raze-gles/source
Jonathan Gray 5ea5d87664 PCExhumed: fix triddat.cpp build with libc++
Include cstdlib for abs() with an int argument.  Fixes the following
compile error with libc++.

source/exhumed/src/trigdat.cpp:159:9: error: call to 'abs' is ambiguous
    if (abs(diff) > c)
        ^~~
/usr/include/c++/v1/math.h:761:1: note: candidate function
abs(float __lcpp_x) _NOEXCEPT {return ::fabsf(__lcpp_x);}
^
/usr/include/c++/v1/math.h:765:1: note: candidate function
abs(double __lcpp_x) _NOEXCEPT {return ::fabs(__lcpp_x);}
^
/usr/include/c++/v1/math.h:769:1: note: candidate function
abs(long double __lcpp_x) _NOEXCEPT {return ::fabsl(__lcpp_x);}
^
1 error generated.
2019-12-31 09:19:58 +01:00
..
blood - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
build - fixed translucency determination. 2019-12-30 21:03:15 +01:00
common - let mouse control in the menu default to Touchscreen-like, like it is in GZDoom. 2019-12-31 02:48:16 +01:00
duke3d - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
exhumed PCExhumed: fix triddat.cpp build with libc++ 2019-12-31 09:19:58 +01:00
glbackend - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
libsmackerdec - fixed Blood cutscene playback. 2019-12-30 21:36:08 +01:00
platform - set default for mouse control to DirectInput. 2019-12-30 23:55:57 +01:00
rr - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
sw - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
thirdparty - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
CMakeLists.txt Disable linux files as they are missing 2019-12-30 09:12:25 +01:00
g_pch.h - fixed most issues with newly added music files 2019-11-11 01:01:18 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00