raze-gles/source/build/include
Christoph Oelckers 758e4ad7cb - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere.
This class is only needed to manage the palette textures used by the indexed render mode, all the rest is available globally.
2020-05-25 00:31:55 +02:00
..
animvpx.h - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
baselayer.h - change 'refreshfreq' from int to double. 2020-04-16 00:03:00 +02:00
build.h - properly implement texture offsets 2020-05-24 13:26:45 +02:00
buildtypes.h Add Blood-specific synonyms for tspritetype members 2020-01-03 08:05:43 +01:00
clip.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
clockticks.hpp - fixed SW's interpolation math. 2020-02-02 09:51:44 +01:00
common.h - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
compat.h - fixed compilation. 2020-05-23 22:43:04 +02:00
hash.h - fix merge errors. 2019-12-08 08:51:54 +01:00
hightile.h - use a dedicated flag for defined hightile tints so that the shader can use them. 2020-02-09 15:53:08 +01:00
mdsprite.h - finally managed to merge in the original texture system commit. 2020-05-24 22:53:14 +02:00
mmulti.h - removed some dead variables. 2020-01-01 13:11:44 +01:00
osd.h - fix Linux builds following reset of master branch. (#44) 2020-05-05 10:45:21 +03:00
palette.h - use GZDoom's font code to fix the crash issues and moved around some files in the PK3. 2020-05-24 23:28:44 +02:00
polymost.h - stripped down the palette manager in the GL backend and let it use the data that's managed elsewhere. 2020-05-25 00:31:55 +02:00
pragmas.h - removed some 'pragma' cruft. 2020-05-23 13:08:10 +02:00
print.h - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
prlights.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
scancodes.h - fixed the pause key. 2020-02-16 17:22:14 +01:00
scriptfile.h - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
timer.h - made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom. 2019-10-20 09:16:01 +02:00
tracker.hpp Gump redux 2019-09-20 14:16:06 +02:00