raze-gles/source/core/rendering/scene
Christoph Oelckers e30dc82676 - Cleanup of the voxel code.
* moving polymost_voxdraw into polymost.cpp.
* consolidated all remaining voxel code in hw_voxels.cpp. All original Build voxel code is completely gone now, except for polymost_voxdraw, so this got moved out of the build/ folder.
* integrate Blood's voxel init code into the main function.
* some further cleanup was allowed as a result of this, so engineInit is gone now because these parts can now be done outside the games' app_init functions.
2021-04-05 18:05:43 +02:00
..
hw_bunchdrawer.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
hw_bunchdrawer.h - fixed some automap issues: 2021-04-01 20:47:05 +02:00
hw_clipper.cpp - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_clipper.h - finally got mirrors working. 2021-03-23 21:23:49 +01:00
hw_drawinfo.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
hw_drawinfo.h - implemented RR's geometry effect. 2021-04-02 22:52:46 +02:00
hw_drawlist.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawlist.h - wall sprite WIP. 2021-03-27 13:22:34 +01:00
hw_drawlistadd.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_drawstructs.h - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
hw_flats.cpp - fixed fog density of the new renderer. 2021-04-03 22:51:31 +02:00
hw_portal.cpp - use LGPLv2 for all Raze specific render code. 2021-04-02 18:22:54 +02:00
hw_portal.h - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sky.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_skyportal.cpp - better handling for Duke's scrolling cloudy skies. 2021-04-04 20:35:38 +02:00
hw_sprites.cpp - Cleanup of the voxel code. 2021-04-05 18:05:43 +02:00
hw_walls.cpp - added a map patch for SW:WT's 'skyline' map. 2021-04-04 18:57:03 +02:00