- added a map patch for SW:WT's 'skyline' map.

This contains a badly tagged sky sector that makes the new renderer glitch out.
This commit is contained in:
Christoph Oelckers 2021-04-04 18:57:03 +02:00
parent 1201cc71ef
commit ea91b5ba5d
2 changed files with 5 additions and 5 deletions

View file

@ -902,8 +902,6 @@ void HWWall::Process(HWDrawInfo* di, walltype* wal, sectortype* frontsector, sec
}
#endif
// note: we always have a valid sidedef and linedef reference when getting here.
this->seg = wal;
this->frontsector = frontsector;
this->backsector = backsector;
@ -911,9 +909,6 @@ void HWWall::Process(HWDrawInfo* di, walltype* wal, sectortype* frontsector, sec
vertindex = 0;
vertcount = 0;
//vertexes[0] = v1;
//vertexes[1] = v2;
glseg.x1 = v1.X;
glseg.y1 = v1.Y;
glseg.x2 = v2.X;

View file

@ -359,6 +359,11 @@ void InitLevel(MapRecord *maprec)
// silence a misplaced and *very* annoying ambient sound.
if (sprite[442].picnum == ST1 && sprite[442].hitag == 1002 && sprite[442].lotag == 31) sprite[442].lotag = -1;
}
if (!maprec->labelName.CompareNoCase("$volcano") && !maprec->name.CompareNoCase("$TXTS_W_MAP10"))
{
// fix badly tagged sector that can glitch out.
if (sector[118].ceilingstat == 37 && sector[118].ceilingpicnum == 317) sector[118].ceilingstat &= ~CSTAT_SECTOR_SKY;
}
SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
STAT_NewLevel(currentLevel->fileName);
Player[0].angle.ang = buildang(ang);