raze-gles/source/common
Christoph Oelckers 4ff2010bd1 - moved the entire screen job management to the script side.
This isn't hooked up yet and lots of code is commented out, the games won't start with this commit.
2021-04-30 20:08:30 +02:00
..
2d - moved the entire screen job management to the script side. 2021-04-30 20:08:30 +02:00
audio - properly pause streaming soundtracks of movies as well. 2021-04-16 22:14:11 +02:00
console - backend fixes from GZDoom. 2021-04-25 11:32:50 +02:00
engine - save SW's User array as JSON. 2021-04-22 00:03:15 +02:00
filesystem - backend fixes from GZDoom. 2021-04-25 11:32:50 +02:00
fonts - backend update from GZDoom. 2020-11-23 15:54:06 +01:00
menu - delete the "New savegame" node before starting work on the savegame. 2021-04-19 12:48:06 +02:00
models - backend update from GZDoom. 2021-03-07 13:21:15 +01:00
objects - backend update from GZDoom. 2021-02-12 14:44:54 +01:00
platform - backend update from GZDoom. 2021-04-05 17:59:54 +02:00
rendering - backend fixes from GZDoom. 2021-04-25 11:32:50 +02:00
scripting - initial framework for scriptification of screen jobs. 2021-04-30 20:08:23 +02:00
statusbar - fixed some swapped parameters in status bar code. 2021-04-05 19:07:59 +02:00
textures - fixed invalidation of programmatic textures. 2021-04-05 19:18:57 +02:00
thirdparty - updated the earcut.hpp triangulator. 2021-03-21 17:18:15 +01:00
utility - savegame code cleanup. 2021-04-22 00:03:17 +02:00