raze-gles/source/common
2019-12-25 00:30:13 +01:00
..
2d - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
console - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
filesystem - hooked up the input system and did a major cleanup. 2019-12-24 12:59:26 +01:00
fonts - got it to the point where it can render to the GL surface from the native backend. 2019-12-23 19:37:40 +01:00
input - disabled the message entering code. 2019-12-24 13:21:36 +01:00
menu - read the global settings before presenting the game selection dialog 2019-12-24 20:06:55 +01:00
music - added GZDoom's sound engine. 2019-12-12 19:21:36 +01:00
rendering - fixed: Voxel setup code wasn't called anymore. 2019-12-25 00:30:13 +01:00
sound - set up some basic reverb. 2019-12-22 17:43:39 +01:00
textures - Blood now also starts the first level without leaks. 2019-12-24 19:47:34 +01:00
utility - plugged more memory leaks. 2019-12-24 18:53:29 +01:00
animlib.cpp - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
animlib.h - hooked up ZDoom' joystick code and removed the remaining parts of the old MACT input library. 2019-12-14 20:15:15 +01:00
compositesaveame.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
compositesavegame.cpp - fixed savegame issues. 2019-11-14 21:07:43 +01:00
gameconfigfile.cpp - read the global settings before presenting the game selection dialog 2019-12-24 20:06:55 +01:00
gameconfigfile.h - startup cleanup. 2019-11-01 00:32:56 +01:00
gamecontrol.cpp - read the global settings before presenting the game selection dialog 2019-12-24 20:06:55 +01:00
gamecontrol.h - rewrote all remaining places that used wm_msgbox to throw a fatal error instead so that the global error handler can deal with the messages. 2019-12-24 19:59:14 +01:00
gamecvars.cpp - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
gamecvars.h - refactored the coordinate printout to a stat and removed printext256 and the associated font. 2019-12-23 20:55:12 +01:00
gamemain.cpp - added GZDoom's resource management classes. 2019-10-28 23:46:15 +01:00
i_specialpaths.h - various fixes and improvements related to file location management: 2019-11-02 00:38:30 +01:00
initfs.cpp - fixed undefined behavior with iterating over null unique_ptrs. 2019-12-17 20:08:59 +01:00
inputstate.cpp - mouse input works again after cleaning out the remaining cruft of the old input code. 2019-12-24 13:54:50 +01:00
inputstate.h - mouse input works again after cleaning out the remaining cruft of the old input code. 2019-12-24 13:54:50 +01:00
keyboard.h - moved all keyboard related code into the InputState class, so that looking for this stuff is easier. 2019-11-04 00:53:55 +01:00
mapinfo.h - added detection logic for zipped versions of the Cryptic Passage add-on for Blood and the Route66 add-on for Redneck Rampage. 2019-12-11 23:41:05 +01:00
ns.h - sky clamping may only be done in Blood for now. 2019-10-19 20:25:58 +02:00
openaudio.cpp - SW sound WIP 2019-12-17 23:25:07 +01:00
openaudio.h - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
quotemgr.h - refactor of the quote storage. 2019-12-04 00:28:28 +01:00
quotes.cpp - started transitioning to a global mapinfo list. 2019-12-10 00:01:45 +01:00
rts.cpp - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
rts.h - removed the old sound system header from Duke and RR frontends and fixed every report this produced: 2019-12-16 19:18:03 +01:00
savegamehelp.cpp - removed unused compression records from savegame header 2019-12-11 01:10:59 +01:00
savegamehelp.h - savegame and mapinfo cleanup in DN3D and RR frontends. 2019-12-10 22:22:59 +01:00
screenshot.cpp - replaced the semi-broken screenshot name generator. 2019-12-19 19:47:51 +01:00
searchpaths.cpp - more leaks plugged, plus rerouting exception messages to the log window. 2019-12-24 16:30:33 +01:00
secrets.cpp - cleaned out the remaining wrappers from cache1d.h and use the file system directly instead. 2019-12-07 10:49:23 +01:00
secrets.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
st_start.h - fixed all undefined symbols except OpenGLFrameBuffer. 2019-12-23 10:53:58 +01:00
statistics.cpp - transitioned Blood to the common mapinfo system. 2019-12-11 00:57:53 +01:00
statistics.h - fixed savegame issues. 2019-11-14 21:07:43 +01:00
version.h - added GZDoom's Windows backend code. 2019-12-22 20:55:47 +01:00