..
a.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
animvpx.h
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
baselayer.h
- consolidation of screentext code
2020-03-05 00:58:38 +01:00
build.h
- render camera textures with the hardware renderer.
2020-03-29 14:01:46 +02:00
buildtypes.h
Add Blood-specific synonyms for tspritetype members
2020-01-03 08:05:43 +01:00
clip.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
clockticks.hpp
- fixed SW's interpolation math.
2020-02-02 09:51:44 +01:00
common.h
- implemented 'map' CCMD for all games.
2020-01-28 11:20:30 +01:00
compat.h
- cleaned up the remaining dependencies on windows.h
2020-02-03 21:30:57 +01:00
glsurface.h
Support software renderer upscaling engine-side in sdlayer and sdlayer12 with various scaling factors (beyond just pixel doubling).
2018-07-14 21:36:44 +00:00
hash.h
- fix merge errors.
2019-12-08 08:51:54 +01:00
hightile.h
- use a dedicated flag for defined hightile tints so that the shader can use them.
2020-02-09 15:53:08 +01:00
mdsprite.h
- reworked voxel texture generation to use the backend's palette manager.
2020-02-09 20:14:26 +01:00
mmulti.h
- removed some dead variables.
2020-01-01 13:11:44 +01:00
osd.h
- header cleanup
2019-12-23 21:19:42 +01:00
palette.h
- reworked global palette state for robustness.
2020-01-26 10:58:00 +01:00
polymost.h
- always recalculate the projection matrix.
2020-02-09 15:53:07 +01:00
pragmas.h
renamed the swap function in pragmas.h
2020-01-20 01:32:39 +01:00
print.h
Convert loops using unsigned integers as iterators to use regular signed ints instead
2019-09-20 10:04:24 +02:00
prlights.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
scancodes.h
- fixed the pause key.
2020-02-16 17:22:14 +01:00
scriptfile.h
- removed most extern "C" from the rest of the code base.
2019-09-21 20:14:34 +02:00
timer.h
- made things compile again after updating enet. Also removed the redundant dumb and game_music_emu libraries which just got imported by accident when using other things from GZDoom.
2019-10-20 09:16:01 +02:00
tracker.hpp
Gump redux
2019-09-20 14:16:06 +02:00