raze-gles/source/exhumed/src
2020-08-31 19:28:05 +02:00
..
2d.cpp - fixed some warnings 2020-08-31 19:28:05 +02:00
aistuff.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
anims.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
anubis.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
bubbles.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
bullet.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
cd.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
d_menu.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
engine.h - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
enginesubs.cpp - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
exhumed.cpp - fixed some warnings 2020-08-31 19:28:05 +02:00
exhumed.h Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
fish.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gameloop.cpp Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
grenade.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
gun.cpp - added autoaim switch for Exhumed. 2020-08-26 00:22:11 +02:00
init.cpp - hotfixing some Exhumed map transition issues. 2020-08-30 21:45:21 +02:00
input.cpp - migrated the last 3 remaining UI controls to CCMDs. 2020-08-29 17:49:15 +02:00
items.cpp - consolidation of inventory item activation through hotkeys. 2020-08-27 21:25:09 +02:00
lavadude.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
light.cpp - reworked the main loop. 2020-08-23 12:26:52 +02:00
lighting.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
lion.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
map.cpp - Exhumed: Migrate to GZDoom time code like Duke and SW. 2020-08-26 09:48:57 +10:00
menu.cpp - removed the old start-of-level-only savegame code. 2020-08-23 16:30:20 +02:00
move.cpp - Unify stat fps for all games. 2020-08-30 20:24:36 +02:00
movie.cpp - cleaned out the remaining parts of baselayer.h 2020-08-28 09:06:49 +02:00
mummy.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
names.h PCExhumed: Misc code tidying. Changed cases in runlist_ProcessSectorTag() to match editor tag numbers, 2020-02-05 18:00:40 +01:00
object.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
osdcmds.cpp Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
player.cpp - transitioned the 5 primary action keys: Open, Jump, Crouch and Fire/AltFire. 2020-08-28 23:25:08 +02:00
player.h - Exhumed also handled. 2020-08-27 00:58:21 +02:00
ps_input.h - moved Exhumed's cheat bits back into the game module. 2020-08-29 02:17:28 +02:00
queen.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
ra.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
ramses.cpp - fixed Ramses text display. 2020-08-26 22:22:46 +02:00
random.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
rex.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
roach.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
runlist.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
save.cpp - Exhumed: Unify game with single timer instead of getting forward/side velocity at 120Hz. 2020-08-26 17:26:42 +02:00
scorp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
sequence.cpp - the engine starts on the new main loop and is capable of running the intros and the menu, but not the game yet. 2020-08-30 12:49:21 +02:00
sequence.h - these 2 variables no longer exist. 2020-08-30 21:20:05 +02:00
set.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
snake.cpp - Exhumed: Mark unused function arguments in standard C++ fashion. 2020-08-30 20:24:36 +02:00
sound.cpp - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
sound.h - continued work on main loop - added a few new entry points to the game interface. 2020-08-30 00:55:49 +02:00
spider.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00
status.cpp Merge branch 'Packet' into back_to_basics2 2020-08-31 00:09:56 +02:00
status.h - consolidation of invprev, invnext and invuse. 2020-08-27 22:19:24 +02:00
switch.cpp Exhumed code cleanup 2020-08-18 18:56:39 +02:00
trigdat.cpp - more header consolidation and cleanup. 2020-08-18 18:56:56 +02:00
view.cpp - cleaning out some trash from compat.h. 2020-08-30 23:34:40 +02:00
view.h - Exhumed: Perform weapon bobbing with maximum precision and implement cl_weaponsway. 2020-08-24 13:22:52 +10:00
wasp.cpp - implemented a proper kill counter. 2020-08-23 14:39:14 +02:00