raze-gles/polymer/eduke32/source/lunatic
2013-01-02 22:33:22 +00:00
..
test Lunatic: event chaining. 2012-12-25 16:13:45 +00:00
bigytiles.lua Fix build.lua's loadarts(), add bigytiles.lua. 2012-12-23 14:00:00 +00:00
bitar.lua Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
bittest.lua Lunatic: rewrite bitar to use arrays of int32, more convenience ops. 2012-08-10 19:11:43 +00:00
build.lua Fix build.lua's loadarts(), add bigytiles.lua. 2012-12-23 14:00:00 +00:00
con_lang.lua Lunatic: more code... 2013-01-01 15:24:28 +00:00
control.lua Lunatic: more code... 2013-01-01 15:24:28 +00:00
defs.ilua Move DukePlayer_t's .palette down so that 2-byte-sized members are 2-byte-aligned. 2013-01-02 22:33:22 +00:00
defs_common.lua Lunatic: definesound, more control.lua fixes. 2013-01-01 15:24:22 +00:00
defs_m32.ilua Lunatic: drowning in code. 2012-12-09 13:24:39 +00:00
dynsymlist Lunatic: more code... 2013-01-01 15:24:28 +00:00
dynsymlist_m32 Lunatic translator: pack all translation units into one big blob. 2012-12-28 17:18:06 +00:00
findmaps.sh Lunatic: update structures, find maps case-insensitively in findmaps.sh. 2012-11-03 19:32:43 +00:00
foreachmap.lua build.lua: provide simplistic "readdefs()", use in foreachmap.lua. 2012-11-18 19:01:39 +00:00
geom.lua Lunatic: knee-deep in code. 2012-12-03 18:24:25 +00:00
listglobals.sh Lunatic: gasping for some air. 2012-12-09 13:24:28 +00:00
lunacon.lua Lunatic: more code... 2013-01-01 15:24:28 +00:00
lunatic_game.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_game.h Lunatic: print -> OSD_Printf, error reporting. 2012-12-25 16:13:41 +00:00
lunatic_m32.c Lunatic: fix stack discipline. 2013-01-01 15:24:11 +00:00
lunatic_m32.h Lunatic reorganization part 2: split into engine and editor/game parts. 2012-11-10 20:59:00 +00:00
map2text.lua build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapastats.lua Lunatic: add 'stat' module for running statistics. 2012-08-02 10:52:32 +00:00
mapdiff.sh build.lua map loader: add the option of canonicalizing sprite order. 2012-08-26 22:13:57 +00:00
mapstats.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
mapypan.lua Add ART loader for the LuaJIT BUILD struct loader module, 2 more examples. 2012-07-08 21:47:11 +00:00
profdemo.lua Add helper program profdemo.lua, running EDuke32's demo profiling N times. 2012-10-01 17:52:52 +00:00
randgen.lua Lunatic: better protection of array members inside structs. 2012-11-25 13:18:52 +00:00
randwalk.lua Lunatic: expose updatesector*, add random walker as timing test for them. 2012-10-07 15:26:29 +00:00
stat.lua Lunatic: various tweaks and API changes/additions. 2012-10-07 15:26:24 +00:00
strict.lua Lunatic t.: handle prefix-problematic commands for real, definelevelname, ... 2012-06-17 19:45:37 +00:00
test.elua Lunatic: beginning to glue things together. Introducing LUNATIC_ONLY. 2012-12-29 15:21:24 +00:00