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fad3606c44
git-svn-id: https://svn.eduke32.com/eduke32@5198 1a8010ca-5511-0410-912e-c29ae57300e0
82 lines
2.3 KiB
C
82 lines
2.3 KiB
C
//-------------------------------------------------------------------------
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/*
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Copyright (C) 1997, 2005 - 3D Realms Entertainment
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This file is part of Shadow Warrior version 1.2
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Shadow Warrior is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License
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as published by the Free Software Foundation; either version 2
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of the License, or (at your option) any later version.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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Original Source: 1997 - Frank Maddin and Jim Norwood
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Prepared for public release: 03/28/2005 - Charlie Wiederhold, 3D Realms
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*/
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//-------------------------------------------------------------------------
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#include "build.h"
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#include "mytypes.h"
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#include "keys.h"
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#include "names2.h"
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//#include "panel.h"
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#include "game.h"
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// macros this function needs
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//#define MK_FP(seg,ofs) ((void _seg *)(seg)+(void near *)(ofs))
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//#define PokeByte(a,b,c) (*((char far *)MK_FP((a),(b)))=(char)(c))
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//#if DEBUG
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void
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PokeStringMono(uint8_t Attr, uint8_t* String)
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{
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fprintf(stderr,"MONO: %s\n",String);
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#if 0
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// Scrolls the monochrome display up one line, then prints the
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// string with the desired attribute on the bottom line.
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// EXAMPLE: PokeStringMono(MDA_NORMAL, "Hello, world.");
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uint8_t* Src, Dest;
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int32_t* s,d;
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static char MonoBuf[4000];
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#define BASE (MonoBuf)
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#define LINE_SIZE 160
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#define LINE_OFFSET(num) ((80*2)*(num))
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// First scroll the screen up one line.
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// copy lines 1-24 up to 0
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s = (int32_t*)(BASE + LINE_SIZE);
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d = (int32_t*)BASE;
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memmove(d,s,LINE_OFFSET(24));
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// clear bottom line
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Dest = BASE + LINE_OFFSET(24);
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//memset(Dest,0,LINE_SIZE);
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memset(Dest,'.',LINE_SIZE);
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// Now print the string on the bottom line.
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Src = String;
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Dest = BASE + LINE_OFFSET(24);
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while (*Src)
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{
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*Dest++ = *Src++;
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*Dest++ = Attr;
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}
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memcpy((char *)0xB0000, MonoBuf, sizeof(MonoBuf));
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#endif
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}
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//#endif
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