.. |
2d.cpp
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- moved the main shader and its entire uniform maintenance into the backend.
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2019-10-05 12:28:08 +02:00 |
a-c.cpp
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One of those stupid optimizations you notice the potential for when scrolling through code looking for something
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2019-09-20 14:36:17 +02:00 |
animvpx.cpp
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- SW sound WIP
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2019-12-17 23:25:07 +01:00 |
baselayer.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
clip.cpp
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Merge branch 'master' into powerslave
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2019-12-26 00:21:04 +01:00 |
colmatch.cpp
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Replace color matching up to index 239 with the engine's fullbright mask
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2019-12-23 11:37:00 +01:00 |
common.cpp
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- started fixing memory leaks: Console and clip shapes done.
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2019-12-24 16:09:43 +01:00 |
compat.cpp
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- cleanup and removal of unused code.
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2019-12-29 16:35:51 +01:00 |
defs.cpp
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- fixed compilation.
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2019-12-29 22:47:40 +01:00 |
engine.cpp
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- place weapon sprites in a separate render list.
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2019-12-30 20:16:51 +01:00 |
engine_oldmap.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
engine_priv.h
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- refactored rotatesprite to really use the 2D drawer.
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2019-12-30 19:37:23 +01:00 |
glsurface.cpp
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- added a few more texture formats to FHardwareTexture.
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2019-10-19 23:14:36 +02:00 |
hash.cpp
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- fix merge errors.
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2019-12-08 08:51:54 +01:00 |
hightile.cpp
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- rewrote the screenshot code to use m_png as its backend.
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2019-11-02 12:59:59 +01:00 |
mdsprite.cpp
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- fixed compilation.
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2019-12-29 22:47:40 +01:00 |
mhk.cpp
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Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
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2018-05-23 05:43:35 +00:00 |
palette.cpp
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- fixed translucency determination.
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2019-12-30 21:03:15 +01:00 |
polymost.cpp
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- place weapon sprites in a separate render list.
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2019-12-30 20:16:51 +01:00 |
pragmas.cpp
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- copybyte is not the same as memcpy.
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2019-12-15 21:06:41 +01:00 |
scriptfile.cpp
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- cleaned out the remaining wrappers from cache1d.h and use the file system directly instead.
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2019-12-07 10:49:23 +01:00 |
sdlayer.cpp
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- more cleanup.
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2019-12-29 17:04:38 +01:00 |
softsurface.cpp
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softsurface: Perform a "divisor known at compile time" optimization
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2018-07-23 02:55:46 +00:00 |
tiles.cpp
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- SW sound WIP
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2019-12-17 23:25:07 +01:00 |
timer.cpp
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- fixed savegame validation and recursive ticker calls.
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2019-11-30 23:33:04 +01:00 |
voxmodel.cpp
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Move TSPR_EXTRA_MDHACK from extra to clipdist
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2019-12-29 22:22:20 +01:00 |