raze-gles/source/blood/src
2020-05-22 17:38:35 +02:00
..
actor.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
actor.h First round of Blood Savegame fix. 2020-02-11 23:15:25 +01:00
ai.cpp - Player control: more strict rules for copying properties of xsprite 2020-05-22 17:33:05 +02:00
ai.h - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
aibat.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aibat.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aibeast.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aibeast.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiboneel.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aiboneel.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiburn.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
aiburn.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
aicaleb.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aicaleb.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicerber.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aicerber.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aicult.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aicult.h - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
aigarg.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
aigarg.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aighost.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
aighost.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aigilbst.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aigilbst.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihand.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aihand.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aihound.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
aihound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiinnoc.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aiinnoc.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aipod.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aipod.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
airat.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
airat.h - added an indexer for Blood's AI states. 2020-02-12 00:22:11 +01:00
aispid.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aispid.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aitchern.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aitchern.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aiunicult.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
aiunicult.h - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
aizomba.cpp - Blood: Fix for buried zombies losing their targeting ability when being struck down while rising from the grave. 2020-02-15 21:47:02 +01:00
aizomba.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
aizombf.cpp Blood: workaround dudeInfo OOB issue 2020-02-06 18:47:26 +01:00
aizombf.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
asound.cpp - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
asound.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
barf.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
barf.h RFS parser wip 2019-09-23 01:30:05 +02:00
blood.cpp fixes #343 2020-05-22 17:35:01 +02:00
blood.h - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
callback.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
callback.h - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
choke.cpp - continued work on Blood save state 2020-02-12 00:43:13 +01:00
choke.h - continued work on Blood save state 2020-02-12 00:43:13 +01:00
common.cpp - gutted cache1d. The old file system is gone, excepr for klistpath, which still gets used in a few places. 2019-11-01 22:17:15 +01:00
common_game.h - cleanup of the screentext consolidation 2020-03-05 01:17:31 +01:00
config.cpp - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
config.h - made Blood's FullMap flag global and removed the hacks to show the full automap. 2020-03-07 19:30:18 +01:00
controls.cpp All Games: Make more precise use of 'scaleAdjustmentToInterval()'. 2020-04-14 00:00:21 +02:00
controls.h Blood: Tie player input to the frame rate instead of the game tickrate 2020-03-31 08:56:36 +02:00
credits.cpp - draw the movie franes outside of the tile system to reduce the palette maintenance. 2020-04-13 23:58:45 +02:00
credits.h - fixed compilation. 2019-10-21 19:36:54 +02:00
d_menu.cpp - changed some menu related names to match GZDoom. 2020-04-12 08:30:40 +02:00
db.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
db.h - Player control: more strict rules for copying properties of xsprite 2020-05-22 17:33:05 +02:00
demo.cpp - moved file lookup functions to utilities and matched to GZDoom's version. 2020-04-12 08:30:41 +02:00
demo.h - refactored most of the remaining calls to kopen4load 2019-10-21 17:16:08 +02:00
dude.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
dude.h - More compact code for event redirection 2020-05-22 17:34:33 +02:00
endgame.cpp - fixed handling of statistics data. 2020-01-25 16:47:48 +01:00
endgame.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
eventq.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
eventq.h - Event redirection support for modern types 2020-03-02 23:53:33 +01:00
fire.cpp - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
fire.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
fx.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
fx.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
gamemenu.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
gamemenu.h - fixed stuff and cleaned out most of the old menu code. 2019-12-05 19:00:40 +01:00
gameutil.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
gameutil.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
getopt.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
getopt.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
gib.cpp - consolidation of engine save code. 2020-01-21 21:51:05 +01:00
gib.h - merge fixes. 2020-01-02 19:20:11 +01:00
globals.cpp - use Printf as the only command to print to the console. 2020-04-12 08:30:38 +02:00
globals.h - more unused data removed 2020-02-12 01:00:47 +01:00
inifile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
inifile.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.cpp - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
iob.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
levels.cpp - cleaned out some software rendering-only palette code from Blood. 2020-04-12 08:30:43 +02:00
levels.h - fixed some reporting stuff for Blood. 2020-04-01 22:35:56 +02:00
loadsave.cpp - palette code cleanup 2020-04-13 23:58:44 +02:00
loadsave.h - more unused data removed 2020-02-12 01:00:47 +01:00
macros.h - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
map2d.cpp Blood: Workaround for map view showing 1px of non-border at the bottom. 2020-04-09 08:14:10 +02:00
map2d.h Blood: Tie player input to the frame rate instead of the game tickrate 2020-03-31 08:56:36 +02:00
menu.cpp - added refactored sound code to RR frontend. 2019-12-16 16:18:47 +01:00
messages.cpp - console code matching with GZDoom 2020-04-12 08:30:41 +02:00
messages.h - Added names for statnums 2019-10-08 22:27:45 +02:00
mirrors.cpp Blood : Fix mirror issue 2020-05-22 17:25:54 +02:00
mirrors.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
misc.cpp - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
misc.h - removed the unused File* functions which were the last remaining places to use stdio FILE for reading. 2019-11-13 18:34:05 +01:00
network.cpp Blood: poll player input at least once to prevent skips 2020-05-22 17:35:39 +02:00
network.h Blood: Tie player input to the frame rate instead of the game tickrate 2020-03-31 08:56:36 +02:00
nnexts.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
nnexts.h - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
osdcmd.cpp - backend code matching with GZDoom 2020-04-12 08:30:40 +02:00
osdcmds.h - some reshuffling on OSD code. 2019-11-02 14:25:35 +01:00
player.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
player.h Blood: Clear keys on new level, fixes #308 2020-02-11 18:17:22 +01:00
pqueue.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
qav.cpp - merge fixes. 2020-01-02 19:20:11 +01:00
qav.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00
qheap.cpp - include namespace file in all sources as the very first include. 2019-09-21 20:59:54 +02:00
qheap.h Use C++ heap for resource manager 2019-09-21 11:41:25 +02:00
replace.cpp - got rid of some editor-only code and the entire buildvfs header 2019-11-08 02:02:54 +01:00
replace.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
resource.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
resource.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
screen.cpp - renamed global palookup variable. 2020-04-13 23:58:46 +02:00
screen.h - palette code cleanup 2020-04-13 23:58:44 +02:00
sectorfx.cpp Refactor: xsector, xwall and xsprite structs 2019-10-26 10:35:13 +02:00
sectorfx.h - put all Blood game code into a namespace. 2019-09-22 08:39:22 +02:00
seq.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
seq.h - Custom Dude updates and refactor 2019-11-24 22:38:21 +01:00
sfx.cpp - refactored sound user data to be easier to serialize. 2020-02-23 18:30:48 +01:00
sfx.h - fixed sound volume issues in Blood. 2020-01-22 16:34:58 +01:00
sound.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
sound.h - removed a few unused bits of code. 2019-12-19 20:04:17 +01:00
text.cpp - consolidation of screentext code 2020-03-05 00:58:38 +01:00
text.h - consolidation of screentext code 2020-03-05 00:58:38 +01:00
tile.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
tile.h - first batch of adjustments to the new tile management. 2019-10-15 00:54:14 +02:00
trig.cpp - file system update and adjustment. 2020-04-12 08:30:40 +02:00
trig.h - file system update and adjustment. 2020-04-12 08:30:40 +02:00
triggers.cpp - Don't change statnum of thing converted to debris back to thing on impact trigger when firing with vector weapon. 2020-05-22 17:36:37 +02:00
triggers.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
view.cpp Blood: do not use tile offsets for voxels 2020-05-22 17:38:35 +02:00
view.h - removed the complete crosshair color hackery. 2020-01-18 16:14:31 +01:00
warp.cpp Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
warp.h Refactor of NOONE_EXTESNIONS: 2020-02-07 22:23:33 +01:00
weapon.cpp - Added tracking type of conditions. Generally conditions is still WIP. 2020-05-22 17:28:35 +02:00
weapon.h Precache more tiles on level start 2020-01-02 19:20:11 +01:00