..
2d.cpp
- moved the main shader and its entire uniform maintenance into the backend.
2019-10-05 12:28:08 +02:00
a-c.cpp
One of those stupid optimizations you notice the potential for when scrolling through code looking for something
2019-09-20 14:36:17 +02:00
animvpx.cpp
- converted the Polymost CVARs.
2019-10-23 21:11:37 +02:00
baselayer.cpp
- added blend table translucency estimation instead of using a lame default.
2019-11-10 15:15:14 +01:00
cache1d.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
clip.cpp
I swear, the amount of trivial differences between toolchain setups drives me up the wall sometimes
2019-10-21 19:37:14 +02:00
colmatch.cpp
Fix buffer overflow in getclosestcol_lim
2019-11-27 18:01:58 +01:00
common.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
compat.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
defs.cpp
- removed quitevent.
2019-12-01 09:02:17 +01:00
engine.cpp
WIP safety commit
2019-11-30 19:23:54 +01:00
engine_oldmap.h
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
engine_priv.h
- removed all legacy fog code.
2019-10-19 15:52:46 +02:00
glsurface.cpp
- added a few more texture formats to FHardwareTexture.
2019-10-19 23:14:36 +02:00
hash.cpp
Added Xfree() function to accompany the Xmalloc() family of functions and change all uses of Bfree() to Xfree()
2019-09-20 12:07:10 +02:00
hightile.cpp
- rewrote the screenshot code to use m_png as its backend.
2019-11-02 12:59:59 +01:00
mdsprite.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
mhk.cpp
Ensure that anywhere the def parser takes a tilenum or palnum accepts defined tokens in addition to integer literals, if it doesn't already.
2018-05-23 05:43:35 +00:00
palette.cpp
SW: Fix an assertion failure in palette changing code
2019-11-26 17:59:01 +01:00
polymost.cpp
- use the precalculated or script-specified fade colors, if present.
2019-11-10 21:11:17 +01:00
pragmas.cpp
- texture creation WIP.
2019-10-18 00:20:27 +02:00
screenshot.cpp
- completely disconnected the old menu from the rest of the game to allow rebuilding the new one.
2019-11-23 23:05:24 +01:00
scriptfile.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
sdlayer.cpp
- removed quitevent.
2019-12-01 09:02:17 +01:00
sdlkeytrans.cpp
Make the secondary backslash key of the standard 102-keys PC keyboard layout, also known as a "less than" key, usable. This is the key generally sitting in-between the left shift and Z keys, for the 102-keys QWERTY layout.
2019-10-26 19:29:13 +02:00
smalltextfont.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
softsurface.cpp
softsurface: Perform a "divisor known at compile time" optimization
2018-07-23 02:55:46 +00:00
textfont.cpp
The great repository rearrangement of 2017.
2017-02-01 10:01:11 +00:00
tiles.cpp
- got rid of some editor-only code and the entire buildvfs header
2019-11-08 02:02:54 +01:00
timer.cpp
- fixed savegame validation and recursive ticker calls.
2019-11-30 23:33:04 +01:00
voxmodel.cpp
- fixed brightmaps again - hopefully for real this time.
2019-11-11 23:54:09 +01:00