raze-gles/source
Christoph Oelckers 7ea053bd90 - reconnected the HUD model drawer.
This will have to be done differently later when the postprocessor is fully working, but for now it's sufficient to just render the model right away.
2019-12-30 20:16:51 +01:00
..
blood - fixed compilation. 2019-12-29 22:47:40 +01:00
build - reconnected the HUD model drawer. 2019-12-30 20:16:51 +01:00
common - cleaned up the rotatesprite code a bit. 2019-12-30 20:16:51 +01:00
duke3d - fixed compilation. 2019-12-29 22:47:40 +01:00
exhumed - fixed compilation. 2019-12-29 22:47:40 +01:00
glbackend - fixed some rotatesprite issues: 2019-12-30 19:37:23 +01:00
libsmackerdec - replaced all uses of Bfree with Xfree so they are subjected to debug instrumentation, uses FStrings in a few cases where it made sense. 2019-12-26 14:43:44 +01:00
platform - more cleanup. 2019-12-29 17:04:38 +01:00
rr Fix redneck compiling 2019-12-29 22:34:16 +01:00
sw Refactor tsprite creation into renderAddTSpriteFromSprite 2019-12-29 22:22:19 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt Disable linux files as they are missing 2019-12-30 09:12:25 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00