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e30dc82676
* moving polymost_voxdraw into polymost.cpp. * consolidated all remaining voxel code in hw_voxels.cpp. All original Build voxel code is completely gone now, except for polymost_voxdraw, so this got moved out of the build/ folder. * integrate Blood's voxel init code into the main function. * some further cleanup was allowed as a result of this, so engineInit is gone now because these parts can now be done outside the games' app_init functions. |
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.. | ||
scene | ||
hw_entrypoint.cpp | ||
hw_models.cpp | ||
hw_models.h | ||
hw_voxels.cpp | ||
hw_voxels.h | ||
render.h |