..
actors.cpp
actors.cpp: Address -Wsometimes-uninitialized warnings
2020-01-03 11:48:42 +01:00
actors.h
Add possibility to move voxels/models via maphacks
2020-01-11 22:23:53 +01:00
anim.cpp
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
anim.h
Fix uninitialized variables causing black screen sometimes when playing videos
2020-01-03 09:45:15 +01:00
cheats.cpp
- cleaned up the input code a bit.
2020-01-01 11:35:47 +01:00
cheats.h
Improve interaction between cheat entry and player input
2019-12-08 08:05:14 +01:00
cmdline.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
cmdline.h
- startup cleanup.
2019-11-01 00:32:56 +01:00
common.cpp
- moved kopenfilereader into the FileSystem class.
2019-12-07 10:14:51 +01:00
common_game.h
- fixed compilation.
2019-12-29 22:47:40 +01:00
config.cpp
- more cleanup.
2019-12-29 17:04:38 +01:00
config.h
- got it to the point where it can render to the GL surface from the native backend.
2019-12-23 19:37:40 +01:00
d_menu.cpp
- disabled the message entering code.
2019-12-24 13:21:36 +01:00
demo.cpp
- infrastructure for savegame pics.
2020-01-12 23:16:21 +01:00
demo.h
- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
2019-12-07 10:49:23 +01:00
duke3d.h
- infrastructure for savegame pics.
2020-01-12 23:16:21 +01:00
events_defs.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
game.cpp
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
game.h
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
gamedef.cpp
- more macOS compilation fixes
2020-01-07 01:11:19 +01:00
gamedef.h
Blood: prefix the new maphack tokens with md
2020-01-11 22:24:13 +01:00
gameexec.cpp
- added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible.
2020-01-12 20:28:07 +01:00
gameexec.h
Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org
2019-12-08 07:56:50 +01:00
gamestructures.cpp
Blood: prefix the new maphack tokens with md
2020-01-11 22:24:13 +01:00
gamevars.cpp
- fixed compilation.
2019-12-29 22:47:40 +01:00
gamevars.h
Fix -Wfallthrough error in gamevars.h
2019-12-26 08:26:09 +01:00
global.cpp
- more menus implemented
2019-12-04 01:38:51 +01:00
global.h
- infrastructure for savegame pics.
2020-01-12 23:16:21 +01:00
inv.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
keys.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
m32def.h
Amend r7805
2019-09-20 15:17:40 +02:00
macros.h
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
mdump.cpp
- transitioned project to CMake and deleted most of the old build system.
2019-09-22 23:15:46 +02:00
mdump.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
menus.h
- added an engine credits menu page.
2020-01-15 20:39:41 +01:00
namesdyn.cpp
- Menu WIP
2019-11-28 01:02:45 +01:00
namesdyn.h
- Menu WIP
2019-11-28 01:02:45 +01:00
network.cpp
- dynamically allocate the large networking buffers.
2020-01-15 18:36:53 +01:00
network.h
- moved the net init code out of the game frontends to avoid having to call atexit for their deinit function.
2019-11-01 07:26:49 +01:00
osdcmds.cpp
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
osdcmds.h
- a few more CVARs
2019-10-23 01:30:43 +02:00
player.cpp
- hooked up the input system and did a major cleanup.
2019-12-24 12:59:26 +01:00
player.h
- fixed compilation.
2019-10-23 18:36:48 +02:00
premap.cpp
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
premap.h
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
quotes.h
- some string rework
2019-12-09 01:00:46 +01:00
savegame.cpp
- removed some leftover pieces of the original savepic code in RR.
2020-01-15 20:52:36 +01:00
savegame.h
- infrastructure for savegame pics.
2020-01-12 23:16:21 +01:00
sbar.cpp
- exported all game relevant texts from Duke Nukem and Redneck Rampage.
2019-12-07 14:53:13 +01:00
sbar.h
- ported most of the remaining HUD CVars
2019-10-24 01:30:33 +02:00
screens.cpp
- removed the complete crosshair color hackery.
2020-01-18 16:14:31 +01:00
screens.h
- use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables.
2019-12-10 23:04:06 +01:00
screentext.cpp
- added a generic message display, using ZDoom's code.
2019-12-04 23:07:02 +01:00
screentext.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
sector.cpp
- added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible.
2020-01-12 20:28:07 +01:00
sector.h
- started transitioning to a global mapinfo list.
2019-12-10 00:01:45 +01:00
soundefs.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
sounds.cpp
- added missing validation to S_GetUserFlags functions.
2020-01-12 09:32:30 +01:00
sounds.h
- update of the sound engine for unlimited channels per source.
2019-12-17 00:29:38 +01:00
sounds_common.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
soundsdyn.cpp
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00
soundsdyn.h
- put EDuke frontend source into a namespace.
2019-09-21 22:53:00 +02:00