raze-gles/source/sw
Christoph Oelckers ad24a1ce31 - place weapon sprites in a separate render list.
They need to be drawn in a different pass than the 2D overlay HUD so the backend must have them separately.
2019-12-30 20:16:51 +01:00
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src - place weapon sprites in a separate render list. 2019-12-30 20:16:51 +01:00
CMakeLists.txt - cleanup and removal of unused code. 2019-12-29 16:35:51 +01:00