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enet
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Update ENet with changes from the newest version from CVS (yes, they still use CVS)
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2012-05-17 21:42:53 +00:00 |
jaudiolib
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Update our prebuilt MinGW libogg/libvorbis/libvorbisfile to the newest versions, courtesy of forum user LeoD
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2012-07-06 18:40:54 +00:00 |
jmact
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control layer: comment out some unused functions and stuff.
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2012-08-20 21:24:54 +00:00 |
lunatic
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Lunatic: rotatesprite+test, player access, misc.
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2012-08-19 12:52:18 +00:00 |
misc
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
xdelta3
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Fix a "set but not used warning" in xdelta3.c, revert definition of XD3_ASSERT.
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2012-06-03 19:20:32 +00:00 |
_functio.h
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Wii: Minor adjustments to the joystick defaults for the Classic Controller.
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2012-07-05 17:55:44 +00:00 |
_midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
_rts.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
actors.c
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Some g_netServer || g_netServer --> g_netServer.
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2012-08-19 12:54:30 +00:00 |
actors.h
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Lunatic: clean up handing of ac/mv internally, add control module.
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2012-08-06 20:00:29 +00:00 |
anim.c
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In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
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2012-08-19 12:53:24 +00:00 |
anim.h
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Possibility of specifying sounds for a VPX anim-replacement via DEF.
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2012-01-10 23:43:54 +00:00 |
animvpx.c
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VP8: clamp GL texture to edge if possible, preventing potential stray lines
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2012-07-13 18:21:00 +00:00 |
animvpx.h
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VP8: collect times while playing the video and print a summary to the log afterwards.
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2012-07-13 18:20:55 +00:00 |
astub.c
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Mapster32: properly reset highlights in undo/redo.
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2012-08-20 21:27:42 +00:00 |
common.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
common_game.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
config.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
config.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
demo.c
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Print quotes for both players in fake multi, remove quote code in splitscr.con.
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2012-08-20 21:32:11 +00:00 |
demo.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
duke3d.h
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Make DukePlayer_t's transporter_hold an int16_t again.
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2012-07-25 18:56:11 +00:00 |
function.h
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EDuke32: Various menu tweaks and one fix.
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2012-02-04 14:30:54 +00:00 |
game.c
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Print quotes for both players in fake multi, remove quote code in splitscr.con.
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2012-08-20 21:32:11 +00:00 |
game.h
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Print quotes for both players in fake multi, remove quote code in splitscr.con.
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2012-08-20 21:32:11 +00:00 |
gamedef.c
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Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
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2012-06-27 17:45:52 +00:00 |
gamedef.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
gamedefs.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
gameexec.c
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Fake multi: fix display of item percentage and on/off states.
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2012-08-19 13:02:37 +00:00 |
gameexec.h
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Lunatic/LT: provide the predefined labels in con_lang, add "strict" from luajit.
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2012-06-17 19:45:33 +00:00 |
gamestructures.c
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Mass text replacement g_player[p].ps --> ps, part 1 (the easy one).
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2012-08-10 19:11:53 +00:00 |
gamevars.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
gamevars.h
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Fix gamearrays on 64-bit platforms.
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2012-05-25 15:23:48 +00:00 |
global.c
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
global.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
GNU.TXT
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Importing source for great justice
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2006-04-13 20:47:06 +00:00 |
grpscan.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
grpscan.h
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Capitalize numgrpfiles macro to NUMGRPFILES.
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2012-03-26 22:03:40 +00:00 |
input.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
input.h
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Massive menu input control revamp/cleanup/factor. (added: input.[ch])
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2012-06-03 16:11:22 +00:00 |
keys.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
m32def.c
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Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
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2012-08-06 20:00:35 +00:00 |
m32def.h
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New M32Script command "getspritelinktype" <spritenum> <<linktypevar>>.
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2012-04-05 19:49:12 +00:00 |
m32exec.c
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Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
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2012-08-10 19:12:01 +00:00 |
m32structures.c
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Addresses posts #180 and #181 of the TROR thread. Specifically,
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2011-07-04 21:20:59 +00:00 |
m32vars.c
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Mapster32: add "extend all highlighted sectors" func to 'F menu via a.m32.
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2012-08-06 20:00:35 +00:00 |
macros.h
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Accumulated trivia, mostly "the usual".
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2012-05-05 22:23:44 +00:00 |
mapster32.h
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In Mapster32, remove ReadGamePalette() and GAMEpalette[] and use engine's palette[].
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2012-03-22 22:46:56 +00:00 |
mdump.cpp
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Superficial text changes:
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2012-03-26 05:05:57 +00:00 |
mdump.h
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1. Removed unneeded the svn:executable proprties. These files aren't actually executable.
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2008-07-12 14:09:52 +00:00 |
menus.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
menus.h
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Rewrite the savegame format in terms of the generic saving/loading system.
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2011-12-25 15:34:06 +00:00 |
midi.c
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Makefile: remove ebacktrace1.dll as dependency to eduke32 and mapster32 and
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2011-10-27 13:14:06 +00:00 |
midi.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
mpu401.c
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Global thermonuclear code rape
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2010-08-02 08:13:51 +00:00 |
mpu401.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
music.c
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This should fix the "assignment discards 'const' qualifier" warning in music.c.
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2012-07-09 19:00:23 +00:00 |
names.h
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add two tile labels which Todd forgot to move from GAME.CON to DEFS.CON and therefore did not make it to names.h
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2011-08-20 23:27:46 +00:00 |
namesdyn.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
namesdyn.h
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Patch adding Wii support by tueidj, part 11: miscellaneous changes
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2012-05-01 12:41:13 +00:00 |
net.c
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net: do strtok on a duplicated string containing the address in Net_Connect().
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2012-06-03 19:20:41 +00:00 |
net.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
old.diff
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Tweakery in various places.
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2011-03-17 23:37:38 +00:00 |
osdcmds.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
osdcmds.h
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
osdfuncs.c
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Clean up a couple of rotatesprite uses.
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2012-08-19 12:56:51 +00:00 |
osdfuncs.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
player.c
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splitscreen: handle crosshairs for above/below split and regard crosshairscale.
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2012-08-20 21:29:54 +00:00 |
player.h
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Redraw background when ud.screen_size >= 8, unconditional on ud.statusbarscale.
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2012-08-16 21:48:58 +00:00 |
premap.c
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In places where fullscreen tiles are drawn (logo etc.), use clearallviews().
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2012-08-19 12:53:24 +00:00 |
premap.h
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Clear up handling of g_*NamePtr in the game.
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2012-03-28 19:44:00 +00:00 |
quotes.h
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Addition of 3 events:
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2012-05-14 18:12:27 +00:00 |
rev.h
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Use svn revision numbers in synthesis build strings
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2011-03-04 09:29:03 +00:00 |
rts.c
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Fix the overlooking of EDUKE.CON in the absence of DUKE3D.GRP caused by r2726. Also, tweak a few string literals' use of quotation marks.
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2012-06-27 17:45:52 +00:00 |
rts.h
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Possibly fix another weird crash
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2010-08-07 23:14:23 +00:00 |
savegame.c
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This probably fixes the music breakage caused by r2727.
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2012-06-04 22:01:45 +00:00 |
savegame.h
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Save 'Numsprites' into savegames and mapstates. Bump savegame minor version.
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2012-03-14 22:31:49 +00:00 |
sdlmusic.c
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Constify various char* vars, parameters, etc. for more -Wwrite-strings cleanness
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2012-07-01 22:11:33 +00:00 |
sector.c
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Text-repl.: hitinfo variables -> hit, hit{sprite,sect,wall} members -> no "hit"
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2012-08-10 19:12:01 +00:00 |
sector.h
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Fake multi-mode: better -q* messages, make surplus APLAYER sprites invisible.
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2012-08-16 21:48:13 +00:00 |
soundefs.h
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update soundefs.h to match the final v1.5 DEFS.CON
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2011-08-20 23:27:58 +00:00 |
sounds.c
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Hacks for the splitscreen mod: play sounds from both players.
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2012-08-13 18:25:53 +00:00 |
sounds.h
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First round of sounds.c cleanup, no functional changes.
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2012-08-13 18:25:48 +00:00 |
sounds_mapster32.c
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
sounds_mapster32.h
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Rename SOUNDOWNER's (used in sound_t) member .i to .ow for easier grepping.
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2012-03-10 21:22:44 +00:00 |
standard.h
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Fix JonoF's email address.
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2012-03-12 04:47:04 +00:00 |
startgtk.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.c
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The handling for grp, con, and def filenames has been massively cleaned up and factored into common.c. A new header, common_game.h, was created because common.h was placed in build/include (see r2542) and we need a common header for things that strictly should not be in the engine. RTS file names were also improved but some of the patterned changes were already made in r2420, and they were not factored because they are strictly part of the game, not the editor.
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2012-06-03 16:09:33 +00:00 |
startwin.game.h
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Updated synthesis script, moved some non-essential files around, updated license headers on all non-BUILDLIC files, added memory cache on top of texcache to improve load times, moved some duplicated keyboard handling stuff from winlayer/sdlayer to baselayer, fixed keypad / in Mapster32 tile selector, fixed bug where p->rotscrnang and p->look_ang never reset to 0, added support for reloading maphack based polymer lights after mode changes/savegame loads, other minor changes
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2010-05-25 10:56:00 +00:00 |
winbits.c
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Define Batoi/Batol to strtol(...) in compat.h and use these when necessary.
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2012-02-20 21:17:39 +00:00 |