mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-06 21:12:20 +00:00
985e441d80
Now everything is in place to transition the rest of the savegame code as well.
530 lines
14 KiB
C++
530 lines
14 KiB
C++
/*
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**
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** statistics.cpp
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** Save game statistics to a file
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**
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**---------------------------------------------------------------------------
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** Copyright 2010 Christoph Oelckers
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** All rights reserved.
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**
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** Redistribution and use in source and binary forms, with or without
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** modification, are permitted provided that the following conditions
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** are met:
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**
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** 1. Redistributions of source code must retain the above copyright
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** notice, this list of conditions and the following disclaimer.
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** 2. Redistributions in binary form must reproduce the above copyright
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** notice, this list of conditions and the following disclaimer in the
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** documentation and/or other materials provided with the distribution.
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** 3. The name of the author may not be used to endorse or promote products
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** derived from this software without specific prior written permission.
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**
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** THIS SOFTWARE IS PROVIDED BY THE AUTHOR ``AS IS'' AND ANY EXPRESS OR
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** IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
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** OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED.
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** IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY DIRECT, INDIRECT,
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** INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT
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** NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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** DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
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** THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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** (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
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** THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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**---------------------------------------------------------------------------
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**
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*/
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#include <stdio.h>
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#include <time.h>
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#include "strnatcmp.h"
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#include "c_dispatch.h"
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#include "m_png.h"
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#include "filesystem.h"
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#include "cmdlib.h"
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#include "stats.h"
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#include "c_cvars.h"
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#include "sc_man.h"
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#include "baselayer.h"
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#include "serializer.h"
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#include "gstrings.h"
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#include "version.h"
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CVAR(Int, savestatistics, 0, CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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CVAR(String, statfile, GAMENAMELOWERCASE "stat.txt", CVAR_ARCHIVE|CVAR_GLOBALCONFIG)
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//==========================================================================
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//
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// Global statistics data
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//
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//==========================================================================
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// This struct is used to track statistics data in game
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struct OneLevel
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{
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int totalkills = 0, killcount = 0;
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int totalsecrets = 0, secretcount = 0;
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int leveltime = 0;
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FString Levelname;
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};
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// Current game's statistics
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static TArray<OneLevel> LevelData;
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static FString StartEpisode;
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static int StartSkill;
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static FString LevelName;
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// The statistics for one level
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struct FLevelStatistics
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{
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char info[60];
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short skill;
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short playerclass;
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char name[24];
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int timeneeded;
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};
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// Statistics for one episode playthrough
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struct FSessionStatistics : public FLevelStatistics
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{
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TArray<FLevelStatistics> levelstats;
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};
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// Collected statistics for one episode
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struct FStatistics
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{
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TArray<FSessionStatistics> stats;
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FString epi_name;
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FString epi_header;
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};
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// All statistics ever collected
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static TArray<FStatistics> EpisodeStatistics;
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//==========================================================================
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//
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// Initializes statistics data from external file
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//
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//==========================================================================
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static void ParseStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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statlist.Clear();
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try
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{
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FScanner sc;
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sc.OpenFile(fn);
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while (sc.GetString())
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{
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FStatistics &ep_entry = statlist[statlist.Reserve(1)];
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ep_entry.epi_header = sc.String;
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sc.MustGetString();
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ep_entry.epi_name = sc.String;
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sc.MustGetStringName("{");
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while (!sc.CheckString("}"))
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{
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FSessionStatistics &session = ep_entry.stats[ep_entry.stats.Reserve(1)];
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sc.MustGetString();
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sc.MustGetString();
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strncpy(session.name, sc.String, 24);
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sc.MustGetString();
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strncpy(session.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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session.timeneeded= ((((h*60)+m)*60)+s);
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sc.MustGetNumber();
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session.skill=sc.Number;
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if (sc.CheckString("{"))
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{
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while (!sc.CheckString("}"))
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{
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FLevelStatistics &lstats = session.levelstats[session.levelstats.Reserve(1)];
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sc.MustGetString();
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strncpy(lstats.name, sc.String, 24);
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sc.MustGetString();
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strncpy(lstats.info, sc.String, 60);
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int h,m,s;
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sc.MustGetString();
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sscanf(sc.String, "%d:%d:%d", &h, &m, &s);
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lstats.timeneeded= ((((h*60)+m)*60)+s);
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lstats.skill = 0;
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}
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}
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}
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}
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}
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catch(std::runtime_error &)
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{
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}
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}
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// ====================================================================
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//
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// Reads the statistics file
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//
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// ====================================================================
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void InitStatistics()
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{
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ParseStatistics(statfile, EpisodeStatistics);
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}
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// ====================================================================
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//
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// Saves the statistics file
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// Sorting helpers.
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//
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// ====================================================================
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int compare_episode_names(const void *a, const void *b)
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{
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FStatistics *A = (FStatistics*)a;
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FStatistics *B = (FStatistics*)b;
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return strnatcasecmp(A->epi_header, B->epi_header);
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}
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int compare_level_names(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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return strnatcasecmp(A->name, B->name);
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}
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int compare_dates(const void *a, const void *b)
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{
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FLevelStatistics *A = (FLevelStatistics*)a;
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FLevelStatistics *B = (FLevelStatistics*)b;
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char *p;
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int aday = strtol(A->name, &p, 10);
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int amonth = strtol(p+1, &p, 10);
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int ayear = strtol(p+1, &p, 10);
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int av = aday + 100 * amonth + 2000*ayear;
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int bday = strtol(B->name, &p, 10);
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int bmonth = strtol(p+1, &p, 10);
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int byear = strtol(p+1, &p, 10);
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int bv = bday + 100 * bmonth + 2000*byear;
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return av-bv;
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}
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// ====================================================================
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//
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// Main save routine
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//
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// ====================================================================
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inline int hours(int v) { return v / (60*60); }
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inline int minutes(int v) { return (v % (60*60)) / (60); }
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inline int seconds(int v) { return (v % (60)); }
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static void SaveStatistics(const char *fn, TArray<FStatistics> &statlist)
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{
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unsigned int j;
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FileWriter *fw = FileWriter::Open(fn);
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if (fw == nullptr) return;
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qsort(&statlist[0], statlist.Size(), sizeof(statlist[0]), compare_episode_names);
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for(unsigned i=0;i<statlist.Size ();i++)
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{
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FStatistics &ep_stats = statlist[i];
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qsort(&ep_stats.stats[0], ep_stats.stats.Size(), sizeof(ep_stats.stats[0]), compare_dates);
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fw->Printf("%s \"%s\"\n{\n", ep_stats.epi_header.GetChars(), ep_stats.epi_name.GetChars());
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for(j=0;j<ep_stats.stats.Size();j++)
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{
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FSessionStatistics *sst = &ep_stats.stats[j];
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if (sst->info[0]>0)
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{
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fw->Printf("\t%2i. %10s \"%-33s\" %02d:%02d:%02d %i\n", j+1, sst->name, sst->info,
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hours(sst->timeneeded), minutes(sst->timeneeded), seconds(sst->timeneeded), sst->skill);
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TArray<FLevelStatistics> &ls = sst->levelstats;
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if (ls.Size() > 0)
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{
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fw->Printf("\t{\n");
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// Only makes sense if level names follow a strict format. This is noz the case here.
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//qsort(&ls[0], ls.Size(), sizeof(ls[0]), compare_level_names);
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for(unsigned k=0;k<ls.Size ();k++)
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{
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fw->Printf("\t\t%-8s \"%-33s\" %02d:%02d:%02d\n", ls[k].name, ls[k].info,
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hours(ls[k].timeneeded), minutes(ls[k].timeneeded), seconds(ls[k].timeneeded));
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}
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fw->Printf("\t}\n");
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}
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}
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}
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fw->Printf("}\n\n");
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}
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delete fw;
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}
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// ====================================================================
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//
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// Gets list for current episode
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//
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// ====================================================================
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static FStatistics *GetStatisticsList(TArray<FStatistics> &statlist, const char *section, const char *fullname)
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{
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for(unsigned int i=0;i<statlist.Size();i++)
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{
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if (!stricmp(section, statlist[i].epi_header))
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{
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return &statlist[i];
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}
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}
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FStatistics * stats = &statlist[statlist.Reserve(1)];
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stats->epi_header = section;
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stats->epi_name = fullname;
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return stats;
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}
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// ====================================================================
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//
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// Adds a statistics entry
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//
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// ====================================================================
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static FSessionStatistics *StatisticsEntry(FStatistics *stats, const char *text, int playtime)
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{
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FSessionStatistics s;
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time_t clock;
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struct tm *lt;
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time (&clock);
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lt = localtime (&clock);
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if (lt != NULL)
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snprintf(s.name, countof(s.name), "%02d.%02d.%04d",lt->tm_mday, lt->tm_mon+1, lt->tm_year+1900);
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else
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strcpy(s.name,"00.00.0000");
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s.skill=StartSkill;
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strcpy(s.info, text);
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s.timeneeded=playtime;
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stats->stats.Push(s);
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return &stats->stats[stats->stats.Size()-1];
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}
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// ====================================================================
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//
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// Adds a statistics entry
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//
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// ====================================================================
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static void LevelStatEntry(FSessionStatistics *es, const char *level, const char *text, int playtime)
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{
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FLevelStatistics s;
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time_t clock;
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struct tm *lt;
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time (&clock);
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lt = localtime (&clock);
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strcpy(s.name, level);
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strcpy(s.info, text);
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s.timeneeded=playtime;
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es->levelstats.Push(s);
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}
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//==========================================================================
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//
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// STAT_StartNewGame: called when a new game starts. Sets the current episode
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//
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//==========================================================================
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void STAT_StartNewGame(const char *episode, int skill)
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{
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StartEpisode = GStrings.localize(episode);
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StartSkill = skill;
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LevelData.Clear();
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LevelName = "";
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}
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void STAT_NewLevel(const char* mapname)
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{
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if (strncmp(mapname, "file://", 7) == 0)
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{
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STAT_StartNewGame("", 0); // reset and deactivate for user maps
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}
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else
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{
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LevelName = mapname[0] == '/' ? mapname + 1 : mapname;
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}
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}
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//==========================================================================
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//
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// Store the current level's statistics
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//
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//==========================================================================
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static void StoreLevelStats()
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{
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unsigned int i;
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for(i=0;i<LevelData.Size();i++)
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{
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if (!LevelData[i].Levelname.CompareNoCase(LevelName)) break;
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}
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if (i==LevelData.Size())
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{
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LevelData.Reserve(1);
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LevelData[i].Levelname = LevelName; // should never happen
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}
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auto stat = gi->getStats();
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LevelData[i].totalkills = stat.tkill;
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LevelData[i].killcount = stat.kill;
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LevelData[i].totalsecrets = stat.tsecret;
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LevelData[i].secretcount = stat.secret;
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LevelData[i].leveltime = stat.timesecnd;
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}
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//==========================================================================
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//
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// STAT_ChangeLevel: called when the level changes or the current statistics are
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// requested
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//
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//==========================================================================
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void STAT_Update(bool endofgame)
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{
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if (*StartEpisode == 0 || *LevelName == 0) return;
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const char* fn = "?";
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// record the current level's stats.
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StoreLevelStats();
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if (savestatistics == 1 && endofgame)
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{
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auto lump = fileSystem.FindFile(LevelName);
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if (lump >= 0)
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{
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int file = fileSystem.GetFileContainer(lump);
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fn = fileSystem.GetResourceFileName(file);
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}
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FString section = ExtractFileBase(fn) + "." + ExtractFileBase(LevelData[0].Levelname);
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section.ToUpper();
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FStatistics* sl = GetStatisticsList(EpisodeStatistics, section, StartEpisode);
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int statvals[] = { 0,0,0,0, 0 };
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FString infostring;
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int validlevels = LevelData.Size();
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for (unsigned i = 0; i < LevelData.Size(); i++)
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{
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statvals[0] += LevelData[i].killcount;
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statvals[1] += LevelData[i].totalkills;
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statvals[2] += LevelData[i].secretcount;
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statvals[3] += LevelData[i].totalsecrets;
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statvals[4] += LevelData[i].leveltime;
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}
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infostring.Format("%4d/%4d, %3d/%3d, %2d", statvals[0], statvals[1], statvals[2], statvals[3], validlevels);
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FSessionStatistics* es = StatisticsEntry(sl, infostring, statvals[4]);
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for (unsigned i = 0; i < LevelData.Size(); i++)
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{
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FString lsection = ExtractFileBase(LevelData[i].Levelname);
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lsection.ToUpper();
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infostring.Format("%4d/%4d, %3d/%3d", LevelData[i].killcount, LevelData[i].totalkills, LevelData[i].secretcount, LevelData[i].totalsecrets);
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LevelStatEntry(es, lsection, infostring, LevelData[i].leveltime);
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}
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SaveStatistics(statfile, EpisodeStatistics);
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LevelData.Clear();
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StartEpisode = LevelName = "";
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}
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}
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void STAT_Cancel()
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{
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LevelData.Clear();
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StartEpisode = LevelName = "";
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}
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//==========================================================================
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//
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// saves statistics info to savegames
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//
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//==========================================================================
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FSerializer& Serialize(FSerializer& arc, const char* key, OneLevel& l, OneLevel* def)
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{
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if (arc.BeginObject(key))
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{
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arc("totalkills", l.totalkills)
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("killcount", l.killcount)
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("totalsecrets", l.totalsecrets)
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("secretcount", l.secretcount)
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("leveltime", l.leveltime)
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("levelname", l.Levelname)
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.EndObject();
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}
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return arc;
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}
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void SerializeStatistics(FSerializer &arc)
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{
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if (arc.BeginObject("statistics"))
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{
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arc("levelname", LevelName)
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("episode", StartEpisode)
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("skill", StartSkill)
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("levels", LevelData)
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.EndObject();
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}
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}
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//==========================================================================
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//
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// show statistics
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//
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//==========================================================================
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FString GetStatString()
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{
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FString compose;
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for(unsigned i = 0; i < LevelData.Size(); i++)
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{
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OneLevel *l = &LevelData[i];
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compose.AppendFormat("Level %s - Kills: %d/%d - Secrets: %d/%d - Time: %d:%02d\n",
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l->Levelname.GetChars(), l->killcount, l->totalkills, l->secretcount, l->totalsecrets,
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l->leveltime/(60), (l->leveltime)%60);
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}
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return compose;
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}
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CCMD(printstats)
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{
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if (*StartEpisode == 0 || *LevelName == 0) return;
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StoreLevelStats(); // Refresh the current level's results.
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Printf("%s", GetStatString().GetChars());
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}
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ADD_STAT(statistics)
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{
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if (*StartEpisode == 0 || *LevelName == 0) return "";
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StoreLevelStats(); // Refresh the current level's results.
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return GetStatString();
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}
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