raze-gles/polymer/eduke32/source
helixhorned 6ebe2d4745 Lunatic: custom integer types treated as bitfields.
Used for engine struct's (c)stat and actor[].flags members.

git-svn-id: https://svn.eduke32.com/eduke32@3643 1a8010ca-5511-0410-912e-c29ae57300e0
2013-04-05 17:53:10 +00:00
..
enet Wii: Fix most warnings. Three remain: two are labeled with FIXMEs; the third consists of signed/unsigned comparisons involving LSWAPIB() in kplib.c. 2013-02-18 08:50:08 +00:00
eobj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
eobj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
jaudiolib Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
jmact Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
lunatic Lunatic: custom integer types treated as bitfields. 2013-04-05 17:53:10 +00:00
misc Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
obj Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
obj_win Directory cleanup. Move the "Apple", "Windows", and "Wii" directories to a new "platform" dir, move the contents of "psd" to "rsrc/source", move eobj* and obj* directories so that they're under the "source" dir. 2013-03-04 04:14:19 +00:00
util Tools updates: 2012-11-15 06:42:37 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
GameListSource.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GameListSource.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.h Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
GrpFile.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
_functio.h Lunatic translator: update default defines. 2012-11-25 13:18:41 +00:00
_midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
_rts.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
actors.c Fix handling of SE31 pointing upward. A bug was introduced in r2607. 2013-04-01 18:35:44 +00:00
actors.h Refactor C code related to gettimedate and sect*interpolation CON commands. 2013-02-16 18:53:00 +00:00
actors_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
actors_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
anim.c Add rudimentary sanity checks when playing ANM files. 2013-03-31 18:57:59 +00:00
anim.h Possibility of specifying sounds for a VPX anim-replacement via DEF. 2012-01-10 23:43:54 +00:00
animvpx.c Fix LTO=1 RELEASE=1 Lunatic build. 2012-12-29 15:21:16 +00:00
animvpx.h Make ivfrate build standalone, Makefile tweaks. 2012-11-08 21:54:17 +00:00
astub.c Mapster32: don't wrongly report PANIC corruption with MAXSPRITES sprites present. 2013-03-24 18:53:56 +00:00
common.c Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later. 2013-04-05 07:48:20 +00:00
common_game.h Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later. 2013-04-05 07:48:20 +00:00
config.c Fix savegamevar/readgamevar breakage from r3579 2013-04-03 17:26:49 +00:00
config.h Fix warning from r3128 2012-11-08 22:09:00 +00:00
demo.c Lunatic: cmdline switch to run test script, compile out more code, 2 more GVs. 2013-01-20 21:17:06 +00:00
demo.h In -d command line arg, allow specifying demo number in addition to file name. 2012-10-01 17:52:40 +00:00
duke3d.h Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member. 2013-02-11 17:16:50 +00:00
function.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
game.c Prevent loading anything except the GRP from the Steam or GOG Duke3D install directories. Loading DUKE.RTS from those paths will be resolved later. 2013-04-05 07:48:20 +00:00
game.h Add new LOGO_FLAGS bit 2048, preventing cutscene at E4 beginning if set. 2013-03-15 16:56:29 +00:00
game_inline.c Simplify HUD scale and viewport size logic and clean up related code. 2013-01-17 21:59:11 +00:00
game_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
gamedef.c Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
gamedef.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
gamedefs.h Remove some duplicate or unused control layer defines. 2013-02-25 15:31:22 +00:00
gameexec.c LunaCON: ifsquished. 2013-04-05 17:52:59 +00:00
gameexec.h gameexec.c: factor out 2x used code into VM_KillIt. 2013-02-21 18:54:07 +00:00
gamestructures.c CON parser: don't accept read-only gamevars for 1st arg of *sprite{sect,stat}. 2013-01-24 20:02:52 +00:00
gamevars.c CON: Fix accessing gamearrays on 64-bit archs. 2013-03-03 16:06:18 +00:00
gamevars.h Lunatic translator: handle LOGO_FLAGS. 2013-03-13 10:48:14 +00:00
global.c Replace initialize_globals() with global initialization. 2012-12-29 10:58:38 +00:00
global.h Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member. 2013-02-11 17:16:50 +00:00
grpscan.c Correct the capitalization of NAPALM. 2013-03-28 09:05:18 +00:00
grpscan.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
input.c Relax CAPITALIZATION restrictions. 2013-03-25 04:31:09 +00:00
input.h Massive menu input control revamp/cleanup/factor. (added: input.[ch]) 2012-06-03 16:11:22 +00:00
keys.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
m32def.c Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32def.h Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32exec.c Add "rotatespritea" to CON and M32script. 2013-03-25 04:33:03 +00:00
m32structures.c m32script: remove unused tsprite access via spriteext[].tspr. 2013-02-01 13:05:10 +00:00
m32vars.c Mapster32: add "movement by one" debugging functionality via a.m32. 2013-02-19 20:35:14 +00:00
macros.h Guard macros.h by #ifndef/#define, remove two decls of nonexistent functions. 2012-11-25 13:18:36 +00:00
mapster32.h Split r3159..r3161, part 14: The rest. 2012-11-15 14:28:47 +00:00
mdump.cpp Superficial text changes: 2012-03-26 05:05:57 +00:00
mdump.h 1. Removed unneeded the svn:executable proprties. These files aren't actually executable. 2008-07-12 14:09:52 +00:00
menus.c Support NVIDIA's adaptive vsync, you can enable it by setting r_swapinterval -1 in the console or by using the new third setting for the vsync menu option. 2013-04-05 16:41:12 +00:00
menus.h Minor menu cleanups, only half-finished (if that). 2012-10-14 22:16:07 +00:00
midi.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
midi.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
mpu401.c Win64 support! (Meaning it works, not that we recommend it for everyday use.) 2012-12-13 02:37:20 +00:00
mpu401.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
music.c This should fix the "assignment discards 'const' qualifier" warning in music.c. 2012-07-09 19:00:23 +00:00
names.h add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h 2011-08-20 23:27:46 +00:00
namesdyn.c Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
namesdyn.h Lunatic translator: dynamic tile remapping. 2013-03-17 18:11:38 +00:00
net.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
net.h Fix NETCODE=0 build. 2013-01-06 18:56:38 +00:00
old.diff Tweakery in various places. 2011-03-17 23:37:38 +00:00
osdcmds.c Factor out setting baslayer timer from game into G_InitTimer(). 2013-02-16 18:52:56 +00:00
osdcmds.h Fix bound keys' commands being truncated in settings.cfg, control* cleanup. 2012-11-18 15:44:18 +00:00
osdfuncs.c Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
osdfuncs.h Cleanup of console/on-screen-display (OSD) functionality. 2012-12-25 16:13:50 +00:00
player.c In 'tip' display code, extrapolate four more values of the y coord table. 2013-03-31 18:58:09 +00:00
player.h Lunatic: fixups and debugging helpers. 2013-02-28 17:30:04 +00:00
premap.c MSVC build fixes. The change to Makefile.deps is slightly questionable but it's not really an issue. 2013-03-27 01:38:21 +00:00
premap.h Reimplement pixel doubling by drawing scene at 1/(2*2) resolution and expanding. 2013-01-20 21:17:31 +00:00
quotes.h Addition of 3 events: 2012-05-14 18:12:27 +00:00
rev.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
rts.c Split r3159..r3161, part 10: add explicit casts to *alloc return values. 2012-11-15 14:28:29 +00:00
rts.h Possibly fix another weird crash 2010-08-07 23:14:23 +00:00
savegame.c Fix savegamevar/readgamevar breakage from r3579 2013-04-03 17:26:49 +00:00
savegame.h Rewrite old-version-savegame signaling in a cleaner fashion. 2012-11-13 10:50:06 +00:00
sdlmusic.c For novelty, add support for RENDERTYPE=SDL under Windows. 2012-11-24 09:13:29 +00:00
sector.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sector.h Make g_earthquakeTime into a uint16_t, remove DukePlayer_t's name[] member. 2013-02-11 17:16:50 +00:00
sector_inline.c Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
sector_inline.h Work-in-progress adjustment to the C code to compile under C++. It builds for me without errors using Win32 MinGW-GCC, but it still generates warning soup. No guarantees about MSVC or anything using SDL. Enable C++ by building with CPLUSPLUS=1. C remains the default and should compile with no change in setup. 2012-11-05 02:49:08 +00:00
soundefs.h update soundefs.h to match the final v1.5 DEFS.CON 2011-08-20 23:27:58 +00:00
sounds.c Fix activated MUSICANDSFX wrongly being looped, introduced in r3631. 2013-03-31 22:29:30 +00:00
sounds.h Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sounds_mapster32.c Fix playing ambient sounds at max volume for split sec on entering their range. 2013-03-31 18:58:17 +00:00
sounds_mapster32.h Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping. 2012-03-10 21:22:44 +00:00
standard.h Fix JonoF's email address. 2012-03-12 04:47:04 +00:00
startgtk.game.c Split r3159..r3161, part 3: MSVC, nedmalloc, *layer, startup windows. 2012-11-15 14:27:57 +00:00
startosx.game.m Clean up some file and directory structure. 2012-12-29 10:54:35 +00:00
startwin.game.c Fix loading of a user's previous "SelectedGRP" file. 2013-03-28 09:04:54 +00:00
startwin.game.h Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes 2010-05-25 10:56:00 +00:00
winbits.c Windows: Fix potential crash in version checker. 2012-11-29 12:49:41 +00:00