raze-gles/source/common
Christoph Oelckers 638f19172a - voxel rendering.
The stock voxels of Blood and SW seem to work so far, but not all edge cases have been tested.
2021-04-02 18:20:07 +02:00
..
2d - replaced the engine automap drawer with one leveraging the newly added sector geometry data. 2021-03-20 16:20:48 +01:00
audio - disable the player specific volume modifiers if replay gain is enabled. 2021-03-14 09:05:28 +01:00
console - block Escape to toggle the console while AppActive is false. 2021-02-27 13:47:30 +01:00
engine - re-added the fix for the inverted card reader in Twin Dragon's Map 10. 2021-03-06 12:20:03 +01:00
filesystem - fixed badly inherited exception subclass. 2020-12-30 09:55:57 +01:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu - backend update from GZDoom. 2021-01-29 13:20:00 +01:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
platform - backend update from GZDoom. 2021-03-13 01:21:38 +01:00
rendering - SW's line to sprite portals are working now. 2021-03-24 10:33:50 +01:00
scripting - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
statusbar - Blood: properly clip the gauge for throwing dynamite force instead of stretching it. 2021-03-02 03:31:10 +01:00
textures - backend update from GZDoom. 2021-02-26 19:06:10 +01:00
thirdparty - updated the earcut.hpp triangulator. 2021-03-21 11:54:39 +01:00
utility - voxel rendering. 2021-04-02 18:20:07 +02:00