raze-gles/source/duke3d/src
Christoph Oelckers 2bc1708870 - removed the complete crosshair color hackery.
The code needs to be refactored anyway to allow better crosshair control but this also seemed to affect global render state, considering how poorly it was all implemented.
2020-01-18 16:14:31 +01:00
..
actors.cpp actors.cpp: Address -Wsometimes-uninitialized warnings 2020-01-03 11:48:42 +01:00
actors.h Add possibility to move voxels/models via maphacks 2020-01-11 22:23:53 +01:00
anim.cpp - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
anim.h Fix uninitialized variables causing black screen sometimes when playing videos 2020-01-03 09:45:15 +01:00
cheats.cpp - cleaned up the input code a bit. 2020-01-01 11:35:47 +01:00
cheats.h Improve interaction between cheat entry and player input 2019-12-08 08:05:14 +01:00
cmdline.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
cmdline.h - startup cleanup. 2019-11-01 00:32:56 +01:00
common.cpp - moved kopenfilereader into the FileSystem class. 2019-12-07 10:14:51 +01:00
common_game.h - fixed compilation. 2019-12-29 22:47:40 +01:00
config.cpp - more cleanup. 2019-12-29 17:04:38 +01:00
config.h - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
d_menu.cpp - disabled the message entering code. 2019-12-24 13:21:36 +01:00
demo.cpp - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
demo.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
duke3d.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
events_defs.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
game.cpp - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
game.h - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
gamedef.cpp - more macOS compilation fixes 2020-01-07 01:11:19 +01:00
gamedef.h Blood: prefix the new maphack tokens with md 2020-01-11 22:24:13 +01:00
gameexec.cpp - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
gameexec.h Shitcan the few uses of the bool type in the VM after reading some things and dicking around on godbolt.org 2019-12-08 07:56:50 +01:00
gamestructures.cpp Blood: prefix the new maphack tokens with md 2020-01-11 22:24:13 +01:00
gamevars.cpp - fixed compilation. 2019-12-29 22:47:40 +01:00
gamevars.h Fix -Wfallthrough error in gamevars.h 2019-12-26 08:26:09 +01:00
global.cpp - more menus implemented 2019-12-04 01:38:51 +01:00
global.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
inv.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
keys.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
m32def.h Amend r7805 2019-09-20 15:17:40 +02:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
mdump.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
mdump.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
menus.h - added an engine credits menu page. 2020-01-15 20:39:41 +01:00
namesdyn.cpp - Menu WIP 2019-11-28 01:02:45 +01:00
namesdyn.h - Menu WIP 2019-11-28 01:02:45 +01:00
network.cpp - dynamically allocate the large networking buffers. 2020-01-15 18:36:53 +01:00
network.h - moved the net init code out of the game frontends to avoid having to call atexit for their deinit function. 2019-11-01 07:26:49 +01:00
osdcmds.cpp - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
osdcmds.h - a few more CVARs 2019-10-23 01:30:43 +02:00
player.cpp - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
player.h - fixed compilation. 2019-10-23 18:36:48 +02:00
premap.cpp - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
premap.h - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
quotes.h - some string rework 2019-12-09 01:00:46 +01:00
savegame.cpp - removed some leftover pieces of the original savepic code in RR. 2020-01-15 20:52:36 +01:00
savegame.h - infrastructure for savegame pics. 2020-01-12 23:16:21 +01:00
sbar.cpp - exported all game relevant texts from Duke Nukem and Redneck Rampage. 2019-12-07 14:53:13 +01:00
sbar.h - ported most of the remaining HUD CVars 2019-10-24 01:30:33 +02:00
screens.cpp - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
screens.h - use the currentLevel record for the status screens. What was there could be broken by scripts thanks to the non-existent access control to critical variables. 2019-12-10 23:04:06 +01:00
screentext.cpp - added a generic message display, using ZDoom's code. 2019-12-04 23:07:02 +01:00
screentext.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
sector.cpp - added the main vertex buffer and some code to maintain it on systems where persistent mapping is not possible. 2020-01-12 20:28:07 +01:00
sector.h - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
soundefs.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
sounds.cpp - added missing validation to S_GetUserFlags functions. 2020-01-12 09:32:30 +01:00
sounds.h - update of the sound engine for unlimited channels per source. 2019-12-17 00:29:38 +01:00
sounds_common.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
soundsdyn.cpp - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00
soundsdyn.h - put EDuke frontend source into a namespace. 2019-09-21 22:53:00 +02:00