raze-gles/polymer/eduke32/source
hendricks266 750ceb932c Fix MIDI playback on Windows, broken in r5817.
The main fix here is GET_NEXT_EVENT.

git-svn-id: https://svn.eduke32.com/eduke32@5855 1a8010ca-5511-0410-912e-c29ae57300e0
2016-09-09 03:12:15 +00:00
..
android etcpak: Fix simple_array operator[] parameter type. 2016-08-28 21:26:44 +00:00
enet Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
jaudiolib Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
jmact Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
lunatic CON: Add an optional sixth parameter, a flags bitfield, to action definitions. Bump BYTEVERSION. 2016-09-06 02:15:28 +00:00
misc Windows: Eliminate the need for separate manifests for 32-bit and 64-bit builds by specifying a wildcard for processorArchitecture attributes. 2016-02-29 06:34:29 +00:00
sw Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
testgame KenBuild: Address "warning: shifting a negative signed value is undefined [-Wshift-negative-value]". 2016-05-23 04:46:41 +00:00
util
_functio.h
_midi.h Fix MIDI playback on Windows, broken in r5817. 2016-09-09 03:12:15 +00:00
_rts.h
actors.c Fix a couple of gcc 6.x warnings. 2016-08-27 01:42:12 +00:00
actors.h Add bit 1 to action flags: use the viewpoint's position relative to the actor when calculating which rotation to display, instead of the viewpoint's angle, for viewtypes 2/3/4/8. 5/7 already do this. 2016-09-06 02:15:31 +00:00
android.h
anim.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
anim.h Better names for anim playback functions 2016-02-07 02:38:28 +00:00
animsounds.c
animsounds.h
animvpx.c Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
animvpx.h
astub.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
cheats.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
cheats.h Break cheat code stuff out of game.c and into cheats.c/h. Remove unnecessary header includes from several modules (all relevant headers are already pulled in by duke3d.h). 2016-02-07 02:38:03 +00:00
cmdline.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
cmdline.h Break out screen drawing stuff from game.c into screens.c and command line processing stuff into cmdline.c 2016-02-13 21:05:57 +00:00
common.c More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
common_game.h More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
config.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
config.h Name map best time entries in the cfg by MD4 checksum instead of filename. 2015-12-20 05:18:59 +00:00
demo.c The great cleanup continues. This one also adds a new feature, SFLAG_WAKEUPBADGUYS. When awoken (changed to an active actor), any sprite with this flag set will wake up any enemy it has line of sight with. 2016-08-27 01:40:46 +00:00
demo.h
duke3d.h CON: Add an optional sixth parameter, a flags bitfield, to action definitions. Bump BYTEVERSION. 2016-09-06 02:15:28 +00:00
events_defs.h EVENT_MOVEEFFECTORS. Allows disabling, overriding, or just plain tampering with built-in SECTOREFFECTOR effects. 2016-01-21 19:35:25 +00:00
function.h
game.c Add bit 1 to action flags: use the viewpoint's position relative to the actor when calculating which rotation to display, instead of the viewpoint's angle, for viewtypes 2/3/4/8. 5/7 already do this. 2016-09-06 02:15:31 +00:00
game.h More cleanup. DONT_BUILD. 2016-08-27 01:41:33 +00:00
gamedef.c Enumify stuff having to do with action parameters. 2016-09-06 02:15:23 +00:00
gamedef.h More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
gamedefs.h
gameexec.c Cleanups 2016-09-06 04:25:32 +00:00
gameexec.h Cleanups 2016-09-06 04:25:32 +00:00
GameListSource.game.h
GameListSource.game.m
gamestructures.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
gamevars.c Fix builds on broken compilers that don't properly support using "z" in the length field of a printf format placeholder. 2016-08-29 19:11:47 +00:00
gamevars.h Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
global.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
global.h More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
gpl-2.0.txt
GrpFile.game.h
GrpFile.game.m
grpscan.c Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
grpscan.h Enable -Wwrite-strings and fix all instances where string constants were passed to functions accepting a char ptr. 2016-01-11 05:06:10 +00:00
input.c
input.h
inv.h More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
keys.h Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
m32common.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
m32def.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
m32def.h Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
m32exec.c Use size_t or ssize_t in for loops where possible 2016-08-27 01:41:21 +00:00
m32structures.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
m32vars.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
macros.h More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
mapster32.h Mapster: Don't restrict setgamepalette to the range [0, 3]. 2015-12-26 15:42:13 +00:00
mdump.cpp Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
mdump.h
menus.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
menus.h Menus: Adjust the way bottom edges are clipped in rotatesprite to better handle tall text, or text with long Q tails. 2016-04-06 03:07:47 +00:00
midi.c Fix MIDI playback on Windows, broken in r5817. 2016-09-09 03:12:15 +00:00
midi.h Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
mpu401.c "return" is not a function. 2016-06-21 00:34:41 +00:00
mpu401.h Revert r5601 in its entirety. This fixes MIDI playback on Windows. 2016-03-07 11:22:07 +00:00
music.c Windows MIDI cleanup. Removal of some remaining unused functionality lingering from the DOS days and some formatting changes that happened along the way. If anything breaks with music on Windows, this is probably the commit to look at. 2016-08-27 01:39:50 +00:00
names.h
namesdyn.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
namesdyn.h Prune the dynamic tile name system in the same manner as sounds were pruned in the previous commit and r4748. 2015-12-20 05:19:11 +00:00
net.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
net.h
osdcmds.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
osdcmds.h
osdfuncs.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
osdfuncs.h
player.c Fix autoaim. Oops. 2016-09-06 04:25:36 +00:00
player.h Fix a couple of gcc 6.x warnings. 2016-08-27 01:42:12 +00:00
premap.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
premap.h Continued cleanup. DONT_BUILD. 2016-08-27 01:40:56 +00:00
quotes.h
rev.c
rts.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
rts.h
savegame.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
savegame.h Android work. DONT_BUILD. 2016-03-14 00:06:54 +00:00
sbar.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
sbar.h Build fix 2016-06-21 04:29:06 +00:00
screens.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
screens.h Add support for changing the refresh rate in SDL builds. Should also fix non-SDL builds. 2016-02-13 21:06:12 +00:00
screentext.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
screentext.h Break all of the text printing stuff out of game.c and into a separate screentext.c/h 2016-02-07 02:38:23 +00:00
sdlmusic.c Android build fix. DONT_BUILD. 2016-08-27 01:40:18 +00:00
sector.c More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
sector.h More readability cleanup. DONT_BUILD. 2016-08-27 01:42:01 +00:00
soundefs.h
sounds.c Fix builds on broken compilers that don't properly support using "z" in the length field of a printf format placeholder. 2016-08-29 19:11:47 +00:00
sounds.h Pause and resume sounds instead of just stopping them when opening menus or pausing the game. 2016-02-02 06:39:22 +00:00
sounds_common.h
sounds_mapster32.c Massive readability cleanup of game code part 1. DONT_BUILD. 2016-08-27 01:40:35 +00:00
sounds_mapster32.h Fix quite a few issues with casting away const and volatile qualifiers, found with -Wcast-qual. If we're going to use const everywhere, we should really mean it! 2016-01-11 05:05:38 +00:00
soundsdyn.c Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
soundsdyn.h Play DUKE_GETWEAPON6 in cheat menu 2016-03-14 00:07:48 +00:00
standard.h
startgtk.game.c Remove trailing whitespace from anything we don't need to rebase from an upstream. 2016-06-05 04:46:28 +00:00
startosx.game.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.game.c "return" is not a function. 2016-06-21 00:34:41 +00:00
startwin.game.h
winbits.c "return" is not a function. 2016-06-21 00:34:41 +00:00