS2) ? DAMETH_TRANS2 : DAMETH_TRANS1;
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else
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method |= DAMETH_MASK;
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dg.mRenderStyle = GetBlend(dablend, (dastat & RS_TRANS2) ? 1 : 0);
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}
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else
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{
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dg.mRenderStyle.SrcAlpha = STYLEALPHA_One;
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dg.mRenderStyle.DestAlpha = STYLEALPHA_Zero;
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dg.mRenderStyle.Flags = STYLEF_Alpha1;
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dg.mRenderStyle.BlendOp = STYLEOP_Add;
|
||||
}
|
||||
float drawpoly_alpha = daalpha * (1.0f / 255.0f);
|
||||
float alpha = float_trans(method, dablend) * (1.f - drawpoly_alpha); // Hmmm...
|
||||
|
||||
vec2_16_t const siz = tilesiz[picnum];
|
||||
vec2_16_t ofs = { 0, 0 };
|
||||
|
||||
if (!(dastat & RS_TOPLEFT))
|
||||
{
|
||||
ofs = { int16_t(picanm[globalpicnum].xofs + (siz.x >> 1)),
|
||||
int16_t(picanm[globalpicnum].yofs + (siz.y >> 1)) };
|
||||
}
|
||||
|
||||
if (dastat & RS_YFLIP)
|
||||
ofs.y = siz.y - ofs.y;
|
||||
|
||||
int32_t ourxyaspect = 65536, ouryxaspect = 65536;
|
||||
dorotspr_handle_bit2(&sx, &sy, &z, dastat, cx1 + cx2, cy1 + cy2, &ouryxaspect, &ourxyaspect);
|
||||
|
||||
int32_t cosang = mulscale14(sintable[(a + 512) & 2047], z);
|
||||
int32_t cosang2 = cosang;
|
||||
int32_t sinang = mulscale14(sintable[a & 2047], z);
|
||||
int32_t sinang2 = sinang;
|
||||
|
||||
if ((dastat & RS_AUTO) || (!(dastat & RS_NOCLIP))) // Don't aspect unscaled perms
|
||||
{
|
||||
cosang2 = mulscale16(cosang2, ourxyaspect);
|
||||
sinang2 = mulscale16(sinang2, ourxyaspect);
|
||||
}
|
||||
|
||||
int32_t const cx = sx - ofs.x * cosang2 + ofs.y * sinang2;
|
||||
int32_t const cy = sy - ofs.x * sinang - ofs.y * cosang;
|
||||
|
||||
vec2_t pxy[8] = { { cx, cy },
|
||||
{ cx + siz.x * cosang2, cy + siz.x * sinang },
|
||||
{ 0, 0 },
|
||||
{ cx - siz.y * sinang2, cy + siz.y * cosang } };
|
||||
|
||||
pxy[2] = { pxy[1].x + pxy[3].x - pxy[0].x,
|
||||
pxy[1].y + pxy[3].y - pxy[0].y };
|
||||
|
||||
|
||||
PalEntry p = 0xffffffff;
|
||||
dg.mTexture = TileFiles.tiles[picnum];
|
||||
dg.mRemapIndex = dapalnum | (dashade << 16);
|
||||
dg.mVertCount = 4;
|
||||
dg.mVertIndex = (int)mVertices.Reserve(4);
|
||||
dg.mRenderStyle = LegacyRenderStyles[STYLE_Translucent];
|
||||
auto ptr = &mVertices[dg.mVertIndex];
|
||||
ptr->Set(pxy[0].x / 65536.f, pxy[0].y / 65536.f, 0.f, 0.f, 0.f, p); ptr++;
|
||||
ptr->Set(pxy[1].x / 65536.f, pxy[1].y / 65536.f, 0.f, 1.f, 0.f, p); ptr++;
|
||||
ptr->Set(pxy[2].x / 65536.f, pxy[2].y / 65536.f, 0.f, 1.f, 1.f, p); ptr++;
|
||||
ptr->Set(pxy[3].x / 65536.f, pxy[3].y / 65536.f, 0.f, 0.f, 1.f, p); ptr++;
|
||||
dg.mIndexIndex = mIndices.Size();
|
||||
dg.mIndexCount += 6;
|
||||
AddIndices(dg.mVertIndex, 6, 0, 1, 2, 0, 2, 3);
|
||||
AddCommand(&dg);
|
||||
|
||||
}
|
||||
|
|
|
@ -409,6 +409,11 @@ void GLInstance::SetCull(int type, int winding)
|
|||
}
|
||||
}
|
||||
|
||||
void GLInstance::SetScissor(int x1, int y1, int x2, int y2)
|
||||
{
|
||||
glScissor(x1, y1, x2, y2);
|
||||
}
|
||||
|
||||
void GLInstance::SetColor(float r, float g, float b, float a)
|
||||
{
|
||||
glVertexAttrib4f(2, r, g, b, a);
|
||||
|
|
|
@ -285,6 +285,7 @@ public:
|
|||
SetColor(r * (1 / 255.f), g * (1 / 255.f), b * (1 / 255.f), a * (1 / 255.f));
|
||||
}
|
||||
|
||||
void SetScissor(int x1, int y1, int x2, int y2);
|
||||
void SetDepthFunc(int func);
|
||||
void SetColorMask(bool on);
|
||||
void SetDepthMask(bool on);
|
||||
|
|
|
@ -33,6 +33,7 @@
|
|||
#include "v_draw.h"
|
||||
#include "palette.h"
|
||||
|
||||
extern int16_t numshades;
|
||||
//===========================================================================
|
||||
//
|
||||
// Vertex buffer for 2D drawer
|
||||
|
@ -125,30 +126,12 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
|
|||
|
||||
for(auto &cmd : commands)
|
||||
{
|
||||
if (cmd.mType == F2DDrawer::DrawTypeRotateSprite)
|
||||
{
|
||||
// This just gets forwarded to the original drawer. Long term this should not survive and all calls be refactored.
|
||||
UseColorOnly(false);
|
||||
SetFadeDisable(false);
|
||||
SetVertexBuffer(nullptr, 0, 0);
|
||||
SetIndexBuffer(nullptr);
|
||||
polymost_dorotatesprite(cmd.mVertIndex, cmd.mVertCount, cmd.mIndexIndex, cmd.mIndexCount, cmd.mSpecialColormap[0].d, cmd.mRemapIndex, cmd.mFlags, cmd.mSpecialColormap[1].d,
|
||||
cmd.mDesaturate, cmd.mColor1.d, cmd.mScissor[0], cmd.mScissor[1], cmd.mScissor[2], cmd.mScissor[3], 0);
|
||||
// Reset everything to the default.
|
||||
SetFadeDisable(true);
|
||||
EnableDepthTest(false);
|
||||
EnableMultisampling(false);
|
||||
EnableBlend(true);
|
||||
EnableAlphaTest(true);
|
||||
SetBlendFunc(STYLEALPHA_Src, STYLEALPHA_InvSrc);
|
||||
SetVertexBuffer(vb.GetBufferObjects().first, 0, 0);
|
||||
SetIndexBuffer(vb.GetBufferObjects().second);
|
||||
|
||||
continue;
|
||||
}
|
||||
|
||||
|
||||
int gltrans = -1;
|
||||
|
||||
SetBlendFunc(cmd.mRenderStyle.SrcAlpha, cmd.mRenderStyle.DestAlpha);
|
||||
EnableBlend(!(cmd.mRenderStyle.Flags & STYLEF_Alpha1));
|
||||
//state.SetRenderStyle(cmd.mRenderStyle);
|
||||
//state.EnableBrightmap(!(cmd.mRenderStyle.Flags & STYLEF_ColorIsFixed));
|
||||
//state.SetTextureMode(cmd.mDrawMode);
|
||||
|
@ -158,16 +141,16 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
|
|||
{
|
||||
// scissor test doesn't use the current viewport for the coordinates, so use real screen coordinates
|
||||
// Note that the origin here is the lower left corner!
|
||||
sciX = /*screen->ScreenToWindowX*/(cmd.mScissor[0]);
|
||||
sciY = /*screen->ScreenToWindowY*/(cmd.mScissor[3]);
|
||||
sciW = /*screen->ScreenToWindowX*/(cmd.mScissor[2]) - sciX;
|
||||
sciH = /*screen->ScreenToWindowY*/(cmd.mScissor[1]) - sciY;
|
||||
sciX = screen->ScreenToWindowX(cmd.mScissor[0]);
|
||||
sciY = screen->ScreenToWindowY(cmd.mScissor[3]);
|
||||
sciW = screen->ScreenToWindowX(cmd.mScissor[2]) - sciX;
|
||||
sciH = screen->ScreenToWindowY(cmd.mScissor[1]) - sciY;
|
||||
}
|
||||
else
|
||||
{
|
||||
sciX = sciY = sciW = sciH = -1;
|
||||
}
|
||||
//SetScissor(sciX, sciY, sciW, sciH);
|
||||
SetScissor(sciX, sciY, sciW, sciH);
|
||||
|
||||
//state.SetFog(cmd.mColor1, 0);
|
||||
SetColor(1, 1, 1);
|
||||
|
@ -176,7 +159,19 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
|
|||
if (cmd.mTexture != nullptr)
|
||||
{
|
||||
auto tex = cmd.mTexture;
|
||||
SetNamedTexture(cmd.mTexture, cmd.mRemapIndex, cmd.mFlags & F2DDrawer::DTF_Wrap ? SamplerRepeat : SamplerClampXY);
|
||||
if (cmd.mType == F2DDrawer::DrawTypeRotateSprite)
|
||||
{
|
||||
// todo: Set up hictinting. (broken as the feature is...)
|
||||
SetShade(cmd.mRemapIndex >> 16, numshades);
|
||||
SetFadeDisable(false);
|
||||
SetTexture(0, tex, cmd.mRemapIndex & 0xffff, 4/*DAMETH_CLAMPED*/, SamplerClampXY);
|
||||
}
|
||||
else
|
||||
{
|
||||
SetFadeDisable(true);
|
||||
SetShade(0, numshades);
|
||||
SetNamedTexture(cmd.mTexture, cmd.mRemapIndex, cmd.mFlags & F2DDrawer::DTF_Wrap ? SamplerRepeat : SamplerClampXY);
|
||||
}
|
||||
UseColorOnly(false);
|
||||
}
|
||||
else
|
||||
|
@ -187,6 +182,7 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
|
|||
switch (cmd.mType)
|
||||
{
|
||||
case F2DDrawer::DrawTypeTriangles:
|
||||
case F2DDrawer::DrawTypeRotateSprite:
|
||||
Draw(DT_TRIANGLES, cmd.mIndexIndex, cmd.mIndexCount);
|
||||
break;
|
||||
|
||||
|
@ -215,10 +211,12 @@ void GLInstance::Draw2D(F2DDrawer *drawer)
|
|||
UseColorOnly(false);
|
||||
//state.EnableBrightmap(true);
|
||||
//state.SetTextureMode(TM_NORMAL);
|
||||
SetShade(0, numshades);
|
||||
SetFadeDisable(false);
|
||||
SetColor(1, 1, 1);
|
||||
//drawer->mIsFirstPass = false;
|
||||
twod.Clear();
|
||||
EnableBlend(true);
|
||||
EnableMultisampling(true);
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue