raze-gles/polymer/eduke32/source
2007-02-16 06:59:05 +00:00
..
jaudiolib Status bar stuff... this adds new hotkeys for scaling the status bar (hold shift while pressing the shrink or enlarge screen buttons) and also adds support for a left-justified version of the full status bar 2007-02-13 01:28:50 +00:00
jmact The mouse wheel was backwards on Win32... I think this fixes that. 2007-01-29 03:21:12 +00:00
misc Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
_functio.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
_rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
actors.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
anim.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
astub.c Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
config.c This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see. 2007-02-16 06:59:05 +00:00
config.h This adds a menu option to reset the key layout to what the game shipped with 2007-02-14 00:22:12 +00:00
develop.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
duke3d.h This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see. 2007-02-16 06:59:05 +00:00
funct.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
function.h Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
game.c This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see. 2007-02-16 06:59:05 +00:00
gamedef.c This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see. 2007-02-16 06:59:05 +00:00
gamedef.h This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see. 2007-02-16 06:59:05 +00:00
gamedefs.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
gameexec.c This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see. 2007-02-16 06:59:05 +00:00
gamevars.c This rips all of the camera control shit out of userdefs and re-implements it as a bunch of pointer gamevars. This required adding in support for vars which are pointers to chars and short ints. It appears to work properly, without overwriting anything that happens to be adjacent (in memory) to the values being set. We'll see. 2007-02-16 06:59:05 +00:00
global.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
GNU.TXT Importing source for great justice 2006-04-13 20:47:06 +00:00
grpscan.c Fix some gcc4 warnings 2006-11-18 08:13:33 +00:00
grpscan.h WW2GI "support" 2006-11-16 23:06:16 +00:00
jfaud_sounds.cpp Restored fullbrights, improved depth peeling, tweaked MSVC support for JFAud. 2007-01-14 07:00:29 +00:00
keys.h Importing source for great justice 2006-04-13 20:47:06 +00:00
mapster32.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
menus.c Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
names.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
namesdyn.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
namesdyn.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
osdcmds.c Status bar stuff... this adds new hotkeys for scaling the status bar (hold shift while pressing the shrink or enlarge screen buttons) and also adds support for a left-justified version of the full status bar 2007-02-13 01:28:50 +00:00
osdcmds.h Importing source for great justice 2006-04-13 20:47:06 +00:00
osdfuncs.c Some crap I didn't commit before 2007-02-16 00:11:25 +00:00
osdfuncs.h Support for a version string to stick in the lower right hand corner of the OSD 2006-12-11 04:38:10 +00:00
player.c git-svn-id: https://svn.eduke32.com/eduke32@498 1a8010ca-5511-0410-912e-c29ae57300e0 2007-02-15 01:45:38 +00:00
premap.c This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now. 2007-02-11 00:49:03 +00:00
rts.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
rts.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
savegame.c This changes the pistol's autoaim back to how it was in the DOS version of Duke3D. I suspect this behavior was changed during NAM or WW2GI development and just never noticed until now. 2007-02-11 00:49:03 +00:00
sector.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
soundefs.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
sounds.c Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
sounds.h Update the headers of all source files, add CON_SHOWVIEW based on a patch from CONAN, other minor fixes 2007-02-08 04:19:39 +00:00
startgtk.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.c Hopefully the last of the formatting changes + sound support for Linux. Previous commit also fixes the mouse cursor grab issue. 2006-11-16 03:02:42 +00:00
startwin.game.h GRP selection from JonoF 2006-07-07 18:41:05 +00:00
testcd.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00
winbits.c EDuke32 now compiles okay with the Microsoft compiler using NMake. 2006-12-21 12:53:11 +00:00
wrapper.c An additional crapload of formatting changes 2006-11-15 01:16:55 +00:00