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2d.cpp
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- refactored texture setup to use an intermediate layer.
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2019-09-18 22:16:15 +02:00 |
a-c.cpp
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Refresh BUILDLIC copyright headers
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2018-11-05 07:28:01 +00:00 |
animvpx.cpp
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- refactored texture setup to use an intermediate layer.
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2019-09-18 22:16:15 +02:00 |
baselayer.cpp
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rotatesprite hack from Fox
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2019-01-30 00:19:56 +00:00 |
cache1d.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
clip.cpp
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Fix issue where swingdoors would refuse to open or close if an enemy was in front of the door in an overlapping but unrelated/disjoint sector
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2019-09-19 13:51:35 +02:00 |
colmatch.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
common.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
compat.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
config.cpp
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Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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2019-09-19 10:50:18 +02:00 |
crc32.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
defs.cpp
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Patch from Striker to allow selective tile redefinition in .def files based on the crc of the original tile
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2019-03-02 23:21:37 +00:00 |
dynamicgtk.cpp
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Route all inclusion of libc headers and most of POSIX headers through compat.h.
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2017-02-25 08:15:36 +00:00 |
engine.cpp
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const correctness for parameters passed to the updatesector family of functions
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2019-09-19 13:51:46 +02:00 |
engine_oldmap.h
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
engine_priv.h
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Don't bother with fog calculations for things without hightile replacements
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2019-09-19 11:56:04 +02:00 |
fix16.c
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Rename int64.h to fix16_int64.h
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2018-04-23 06:35:25 +00:00 |
fix16_str.c
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Use Q16.16 fixed point for player horiz
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2018-03-07 04:21:05 +00:00 |
glbuild.cpp
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- crap
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2019-09-13 22:18:37 +02:00 |
glsurface.cpp
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- refactored texture setup to use an intermediate layer.
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2019-09-18 22:16:15 +02:00 |
gtkbits.cpp
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Common.mak: Massive reorganization/cleanup.
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2017-06-09 06:38:42 +00:00 |
hash.cpp
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Move hash_getcode() and inthash_getcode() to hash.h so they can be used in places other than hash.cpp
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2018-11-18 18:12:28 +00:00 |
hightile.cpp
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Fix build issues with ARM and USE_OPENGL=0. DONT_BUILD.
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2018-02-15 03:49:23 +00:00 |
klzw.cpp
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Move the LZW compression functions out of cache1d.cpp into their own object, klzw.cpp.
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2018-11-05 07:28:07 +00:00 |
kplib.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
lunatic.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
lz4.c
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Same sort of thing as the previous commits, but for the engine. Forward declaration cleanup and constification.
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2018-10-16 06:09:09 +00:00 |
md4.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
mdsprite.cpp
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- refactored texture setup to use an intermediate layer.
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2019-09-18 22:16:15 +02:00 |
mhk.cpp
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Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
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2018-05-23 05:43:35 +00:00 |
mingw_main.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
miniz.c
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Update Miniz
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2018-04-23 06:35:34 +00:00 |
miniz_tdef.c
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Fix a couple of warnings in the new versions of LZ4 and Miniz
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2018-04-23 06:35:45 +00:00 |
miniz_tinfl.c
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Update miniz to 3616bf804b1e7b9be5e2769b1e4a7d74d575b13c
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2018-10-25 23:30:32 +00:00 |
mmulti_null.cpp
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Refresh BUILDLIC copyright headers
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2018-11-05 07:28:01 +00:00 |
mutex.cpp
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Route inclusion of all Windows headers through a new header, windows_inc.h.
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2017-02-19 22:15:44 +00:00 |
osd.cpp
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Fix issue where controls intentionally bound to no keys would be reset to default at startup
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2019-09-19 12:14:50 +02:00 |
osxbits.mm
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Mac: Address deprecation warnings with the latest Xcode and macOS.
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2017-03-27 17:13:07 +00:00 |
palette.cpp
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- merged in the changes RedNukem made to the Build code.
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2019-09-19 00:19:02 +02:00 |
pngwrite.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
polymer.cpp
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- this is the state I want to build.
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2019-09-13 21:43:05 +02:00 |
polymost.cpp
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Additional TROR patch from Nuke
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2019-09-19 12:25:52 +02:00 |
pragmas.cpp
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Hendricks and I discussed "auto *" and we've come to the conclusion that it's bad form, so this corrects that.
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2018-12-15 01:39:51 +00:00 |
rawinput.cpp
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More control/input cleanup
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2018-11-18 18:08:53 +00:00 |
rev.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
screenshot.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
scriptfile.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
sdlayer.cpp
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- refactored texture setup to use an intermediate layer.
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2019-09-18 22:16:15 +02:00 |
sdlayer12.cpp
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sdlayer: don't add windowed modes that are larger than the monitor's actual resolution
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2018-10-25 23:32:00 +00:00 |
sdlkeytrans.cpp
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Add CLEAR and KP_CLEAR to the SDL key translation table as synonyms for KP_5
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2019-03-11 06:06:43 +00:00 |
SDLMain.mm
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Route all inclusion of libc headers and most of POSIX headers through compat.h.
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2017-02-25 08:15:36 +00:00 |
smalltextfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
softsurface.cpp
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softsurface: Perform a "divisor known at compile time" optimization
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2018-07-23 02:55:46 +00:00 |
startgtk.editor.cpp
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
startosx.editor.mm
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macOS build fix
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2018-04-23 06:36:14 +00:00 |
startwin.editor.cpp
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Engine function name cleanup round 2
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2018-04-12 21:02:51 +00:00 |
texcache.cpp
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Remove r_usetileshades--GLOBAL_NO_GL_TILESHADES flag for DN64 not affected
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2019-09-19 10:50:18 +02:00 |
textfont.cpp
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The great repository rearrangement of 2017.
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2017-02-01 10:01:11 +00:00 |
tiles.cpp
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Fix crash in editor tile selector
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2019-09-19 13:24:10 +02:00 |
vfs.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
voxmodel.cpp
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Fix "spriteshadow" on voxels in Polymost
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2019-09-19 12:14:48 +02:00 |
wiibits.cpp
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Add buildvfs, abstraction layer for file I/O.
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2019-03-01 08:51:50 +00:00 |
winbits.cpp
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- this is the state I want to build.
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2019-09-13 21:43:05 +02:00 |
winlayer.cpp
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- refactored texture setup to use an intermediate layer.
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2019-09-18 22:16:15 +02:00 |
xxhash.c
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Update xxHash
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2018-04-23 06:35:17 +00:00 |