raze-gles/polymer/eduke32/source/sw/src
2016-01-12 10:30:56 +00:00
..
_config.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
_functio.h SW: Misc adjustments. 2015-05-19 22:02:47 +00:00
_rts.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
actor.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
actor.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
ai.c SW: hitscan 2015-05-19 22:01:22 +00:00
ai.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
ambient.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
anim.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
anim.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
bldscript.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
border.c SW: Modify the border-drawing code to work with our widescreen code. 2015-05-19 22:03:47 +00:00
bots.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
break.c SW: Fix warning: comparison is always false due to limited range of data type [-Wtype-limits] 2015-05-19 22:07:54 +00:00
break.h SW: hitscan 2015-05-19 22:01:22 +00:00
brooms.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
bunny.c SW: hitscan 2015-05-19 22:01:22 +00:00
cache.c SW: picanm_t 2015-05-19 22:01:44 +00:00
cache.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
cheats.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
colormap.c Move PaletteIndexFullbrights back into the engine and autodetect fullbrights instead of hardcoding them. 2015-10-03 11:53:13 +00:00
colormap.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
common.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
common_game.h SW: Some GRP/def infrastructure. 2015-05-19 22:07:18 +00:00
config.c SW: Rip out nonexistent calls to AudioLib CD playback functions. 2015-05-19 22:05:45 +00:00
config.h SW: Misc adjustments. 2015-05-19 22:02:47 +00:00
conpic.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
console.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
coolg.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
coolie.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
copysect.c SW: Fix warning: type does not match original declaration [enabled by default] 2015-05-19 22:10:03 +00:00
damage.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
demo.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
demo.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
digi.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
draw.c SW: Fix warning: passing argument 1 of 'allocache' from incompatible pointer type [enabled by default] and warning: pointer targets in passing argument 3 of 'allocache' differ in signedness [-Wpointer-sign] 2015-05-19 22:08:48 +00:00
eel.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
function.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
game.c Part two of more const casting, this time affecting argv instances. 2016-01-12 10:30:56 +00:00
game.h Re-expose clipmoveboxtracenum. 2015-05-19 22:11:02 +00:00
gamedefs.h SW: Rip out nonexistent calls to AudioLib CD playback functions. 2015-05-19 22:05:45 +00:00
GameListSource.game.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
GameListSource.game.m Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
girlninj.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
goro.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
GrpFile.game.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
GrpFile.game.m Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
grpscan.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
grpscan.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
hornet.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
interp.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
interp.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
interpsh.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
inv.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
inv.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
jbhlp.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
jnames.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
jnstub.c Engine: Add E_PostInit, called from the game after loaddefinitionsfile(). 2015-09-23 17:54:42 +00:00
jplayer.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
jsector.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
jsector.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
jtags.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
jweapon.c SW: Since sprite->filler is now fogpal, modify the CTF code that uses it to use a new variable in SW's USER struct instead. 2015-05-19 22:04:06 +00:00
keys.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
lava.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
light.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
light.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
lists.h SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers. 2015-05-19 21:59:39 +00:00
mclip.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
mclip.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
mdastr.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
menus.c Internally, work with 24-bit palettes instead of 18-bit. 2015-09-23 17:55:11 +00:00
menus.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
mfile.h SW: Update MFILE to use the same calls KenBuild uses to save. 2015-05-19 22:09:25 +00:00
miscactr.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
morph.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
mytypes.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
names.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
names2.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
net.c SW: Fix warning: type does not match original declaration [enabled by default] 2015-05-19 22:10:03 +00:00
net.h SW: Rename SendMessage() to SW_SendMessage() and DELETE() to REMOVE() to avoid conflicts with Windows headers. 2015-05-19 21:59:39 +00:00
ninja.c SW: hitscan 2015-05-19 22:01:22 +00:00
ninja.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
pal.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
panel.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
panel.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
parent.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
parse.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
player.c SW: automapping (deleted), visibility --> g_visibility, numpalookups --> numshades 2015-05-19 22:03:30 +00:00
player.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
predict.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
quake.c SW: Fix warning: comparison is always false due to limited range of data type [-Wtype-limits] 2015-05-19 22:07:54 +00:00
quake.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
reserve.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
ripper.c SW: Fix warning: array subscript is above array bounds [-Warray-bounds] 2015-05-19 22:10:37 +00:00
ripper2.c SW: hitscan 2015-05-19 22:01:22 +00:00
rooms.c SW: hitscan 2015-05-19 22:01:22 +00:00
rotator.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
rts.c SW: Remove references to files removed from our MACT. 2015-05-19 21:59:12 +00:00
rts.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
save.c SW: Update MFILE to use the same calls KenBuild uses to save. 2015-05-19 22:09:25 +00:00
saveable.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
saveable.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
savedef.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
scrip2.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
sector.c SW: Remove redefinition of SEARCH_FLOOR and SEARCH_CEILING. 2015-05-19 22:08:13 +00:00
sector.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
serp.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
settings.h SW: Rip out nonexistent calls to AudioLib CD playback functions. 2015-05-19 22:05:45 +00:00
setup.c SW: Remove references to files removed from our MACT. 2015-05-19 21:59:12 +00:00
skel.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
skull.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
slidor.c SW: setsprite, setspritez, getzrange, clipmove, pushmove, neartag, dragpoint, screencapture, md_tilehasmodel, preparemirror, saveboard, loadboard, pos 2015-05-19 22:00:38 +00:00
slidor.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
sounds.c Remove NULL checks before calling free(): they are unnecessary as per the C standard. Other cleanup includes factoring code into DO_FREE_AND_NULL() macros. 2015-09-23 17:55:31 +00:00
sounds.h SW: Fix warning: passing argument 1 of 'allocache' from incompatible pointer type [enabled by default] and warning: pointer targets in passing argument 3 of 'allocache' differ in signedness [-Wpointer-sign] 2015-05-19 22:08:48 +00:00
spike.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
sprite.c SW: Parallaxed skies. 2015-05-19 22:05:20 +00:00
sprite.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
stag.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
startgtk.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
StartupWinController.game.m OS X: Fix -Wdeprecated-declarations compiler warnings in the startup windows. 2015-10-10 06:57:46 +00:00
startwin.game.c Address some const-disregarding casts missed in r5540 due to conditional compilation settings and platforms. 2016-01-12 10:30:48 +00:00
startwin.game.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
sumo.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
sw_strs.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
swconfig.c SW: Remove references to files removed from our MACT. 2015-05-19 21:59:12 +00:00
sync.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
tags.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
text.c SW, KenBuild: tilesiz 2015-05-19 22:02:25 +00:00
text.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
track.c SW: hitscan 2015-05-19 22:01:22 +00:00
track.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
trigger.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
vator.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
vis.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
vis.h Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00
wallmove.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
warp.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
warp.h SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
weapon.c SW: Fix warning: type does not match original declaration [enabled by default] 2015-05-19 22:10:03 +00:00
weapon.h SW: hitscan 2015-05-19 22:01:22 +00:00
zilla.c SW: Nuke mytypes.h. Mostly. 2015-05-19 21:58:29 +00:00
zombie.c Add the Shadow Warrior source to our tree after astyling, uncrustifying, and renaming one file. 2015-05-19 21:54:34 +00:00