raze-gles/source/build/src
Christoph Oelckers 67acad3984 - startup cleanup.
2019-11-01 00:32:56 +01:00
..
2d.cpp - moved the main shader and its entire uniform maintenance into the backend. 2019-10-05 12:28:08 +02:00
a-c.cpp One of those stupid optimizations you notice the potential for when scrolling through code looking for something 2019-09-20 14:36:17 +02:00
animvpx.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
baselayer.cpp WIP 2019-10-28 01:12:31 +01:00
cache1d.cpp - cleaned out some chunks of unused or useless code, most importantly the Build cache which was only used by the sound code for permanently loading the data into memory. 2019-10-30 21:51:04 +01:00
clip.cpp I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes 2019-10-21 19:37:14 +02:00
colmatch.cpp Fix another bunch of improperly sized bitmap arrays 2019-09-20 15:17:25 +02:00
common.cpp Move registry reading to engine 2019-10-30 18:27:40 +01:00
compat.cpp - moved the startup dialog out of the game front ends, now that there is a global cross-game list of playable configurations. 2019-10-31 23:25:21 +01:00
defs.cpp - fixed compilation. 2019-10-21 19:36:54 +02:00
engine.cpp - cleaned out some chunks of unused or useless code, most importantly the Build cache which was only used by the sound code for permanently loading the data into memory. 2019-10-30 21:51:04 +01:00
engine_oldmap.h The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
engine_priv.h - removed all legacy fog code. 2019-10-19 15:52:46 +02:00
glsurface.cpp - added a few more texture formats to FHardwareTexture. 2019-10-19 23:14:36 +02:00
hash.cpp Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree() 2019-09-20 12:07:10 +02:00
hightile.cpp Moved hightile replacement data into the textures 2019-10-17 12:45:25 +02:00
kplib.cpp - stripped most of the image processing code from kplib, because it's not needed anymore - and also not salvageable for any refactoring. 2019-10-05 22:32:32 +02:00
mdsprite.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
mhk.cpp Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already. 2018-05-23 05:43:35 +00:00
mutex.cpp Fix RENDERTYPE=WIN build 2019-09-20 16:04:43 +02:00
osd.cpp WIP 2019-10-28 01:12:31 +01:00
palette.cpp - Config work almost done. 2019-10-27 13:40:24 +01:00
pngwrite.cpp - transitioned project to CMake and deleted most of the old build system. 2019-09-22 23:15:46 +02:00
polymost.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00
pragmas.cpp - texture creation WIP. 2019-10-18 00:20:27 +02:00
rev.cpp - removed most extern "C" from the rest of the code base. 2019-09-21 20:14:34 +02:00
screenshot.cpp Use stat() instead of fopen() to detect existing files when saving screenshots 2019-10-21 19:37:13 +02:00
scriptfile.cpp - added a FileReader wrapper for kopen4load. 2019-10-05 17:30:23 +02:00
sdlayer.cpp - startup cleanup. 2019-11-01 00:32:56 +01:00
sdlkeytrans.cpp Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout. 2019-10-26 19:29:13 +02:00
smalltextfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
softsurface.cpp softsurface: Perform a "divisor known at compile time" optimization 2018-07-23 02:55:46 +00:00
textfont.cpp The great repository rearrangement of 2017. 2017-02-01 10:01:11 +00:00
tiles.cpp - use special classes with [] operators to redirect the frequently used global arrays to the newly implemented texture manager. 2019-10-16 20:39:59 +02:00
timer.cpp Rename timerUpdate() and timerGetRate() to timerUpdateClock() and timerGetClockRate(), because they both only apply to totalclock 2019-10-20 08:31:26 +02:00
voxmodel.cpp - converted the Polymost CVARs. 2019-10-23 21:11:37 +02:00