raze-gles/source/glbackend
Christoph Oelckers 6b431cec2c - fixed: True color texture replacements were set up incorrectly.
They incorrectly set themselves up as their own glow and detail textures.
These layers also weren't disabled for the next texture.
2019-12-30 20:44:37 +01:00
..
gl_hwtexture.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_hwtexture.h - fixed console event processing and added a texture memory calculator. 2019-11-09 23:58:26 +01:00
gl_palmanager.cpp - disable palette transparency for color 255 when running an animation. 2019-12-25 14:13:15 +01:00
gl_renderstate.h - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
gl_samplers.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_samplers.h - cleaned up the sampler manager's content names and added the missing types to allow easier switching between indexed (no filtering) and non-indexed (filter as per user option). 2019-10-19 19:10:09 +02:00
gl_shader.cpp - added the GL framebuffer class. 2019-12-23 15:40:17 +01:00
gl_shader.h - fixed alpha threshold. 2019-11-10 10:01:31 +01:00
gl_texture.cpp - fixed: True color texture replacements were set up incorrectly. 2019-12-30 20:44:37 +01:00
gl_uniform.h - converted all boolean parameters of the shader into a single flag word. 2019-10-19 22:46:37 +02:00
glbackend.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
glbackend.h - fixed some rotatesprite issues: 2019-12-30 19:37:23 +01:00
hw_draw2d.cpp - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00