raze-gles/source
2020-02-02 20:37:21 +01:00
..
blood - implemented 'map' CCMD for all games. 2020-01-28 11:20:30 +01:00
build renderMakeTSpriteFromSprite: Copy extra, since SW uses it 2020-02-02 20:36:14 +01:00
common - reverb testing code 2020-02-02 20:29:43 +01:00
duke3d Fix -Wsign-compare warnings in anim.cpp 2020-02-02 20:35:43 +01:00
exhumed - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
glbackend - fixed: The 2D drawer must apply the render state before it finishes. 2020-01-31 22:07:51 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - detect the add ons in the Megaton edition. 2020-02-02 13:33:07 +01:00
rr - use the new SW interpolation function for all games. 2020-02-02 10:27:47 +01:00
sw SW: Add Redux's workaround for glitchy fist HUD sprites in widescreen 2020-02-02 20:37:21 +01:00
thirdparty - fix macOS compile error. 2020-01-07 20:06:56 +01:00
CMakeLists.txt - fixed the crash reporter on Windows. 2020-02-02 13:33:07 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00