raze-gles/source/duke3d/src/savegame.h
Christoph Oelckers dc5b8d27f8 - infrastructure for savegame pics.
Savepic generation implemented for Duke 3D, but results in a black image.
2020-01-12 23:16:21 +01:00

97 lines
2.3 KiB
C

//-------------------------------------------------------------------------
/*
Copyright (C) 2010 EDuke32 developers and contributors
This file is part of EDuke32.
EDuke32 is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License version 2
as published by the Free Software Foundation.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
See the GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
//-------------------------------------------------------------------------
#ifndef savegame_h_
#define savegame_h_
#include "game.h"
BEGIN_DUKE_NS
#ifdef LUNATIC
# define SV_MAJOR_VER 2
#else
# define SV_MAJOR_VER 1
#endif
#define SV_MINOR_VER 7
#pragma pack(push,1)
typedef struct
{
char headerstr[11];
uint8_t majorver, minorver, ptrsize;
uint16_t bytever;
// 16 bytes
uint32_t userbytever;
uint32_t scriptcrc;
uint8_t recdiffsp;
// 4 bytes
int32_t reccnt, snapsiz;
// 8 bytes
uint8_t numplayers, volnum, levnum, skill;
// 286 bytes
uint8_t getPtrSize() const { return ptrsize; }
} savehead_t;
#pragma pack(pop)
extern int32_t g_fakeSaveID;
extern bool g_saveRequested;
int32_t sv_updatestate(int32_t frominit);
int32_t sv_readdiff(FileReader& fil);
uint32_t sv_writediff(FileWriter *fil);
int32_t sv_loadheader(FileReader &fil, int32_t spot, savehead_t *h);
int32_t sv_loadsnapshot(FileReader &fil, int32_t spot, savehead_t *h);
int32_t sv_saveandmakesnapshot(FileWriter &fil, int8_t spot);
void sv_freemem();
int32_t G_LoadSaveHeaderNew(char const *fn, savehead_t *saveh);
void ReadSaveGameHeaders(void);
#ifdef YAX_ENABLE
extern void sv_postyaxload(void);
#endif
enum
{
P2I_BACK_BIT = 1,
P2I_ONLYNON0_BIT = 2,
P2I_FWD = 0,
P2I_BACK = 1,
P2I_FWD_NON0 = 0+2,
P2I_BACK_NON0 = 1+2,
};
void G_Util_PtrToIdx(void *ptr, int32_t count, const void *base, int32_t mode);
void G_Util_PtrToIdx2(void *ptr, int32_t count, size_t stride, const void *base, int32_t mode);
END_DUKE_NS
#endif