.. |
_config.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
_functio.h
|
SW: Misc adjustments.
|
2015-05-19 22:02:47 +00:00 |
_rts.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
actor.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
actor.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
ai.c
|
SW: hitscan
|
2015-05-19 22:01:22 +00:00 |
ai.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
ambient.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
anim.c
|
Internally, work with 24-bit palettes instead of 18-bit.
|
2015-09-23 17:55:11 +00:00 |
anim.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
bldscript.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
border.c
|
SW: Modify the border-drawing code to work with our widescreen code.
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2015-05-19 22:03:47 +00:00 |
bots.h
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SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
break.c
|
SW: Fix warning: comparison is always false due to limited range of data type [-Wtype-limits]
|
2015-05-19 22:07:54 +00:00 |
break.h
|
SW: hitscan
|
2015-05-19 22:01:22 +00:00 |
brooms.c
|
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
|
2015-05-19 22:00:38 +00:00 |
bunny.c
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SW: hitscan
|
2015-05-19 22:01:22 +00:00 |
cache.c
|
SW: picanm_t
|
2015-05-19 22:01:44 +00:00 |
cache.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
cheats.c
|
SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades
|
2015-05-19 22:03:30 +00:00 |
colormap.c
|
Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them.
|
2015-10-03 11:53:13 +00:00 |
colormap.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
common.c
|
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
|
2015-09-23 17:55:31 +00:00 |
common_game.h
|
SW: Some GRP/def infrastructure.
|
2015-05-19 22:07:18 +00:00 |
config.c
|
SW: Rip out nonexistent calls to AudioLib CD playback functions.
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2015-05-19 22:05:45 +00:00 |
config.h
|
SW: Misc adjustments.
|
2015-05-19 22:02:47 +00:00 |
conpic.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
console.c
|
SW, KenBuild: tilesiz
|
2015-05-19 22:02:25 +00:00 |
coolg.c
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Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
coolie.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
copysect.c
|
SW: Fix warning: type does not match original declaration [enabled by default]
|
2015-05-19 22:10:03 +00:00 |
damage.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
demo.c
|
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
|
2015-05-19 22:00:38 +00:00 |
demo.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
digi.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
draw.c
|
SW: Fix warning: passing argument 1 of 'allocache' from incompatible pointer type [enabled by default] and warning: pointer targets in passing argument 3 of 'allocache' differ in signedness [-Wpointer-sign]
|
2015-05-19 22:08:48 +00:00 |
eel.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
function.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
game.c
|
Part two of more const casting, this time affecting argv instances.
|
2016-01-12 10:30:56 +00:00 |
game.h
|
Re-expose clipmoveboxtracenum.
|
2015-05-19 22:11:02 +00:00 |
gamedefs.h
|
SW: Rip out nonexistent calls to AudioLib CD playback functions.
|
2015-05-19 22:05:45 +00:00 |
GameListSource.game.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
GameListSource.game.m
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
girlninj.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
goro.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
GrpFile.game.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
GrpFile.game.m
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
grpscan.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
grpscan.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
hornet.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
interp.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
interp.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
interpsh.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
inv.c
|
SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades
|
2015-05-19 22:03:30 +00:00 |
inv.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
jbhlp.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
jnames.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
jnstub.c
|
Engine: Add E_PostInit, called from the game after loaddefinitionsfile().
|
2015-09-23 17:54:42 +00:00 |
jplayer.c
|
SW, KenBuild: tilesiz
|
2015-05-19 22:02:25 +00:00 |
jsector.c
|
SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades
|
2015-05-19 22:03:30 +00:00 |
jsector.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
jtags.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
jweapon.c
|
SW: Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead.
|
2015-05-19 22:04:06 +00:00 |
keys.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
lava.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
light.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
light.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
lists.h
|
SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers.
|
2015-05-19 21:59:39 +00:00 |
mclip.c
|
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
|
2015-05-19 22:00:38 +00:00 |
mclip.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
mdastr.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
menus.c
|
Internally, work with 24-bit palettes instead of 18-bit.
|
2015-09-23 17:55:11 +00:00 |
menus.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
mfile.h
|
SW: Update MFILE to use the same calls KenBuild uses to save.
|
2015-05-19 22:09:25 +00:00 |
miscactr.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
morph.c
|
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
|
2015-05-19 22:00:38 +00:00 |
mytypes.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
names.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
names2.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
net.c
|
SW: Fix warning: type does not match original declaration [enabled by default]
|
2015-05-19 22:10:03 +00:00 |
net.h
|
SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers.
|
2015-05-19 21:59:39 +00:00 |
ninja.c
|
SW: hitscan
|
2015-05-19 22:01:22 +00:00 |
ninja.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
pal.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
panel.c
|
SW, KenBuild: tilesiz
|
2015-05-19 22:02:25 +00:00 |
panel.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
parent.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
parse.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
player.c
|
SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades
|
2015-05-19 22:03:30 +00:00 |
player.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
predict.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
quake.c
|
SW: Fix warning: comparison is always false due to limited range of data type [-Wtype-limits]
|
2015-05-19 22:07:54 +00:00 |
quake.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
reserve.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
ripper.c
|
SW: Fix warning: array subscript is above array bounds [-Warray-bounds]
|
2015-05-19 22:10:37 +00:00 |
ripper2.c
|
SW: hitscan
|
2015-05-19 22:01:22 +00:00 |
rooms.c
|
SW: hitscan
|
2015-05-19 22:01:22 +00:00 |
rotator.c
|
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
|
2015-05-19 22:00:38 +00:00 |
rts.c
|
SW: Remove references to files removed from our MACT.
|
2015-05-19 21:59:12 +00:00 |
rts.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
save.c
|
SW: Update MFILE to use the same calls KenBuild uses to save.
|
2015-05-19 22:09:25 +00:00 |
saveable.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
saveable.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
savedef.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
scrip2.c
|
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
|
2015-09-23 17:55:31 +00:00 |
sector.c
|
SW: Remove redefinition of SEARCH_FLOOR and SEARCH_CEILING.
|
2015-05-19 22:08:13 +00:00 |
sector.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
serp.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
settings.h
|
SW: Rip out nonexistent calls to AudioLib CD playback functions.
|
2015-05-19 22:05:45 +00:00 |
setup.c
|
SW: Remove references to files removed from our MACT.
|
2015-05-19 21:59:12 +00:00 |
skel.c
|
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
|
2015-05-19 22:00:38 +00:00 |
skull.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
slidor.c
|
SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos
|
2015-05-19 22:00:38 +00:00 |
slidor.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
sounds.c
|
Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros.
|
2015-09-23 17:55:31 +00:00 |
sounds.h
|
SW: Fix warning: passing argument 1 of 'allocache' from incompatible pointer type [enabled by default] and warning: pointer targets in passing argument 3 of 'allocache' differ in signedness [-Wpointer-sign]
|
2015-05-19 22:08:48 +00:00 |
spike.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
sprite.c
|
SW: Parallaxed skies.
|
2015-05-19 22:05:20 +00:00 |
sprite.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
stag.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
startgtk.game.c
|
Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
|
2016-01-12 10:30:48 +00:00 |
StartupWinController.game.m
|
OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows.
|
2015-10-10 06:57:46 +00:00 |
startwin.game.c
|
Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms.
|
2016-01-12 10:30:48 +00:00 |
startwin.game.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
sumo.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
sw_strs.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
swconfig.c
|
SW: Remove references to files removed from our MACT.
|
2015-05-19 21:59:12 +00:00 |
sync.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
tags.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
text.c
|
SW, KenBuild: tilesiz
|
2015-05-19 22:02:25 +00:00 |
text.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
track.c
|
SW: hitscan
|
2015-05-19 22:01:22 +00:00 |
track.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
trigger.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
vator.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
vis.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
vis.h
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |
wallmove.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
warp.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
warp.h
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
weapon.c
|
SW: Fix warning: type does not match original declaration [enabled by default]
|
2015-05-19 22:10:03 +00:00 |
weapon.h
|
SW: hitscan
|
2015-05-19 22:01:22 +00:00 |
zilla.c
|
SW: Nuke mytypes.h. Mostly.
|
2015-05-19 21:58:29 +00:00 |
zombie.c
|
Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file.
|
2015-05-19 21:54:34 +00:00 |