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- added a map patch for SW:WT's 'skyline' map.
This contains a badly tagged sky sector that makes the new renderer glitch out.
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parent
1201cc71ef
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2 changed files with 5 additions and 5 deletions
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@ -902,8 +902,6 @@ void HWWall::Process(HWDrawInfo* di, walltype* wal, sectortype* frontsector, sec
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}
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#endif
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// note: we always have a valid sidedef and linedef reference when getting here.
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this->seg = wal;
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this->frontsector = frontsector;
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this->backsector = backsector;
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@ -911,9 +909,6 @@ void HWWall::Process(HWDrawInfo* di, walltype* wal, sectortype* frontsector, sec
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vertindex = 0;
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vertcount = 0;
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//vertexes[0] = v1;
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//vertexes[1] = v2;
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glseg.x1 = v1.X;
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glseg.y1 = v1.Y;
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glseg.x2 = v2.X;
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@ -359,6 +359,11 @@ void InitLevel(MapRecord *maprec)
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// silence a misplaced and *very* annoying ambient sound.
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if (sprite[442].picnum == ST1 && sprite[442].hitag == 1002 && sprite[442].lotag == 31) sprite[442].lotag = -1;
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}
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if (!maprec->labelName.CompareNoCase("$volcano") && !maprec->name.CompareNoCase("$TXTS_W_MAP10"))
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{
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// fix badly tagged sector that can glitch out.
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if (sector[118].ceilingstat == 37 && sector[118].ceilingpicnum == 317) sector[118].ceilingstat &= ~CSTAT_SECTOR_SKY;
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}
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SECRET_SetMapName(currentLevel->DisplayName(), currentLevel->name);
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STAT_NewLevel(currentLevel->fileName);
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Player[0].angle.ang = buildang(ang);
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