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https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- fixed: True color texture replacements were set up incorrectly.
They incorrectly set themselves up as their own glow and detail textures. These layers also weren't disabled for the next texture.
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parent
ad24a1ce31
commit
6b431cec2c
2 changed files with 13 additions and 2 deletions
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@ -39,6 +39,7 @@
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#include "bitmap.h"
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#include "image.h"
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#include "palette.h"
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#include "../glbackend/gl_hwtexture.h"
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FTexture *CreateBrightmapTexture(FImageSource*);
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@ -413,7 +414,7 @@ HightileReplacement *FTexture::FindReplacement(int palnum, bool skybox)
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{
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if (rep.palnum == palnum && (rep.faces[1] != nullptr) == skybox) return &rep;
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}
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if (!palnum) break;
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if (!palnum || palnum >= MAXPALOOKUPS - RESERVEDPALS) break;
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palnum = 0;
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}
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return nullptr; // no replacement found
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@ -157,6 +157,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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int usepalswap = fixpalswap >= 1 ? fixpalswap - 1 : palette;
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GLInterface.SetPalette(usepalette);
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GLInterface.SetPalswap(usepalswap);
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bool texbound[3] = {};
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TextureType = hw_useindexedcolortextures? TT_INDEXED : TT_TRUECOLOR;
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@ -192,6 +193,8 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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sampler = sampler + SamplerNoFilterRepeat - SamplerRepeat;
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}
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else renderState.Flags &= ~RF_UsePalette;
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UseDetailMapping(false);
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UseGlowMapping(false);
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UseBrightmaps(false);
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BindTexture(0, mtex, sampler);
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@ -223,6 +226,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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auto htex = LoadTexture(det, TT_HICREPLACE, 0);
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UseDetailMapping(true);
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BindTexture(3, htex, SamplerRepeat);
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texbound[0] = true;
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// Q: Pass the scale factor as a separate uniform to get rid of the additional matrix?
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if (MatrixChange & 1) MatrixChange |= 2;
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@ -240,7 +244,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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{
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if (!(method & DAMETH_MODEL))
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{
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auto drep = tex->FindReplacement(DETAILPAL);
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auto drep = tex->FindReplacement(GLOWPAL);
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if (drep)
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{
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glow = drep->faces[0];
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@ -251,6 +255,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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auto htex = LoadTexture(glow, TT_HICREPLACE, 0);
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UseGlowMapping(true);
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BindTexture(4, htex, SamplerRepeat);
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texbound[1] = true;
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}
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}
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#if 1
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@ -264,6 +269,7 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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LoadTexture(brep->faces[0], TT_HICREPLACE, 0);
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UseBrightmaps(true);
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BindTexture(5, mtex, sampler);
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texbound[2] = true;
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}
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else
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{
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@ -285,10 +291,14 @@ bool GLInstance::SetTextureInternal(int picnum, FTexture* tex, int palette, int
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{
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UseBrightmaps(true);
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BindTexture(5, htex, sampler);
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texbound[2] = true;
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}
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}
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}
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}
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if (!texbound[0]) UnbindTexture(3);
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if (!texbound[1]) UnbindTexture(4);
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if (!texbound[2]) UnbindTexture(5);
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#endif
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}
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else return false;
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