raze-gles/source/duke3d
Christoph Oelckers 381e53017d - some hackery to make the camera textures in DN3D work again.
They depend on a deleted texture not writing to the depth buffer, but other parts in the engine like ROR surfaces depend on them writing a proper depth buffer value, so for now there is a global variable that allows to exclude a single tile from ever getting rendered.
2020-05-29 00:44:13 +02:00
..
src - some hackery to make the camera textures in DN3D work again. 2020-05-29 00:44:13 +02:00
CMakeLists.txt - more file matching. 2020-04-12 08:30:41 +02:00