raze-gles/source
Christoph Oelckers 594ec6626c - transitioned to using GZDoom's texture creation code.
Also added support for creating indexed textures directly into CreateTexBuffer, where this functionality can be shared.
As an added plus, brightmaps are working again, this time with less hackery.
2020-05-29 19:21:18 +02:00
..
blood - palette code cleanup. 2020-05-27 22:19:02 +02:00
build - fixed indexed display of 2D content. 2020-05-29 16:46:36 +02:00
common - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
core - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
duke3d - some hackery to make the camera textures in DN3D work again. 2020-05-29 00:44:13 +02:00
exhumed - fixed Exhumed menu by adding a proper layout mode to the drawer instead of hacking the broken tile offsets. 2020-05-27 23:30:36 +02:00
glbackend - transitioned to using GZDoom's texture creation code. 2020-05-29 19:21:18 +02:00
libsmackerdec - manual update of some missed content. 2020-05-22 18:28:03 +02:00
platform - moved platform backend code to 'common'. 2020-05-26 00:09:27 +02:00
rr - some hackery to make the camera textures in DN3D work again. 2020-05-29 00:44:13 +02:00
sw - palette code cleanup. 2020-05-27 22:19:02 +02:00
thirdparty - code cleanup / removal of imgui. 2020-04-12 08:30:39 +02:00
__autostart.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00
CMakeLists.txt - moved to GZDoom's gl_hwtexture.cpp. 2020-05-29 01:03:01 +02:00
g_pch.h - cleaned up the remaining dependencies on windows.h 2020-02-03 21:30:57 +01:00
gitinfo.cpp - rewrote the screenshot code to use m_png as its backend. 2019-11-02 12:59:59 +01:00
zzautozend.cpp - Linux compile fixes. 2020-05-24 16:47:00 +02:00